Information about Wired Glove
A wired glove is a glove-like input device for virtual reality environments. Various sensor technologies are used to capture physical data such as bending of fingers. Often a motion tracker, such as a magnetic tracking device or inertial tracking device, is attached to capture the global position / rotation data of the glove. These movements are then interpreted by the software that accompanies the glove, so any one movement can mean any number of things. Gestures can then be categorized into useful information, such as to recognize Sign Language or other symbolic functions.
Expensive high-end wired gloves can also provide haptic feedback, which is a simulation of the sense of touch. This allows a wired glove to also be used as an output device.
Traditionally, wired gloves have only been available at a huge cost, with the finger bend sensors and the tracking device having to be bought separately.
One of the first wired gloves available to home users was the Nintendo Power Glove. This was designed as a gaming glove for the Nintendo Entertainment System. It had a crude tracker and finger bend sensors, plus buttons on the back. In 2001, Essential Reality made a similar attempt at a cheap gaming glove, this time for the PC: the P5 Glove. However, this peripheral never really became popular among gamers. Ironically, even specialized stores are now selling the older and less performant Power Glove for a higher price than the more sophisticated P5 Glove.
Wired gloves are often called "datagloves" or "cybergloves", but these two terms are trademarks, belonging to Sun Microsystems (which acquired the patent portfolio of VPL Research Inc. in February of 1998) and Immersion Corporation (which acquired Virtual Technologies, Inc. and its patent portfolio in September of 2000) respectively.
An alternative to wired gloves is to use a camera and computer vision to track the 3D pose and trajectory of the hand, at the cost of tactile feedback.[1]
Expensive high-end wired gloves can also provide haptic feedback, which is a simulation of the sense of touch. This allows a wired glove to also be used as an output device.
Traditionally, wired gloves have only been available at a huge cost, with the finger bend sensors and the tracking device having to be bought separately.
One of the first wired gloves available to home users was the Nintendo Power Glove. This was designed as a gaming glove for the Nintendo Entertainment System. It had a crude tracker and finger bend sensors, plus buttons on the back. In 2001, Essential Reality made a similar attempt at a cheap gaming glove, this time for the PC: the P5 Glove. However, this peripheral never really became popular among gamers. Ironically, even specialized stores are now selling the older and less performant Power Glove for a higher price than the more sophisticated P5 Glove.
Wired gloves are often called "datagloves" or "cybergloves", but these two terms are trademarks, belonging to Sun Microsystems (which acquired the patent portfolio of VPL Research Inc. in February of 1998) and Immersion Corporation (which acquired Virtual Technologies, Inc. and its patent portfolio in September of 2000) respectively.
An alternative to wired gloves is to use a camera and computer vision to track the 3D pose and trajectory of the hand, at the cost of tactile feedback.[1]
Popular culture
The film adaptation of Children of Men has a minor character using a wired glove to control a futuristic computer-like peripheral.External links
- ShapeHand & ShapeHandPlus
- P5 Glove Community Yahoo! Group
- Project for a homemade wired glove
- I-CubeX TouchGlove
A glove (Middle English from Old English glof) is a type of garment (and more specifically a fashion accessory) which covers the hand of a human. Gloves have separate sheaths or openings for each finger and the thumb; if there is an opening but no covering sheath
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special
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sensor is a type of transducer. Direct-indicating sensors, for example, a mercury thermometer, are human-readable. Other sensors, such as a thermocouple, only produce an output voltage or other electrical output which must be interpreted by another device (such as a computer).
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A finger is a type of digit, an organ of manipulation and sensation found in the hands of humans and other primates. Normally humans have five digits on each hand (exceptions are polydactyly, hypodactyly and digit loss).
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magnetism is one of the phenomena by which materials exert attractive or repulsive forces on other materials. Some well known materials that exhibit easily detectable magnetic properties (called magnets) are nickel, iron and their alloys; however, all materials are influenced to
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In virtual space technology, a tracking system is generally a system capable of rendering virtual space to a human observer while tracking the observer's body coordinates. For instance, in dynamic virtual auditory space simulations, a real-time head tracker provides feedback to the
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An inertial tracking device uses the laws of inertia to track an object over very short distances.
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gesture is a form of non-verbal communication made with a part of the body, used instead of or in combination with verbal communication. The language of gesture allows individuals to express a variety of feelings and thoughts, from contempt and hostility to approval and
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sign language (also signed language) is a language which uses manual communication, body language and lip patterns instead of sound to convey meaning—simultaneously combining hand shapes, orientation and movement of the hands, arms or body, and facial expressions to
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The Power Glove (1989) is a controller accessory for the Nintendo Entertainment System designed by the team of Grant Goddard and Sam Davis for Abrams/Gentile Entertainment, made by Mattel in the United States and PAX in Japan.
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JPN July 15, 1983
USA October 18, 1985
CAN February 1986
EUR September 1, 1986[1]
EUR/AUS 1987<ref name="eur_regions" />
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USA October 18, 1985
CAN February 1986
EUR September 1, 1986[1]
EUR/AUS 1987<ref name="eur_regions" />
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The P5 Glove was a wired glove USB peripheral device, based upon proprietary bend sensor and Infrared remote tracking technologies, that provided users intuitive interaction with 3D and virtual environments, such as video games, websites and educational software.
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The Power Glove (1989) is a controller accessory for the Nintendo Entertainment System designed by the team of Grant Goddard and Sam Davis for Abrams/Gentile Entertainment, made by Mattel in the United States and PAX in Japan.
..... Click the link for more information.
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The P5 Glove was a wired glove USB peripheral device, based upon proprietary bend sensor and Infrared remote tracking technologies, that provided users intuitive interaction with 3D and virtual environments, such as video games, websites and educational software.
..... Click the link for more information.
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Sun Microsystems
Public (NASDAQ: JAVA )
Founded 1982
Headquarters Santa Clara, California, United States
Key people Scott McNealy, Chairman
Jonathan I.
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Public (NASDAQ: JAVA )
Founded 1982
Headquarters Santa Clara, California, United States
Key people Scott McNealy, Chairman
Jonathan I.
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A patent portfolio is a collection of patents owned by a single entity, such as an individual or corporation. The patents may be related or unrelated.
The monetary benefits of a patent portfolio include a market monopoly position for the portfolio holder and revenue from
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The monetary benefits of a patent portfolio include a market monopoly position for the portfolio holder and revenue from
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Computer vision is the science and technology of machines that see.
As a scientific discipline, computer vision is concerned with the theory and technology for building artificial systems that obtain information from images.
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As a scientific discipline, computer vision is concerned with the theory and technology for building artificial systems that obtain information from images.
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Novel:
P.D. James
Screenplay:
Alfonso Cuarón
Timothy J. Sexton
David Arata
Mark Fergus
Hawk Ostby
Starring Clive Owen
Julianne Moore
Michael Caine
Claire-Hope Ashitey
Pam Ferris
Chiwetel Ejiofor
Music by John Tavener
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P.D. James
Screenplay:
Alfonso Cuarón
Timothy J. Sexton
David Arata
Mark Fergus
Hawk Ostby
Starring Clive Owen
Julianne Moore
Michael Caine
Claire-Hope Ashitey
Pam Ferris
Chiwetel Ejiofor
Music by John Tavener
..... Click the link for more information.
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Herod_Archelaus