Information about Wire Frame Model
This article is about the 3D visualization. For the web design technique, see Website wireframe.
A wire frame model is a visual presentation of an electronic representation of a three dimensional or physical object used in 3D computer graphics. It is created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using straight lines or curves. The object is projected onto the computer screen by drawing lines at the location of each edge.
Using a wire frame model allows visualization of the underlying design structure of a 3D model. Traditional 2-dimensional views and drawings can be created by appropriate rotation of the object and selection of hidden line removal via cutting planes.
Since wireframe renderings are relatively simple and fast to calculate, they are often used in cases where a high screen frame rate is needed (for instance, when working with a particularly complex 3D model, or in real-time systems that model exterior phenomena). When greater graphical detail is desired, surface textures can be added automatically after completion of the initial rendering of the wireframe. This allows the designer to quickly review changes or rotate the object to new desired views without long delays associated with more realistic rendering.
The wire frame format is also well suited and widely used in programming tool paths for DNC (Direct Numerical Control) machine tools.
See also
- Animation
- Computer animation
- Computer generated imagery
- 3D computer graphics
- Polygon mesh
- Vector graphics
More illustrations

A wireframe image using hidden line removal
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wireframes are a basic visual guide used to suggest the layout and placement of fundamental design elements in the interface design. Because of this they must be completed before any artwork is developed.
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dimension (Latin, "measured out") is a parameter or measurement required to define the characteristics of an object—i.e., length, width, and height or size and shape.
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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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Hidden line removal is an extension of wireframe rendering where lines (or segments of lines) covered by surfaces are not drawn.
This is not the same as hidden face removal since this involves depth and occlusion while the other involves normals.
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This is not the same as hidden face removal since this involves depth and occlusion while the other involves normals.
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real-time computing (RToC) is the study of hardware and software systems which are subject to a "real-time constraint"—i.e., operational deadlines from event to system response.
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Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture, lighting, and shading information.
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Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways.
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Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for low bandwidth and faster
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Computer-generated imagery (commonly abbreviated as CGI) is the application of the field of computer graphics (or more specifically, 3D computer graphics) to special effects in films, television programs, commercials, simulators and simulation generally, and printed media.
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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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polygon mesh or unstructured grid is a collection of vertices and polygons that defines the shape of an polyhedral object in 3D computer graphics.
Meshes usually consists of triangles, quadrilaterals or other simple convex polygons, since this simplifies rendering,
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Meshes usually consists of triangles, quadrilaterals or other simple convex polygons, since this simplifies rendering,
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Vector graphics (also called geometric modeling or object-oriented graphics) is the use of geometrical primitives such as points, lines, curves, and polygons, which are all based upon mathematical equations to represent images in computer graphics.
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