Information about Volumetric Display
A volumetric display device is a graphical display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3-D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. Though there is no consensus among researchers in the field, it may be reasonable to admit holographic and highly multiview displays to the volumetric display family if they do a reasonable job of projecting a three-dimensional light field within a volume.
Most, if not all, volumetric 3-D displays are autostereoscopic; that is, they create 3-D imagery visible to the unaided eye. Note that some display technologists reserve the term “autostereoscopic” for flat-panel spatially-multiplexed parallax displays, such as lenticular-sheet displays. However, nearly all 3-D displays other than those requiring headwear, e.g. stereo goggles and stereo head-mounted displays, are autostereoscopic. Therefore, a very broad group of display architectures are properly deemed autostereoscopic.
Volumetric 3-D displays embody just one family of 3-D displays in general. Other types of 3-D displays are: stereograms / stereoscopes, view-sequential displays, electro-holographic displays, parallax "two view" displays and parallax panoramagrams (which are typically spatially-multiplexed systems such as lenticular-sheet displays and parallax barrier displays), re-imaging systems, and others.
Although first postulated in 1912, and a staple of science fiction, volumetric displays are still under development, and have yet to reach the general population. With a variety of systems proposed and in use in small quantities — mostly in academia and various research labs — volumetric displays remain accessible only to academics, corporations, and the military.
For example, the 3-D scene is computationally decomposed into a series of "slices," which can be rectangular, disc-shaped, or helical cross-sectioned, whereupon they are projected onto or from a display surface undergoing motion. The image on the 2D surface (created by projection onto the surface, LEDs embedded in the surface, or other techniques) changes as the surface rotates. Due to the persistence of vision humans perceive a volume of light. The display surface can be reflective, transmissive, or a combination of both.
This is probably the most 'direct' form of volumetric display. In the simplest case, an addressable volume of space is created out of active elements that are transparent in the off state but are either opaque or luminous in the on state. When the elements or voxels are activated they show a solid pattern within the space of the display.
Another technique uses a focused pulsed infrared laser (about 100 pulses per second; each lasting a nanosecond) to create balls of glowing plasma at the focal point in normal air. The focal point is directed by two moving mirrors and a sliding lens, allowing it to draw shapes in the air. Each pulse creates a popping sound, so the device crackles as it runs. Currently it can generate dots anywhere within a cubic metre. It is thought that the device could be scaled up to any size, allowing for 3D images to be generated in the sky.
Also, software platforms exist which deliver native and legacy 2-D and 3-D content to volumetric displays (Chun et al, 2005).
It is often claimed that volumetric displays are incapable of reconstructing scenes with viewer-position-dependent effects, such as occlusion and opacity. This is a misconception; a display whose voxels have non-isotropic radiation profiles are indeed able to depict position-dependent effects. To-date, occlusion-capable volumetric displays require two conditions: (1) the imagery is rendered and projected as a series of "views," rather than "slices," and (2) the time-varying image surface is not a uniform diffuser. For example, researchers have demonstrated spinning-screen volumetric displays with reflective and/or vertically diffuse screens whose imagery exhibits occlusion and opacity. One system (Cossairt et al, 2004; Favalora, 4 Aug. 2005) created HPO 3-D imagery with a 360-degree field of view by oblique projection onto a vertical diffuser; another (Otsuka et al, 2004) projects 24 views onto a rotating controlled-diffusion surface; and another (Tanaka et al, 2006) provides 12-view images utilizing a vertically oriented louver.
So far, the ability to reconstruct scenes with occlusion and other position-dependent effects have been at the expense of vertical parallax, in that the 3-D scene appears distorted if viewed from locations other than those the scene was generated for.
One other consideration is the very large amount of bandwidth required to feed imagery to a volumetric display. For example, a standard 24 bit per pixel, 1024×768, flat/2D display requires about 165 MB/s to be sent to the display hardware to sustain 70 frames per second, whereas a 24 bit per voxel, 1024×768×1024 (1024 "pixel layers" in the Z axis) volumetric display would need to send about three orders of magnitude more (165 GB/s) to the display hardware to sustain 70 volumes per second. As with regular 2-D video, one could reduce the bandwidth needed by simply sending fewer volumes per second and letting the display hardware repeat frames in the interrim, or by sending only enough data to affect those areas of the display that need to be updated, as is the case in modern lossy-compression video formats such as MPEG. Furthermore, a 3-D volumetric display would require two to three orders of magnitude more CPU and/or GPU power beyond that necessary for 2-D imagery of equivalent quality, due at least in part to the sheer amount of data that must be created and sent to the display hardware.
Science fiction (abbreviated SF or sci-fi
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Most, if not all, volumetric 3-D displays are autostereoscopic; that is, they create 3-D imagery visible to the unaided eye. Note that some display technologists reserve the term “autostereoscopic” for flat-panel spatially-multiplexed parallax displays, such as lenticular-sheet displays. However, nearly all 3-D displays other than those requiring headwear, e.g. stereo goggles and stereo head-mounted displays, are autostereoscopic. Therefore, a very broad group of display architectures are properly deemed autostereoscopic.
Volumetric 3-D displays embody just one family of 3-D displays in general. Other types of 3-D displays are: stereograms / stereoscopes, view-sequential displays, electro-holographic displays, parallax "two view" displays and parallax panoramagrams (which are typically spatially-multiplexed systems such as lenticular-sheet displays and parallax barrier displays), re-imaging systems, and others.
Although first postulated in 1912, and a staple of science fiction, volumetric displays are still under development, and have yet to reach the general population. With a variety of systems proposed and in use in small quantities — mostly in academia and various research labs — volumetric displays remain accessible only to academics, corporations, and the military.
Types of volumetric displays
Many different attempts (US Patent Office) have been made to extend the dynamic 2D representation of the cathode ray tube to three dimensions. There is no officially accepted "taxonomy" of the variety of volumetric displays, an issue which is complicated by the many permutations of their characteristics. For example, illumination within a volumetric display can either reach the eye directly or via an intermediate surface; likewise, the surface, which need not be tangible, can undergo motion such as reciprocation or rotatation. One categorization is as follows:Swept-surface
Swept-surface (or "swept-volume") volumetric 3-D displays rely on the human persistence of vision to fuse a time-series of regions of the ultimate 3-D region into a single 3-D image. A variety of swept-volume displays have been created.For example, the 3-D scene is computationally decomposed into a series of "slices," which can be rectangular, disc-shaped, or helical cross-sectioned, whereupon they are projected onto or from a display surface undergoing motion. The image on the 2D surface (created by projection onto the surface, LEDs embedded in the surface, or other techniques) changes as the surface rotates. Due to the persistence of vision humans perceive a volume of light. The display surface can be reflective, transmissive, or a combination of both.
- Actuality Systems, Inc. develops the Perspeta Spatial 3-D Display, which generates 10"-diameter 3-D images in full color by illuminating a rapidly rotating projection surface.
- Felix 3D
- Holoverse
- Volumetric Display Using Light Emitting Diodes — Proposed version that uses LEDs embedded in a rotating surface (University College Sedaya International)
- Volumetric Display based on Inkjet-Technology - Experiments: 3D image creation using commercially available Inkjet printheads (Technical University Munich)
Static volume
So-called static volume volumetric 3-D displays create imagery without any macroscopic moving parts in the image volume. It is unclear if the rest of the system must remain stationary for membership in this display class to be viable.This is probably the most 'direct' form of volumetric display. In the simplest case, an addressable volume of space is created out of active elements that are transparent in the off state but are either opaque or luminous in the on state. When the elements or voxels are activated they show a solid pattern within the space of the display.
- Simple systems with LEDs in a 3D matrix.
- The 3D Display Cube, patented by James Clar & Associates, is a commercially available device that uses a sparse matrix of single-color LEDs to create crude three-dimensional imagery. As the 3D Display Cube relies on a network of wires among the LEDs, one cannot reach into the viewing volume.
- A similar cube with much wider color depth is the Hypnocube, which is sold finished or as a kit.
- Static volume 3-D display with specialized fiber-optic illumination — University of Texas Prototype with 76,000 voxels (U.S. Patent 5,801,666)
- Static volume multiplanar displays generate 3-D imagery by, for example, projecting light onto an electo-optical surface that undergoes periodic translational motion. See LightSpace Technologies, Inc., whose product includes a high-speed projector that illuminates a series of diffuse liquid crystal panels.
- 3D Technology Laboratories (article) — Uses two crossing infrared lasers to stimulate rare earth impurities in a special glass, which then re-emit visible light photons with the summed energy of the two infrared photons.
Another technique uses a focused pulsed infrared laser (about 100 pulses per second; each lasting a nanosecond) to create balls of glowing plasma at the focal point in normal air. The focal point is directed by two moving mirrors and a sliding lens, allowing it to draw shapes in the air. Each pulse creates a popping sound, so the device crackles as it runs. Currently it can generate dots anywhere within a cubic metre. It is thought that the device could be scaled up to any size, allowing for 3D images to be generated in the sky.
Candidate: Highly multiview displays
Parallax panoramagrams, such as parallax barrier displays, generate an approximation of a desired 3-D light field. For a sufficient angular density of "view" directions, the synthesized 3-D light field becomes nearly equivalent to a volumetric image. Some researchers state that even a flat-panel 3-D display that projects over 30 views within a 30-degree horizontal field of view evokes an accommodation response in the viewer. Therefore, multiview displays with a high angular view density might be rightful members of the class of volumetric 3-D displays...Candidate: Holograms and electro-holographic
The realistic imagery of holograms and electro-holographic displays make them contenders for membership in the class of volumetric 3-D displays, as well.Human-computer interfaces
The unique properties of volumetric displays, which may include: 360-degree viewing, agreement of converge and accommodation cues, and their inherent "three-dimensionality," enable new human-computer interface techniques. There is recent work investigating the speed and accuracy benefits of volumetric displays (Van Orden et al, 2000), new graphical user interfaces (Grossman et al, 2004), and medical applications enhanced by volumetric displays (Med., 2005; Wang et al, 2005)...Also, software platforms exist which deliver native and legacy 2-D and 3-D content to volumetric displays (Chun et al, 2005).
Drawbacks
Known volumetric display technologies also have several drawbacks that are exhibited depending on trade-offs chosen by the system designer.It is often claimed that volumetric displays are incapable of reconstructing scenes with viewer-position-dependent effects, such as occlusion and opacity. This is a misconception; a display whose voxels have non-isotropic radiation profiles are indeed able to depict position-dependent effects. To-date, occlusion-capable volumetric displays require two conditions: (1) the imagery is rendered and projected as a series of "views," rather than "slices," and (2) the time-varying image surface is not a uniform diffuser. For example, researchers have demonstrated spinning-screen volumetric displays with reflective and/or vertically diffuse screens whose imagery exhibits occlusion and opacity. One system (Cossairt et al, 2004; Favalora, 4 Aug. 2005) created HPO 3-D imagery with a 360-degree field of view by oblique projection onto a vertical diffuser; another (Otsuka et al, 2004) projects 24 views onto a rotating controlled-diffusion surface; and another (Tanaka et al, 2006) provides 12-view images utilizing a vertically oriented louver.
So far, the ability to reconstruct scenes with occlusion and other position-dependent effects have been at the expense of vertical parallax, in that the 3-D scene appears distorted if viewed from locations other than those the scene was generated for.
One other consideration is the very large amount of bandwidth required to feed imagery to a volumetric display. For example, a standard 24 bit per pixel, 1024×768, flat/2D display requires about 165 MB/s to be sent to the display hardware to sustain 70 frames per second, whereas a 24 bit per voxel, 1024×768×1024 (1024 "pixel layers" in the Z axis) volumetric display would need to send about three orders of magnitude more (165 GB/s) to the display hardware to sustain 70 volumes per second. As with regular 2-D video, one could reduce the bandwidth needed by simply sending fewer volumes per second and letting the display hardware repeat frames in the interrim, or by sending only enough data to affect those areas of the display that need to be updated, as is the case in modern lossy-compression video formats such as MPEG. Furthermore, a 3-D volumetric display would require two to three orders of magnitude more CPU and/or GPU power beyond that necessary for 2-D imagery of equivalent quality, due at least in part to the sheer amount of data that must be created and sent to the display hardware.
References
- Blundell, B. & Schwarz, A. (2000). Volumetric Three-Dimensional Display Systems, John Wiley & Sons. ISBN 0-471-23928-3
- Chun, W.-S., Napoli, J., Cossairt, O. S., Dorval, R. K., Hall, D. M., Purtell II, T. J., Schooler, J. F., Banker, Y., & Favalora, G. E. (2005). Spatial 3-D Infrastructure: Display-Independent Software Framework, High-Speed Rendering Electronics, and Several New Displays. In Stereoscopic Displays and Virtual Reality Systems XII, ed. Andrew J. Woods, Mark T. Bolas, John O. Merritt, and Ian E. McDowall, Proc. SPIE-IS&T Electronic Imaging, SPIE Vol. 5664, (pp. 302-312). San Jose, California: SPIE-IS&T.
- Cossairt, O. S. and Napoli, J. (2004), Radial multiview three-dimensional displays, U.S. Pat. App. 2005/0180007 A1. Provisional (Jan. 16, 2004). Nonprovisional (Jan. 14, 2005). Published (Aug. 18, 2005)
- Downing, E., Hesselink, L., Ralston, J., & Macfarlane, R. (1996). A Three-Color, Solid-State, Three-Dimensional Display, Science, 273, 1185–1189.
- Favalora, G. E. (2005, Aug.). "Volumetric 3D Displays and Application Infrastructure," Computer, 38(8), 37-44. Illustrated technical survey of contemporary and historic volumetric 3-D displays. IEEE citation via ACM
- Favalora, G. E. (2005, 4 Aug.). "The Ultimate Display: What Will It Be?," presented at ACM SIGGRAPH, Los Angeles, California.
- Grossman, T., Wigdor, D., & Balakrishnan, R. (2004). "Multi-finger gestural interaction with 3D volumetric displays," Proceedings of UIST, ACM Symposium on User Interface Software and Technology, (pp. 61-70). PDF at author site
- Halle, M. (1997). "Autostereoscopic displays and computer graphics," Computer Graphics, ACM SIGGRAPH, vol. 31, no. 2, (pp. 58-62). A thoughtful and concise overview of the field of 3-D display technologies, particularly non-volumetric displays. HTML and PDF
- Hartwig, R. (1976). Vorrichtung zur Dreidimensionalen Abbildung in Einem Zylindersymmetrischen Abbildungstraum, German patent DE2622802C2, filed 1976, issued 1983. One of the earliest patent references for the rotating helix 3-D display.
- Honda, T. (2000). Three-Dimensional Display Technology Satisfying 'Super Multiview Condition.' In B. Javidi & F. Okano (Eds.), Proc. Three-Dimensional Video and Display: Devices and Systems, vol. CR76, SPIE Press, (pp. 218-249). ISBN 0-8194-3882-0
- Langhans, K., Bezecny, D., Homann, D., Bahr, D., Vogt, C., Blohm, C., & Scharschmidt, K.-H.(1998). "New Portable FELIX 3D Display," Proc. SPIE, vol. 3296, SPIE — Int'l Soc. for Optical Eng., (pp. 204-216). Includes a thorough literature review of volumetric displays.
- Lewis, J. D., Verber, C. M., & McGhee, R. B. (1971). A True Three-Dimensional Display, IEEE Trans. Electron Devices, 18, 724-732. An early investigation into so-called solid-state 3-D displays.
- Otsuka, R., Hoshino, T., and Horry, Y. (2004), "Transpost: all-around display system for 3D solid image," in Proc. of the ACM symposium on virtual reality software and technology, (Hong Kong, 2004), pp. 187-194.
- "Exploring Cutting-Edge 3D Imaging System for Cancer Treatment Planning, Rush University Medical Center," Medical News Today, (29 Apr 05).
- Tanaka, K. and Aoki, S. (2006). "A method for the real-time construction of a full parallax light field," in Stereoscopic Displays and Virtual Reality Systems XIII, A. J. Woods, N. A. Dodgson, J. O. Merritt, M. T. Bolas, and I. E. McDowall, eds., Proc. SPIE 6055, 605516.
- Van Orden, K. F. & Broyles, J. W. (2000, March). Visuospatial task performance as a function of two- and three-dimensional display presentation techniques, Displays, 21(1), 17-24. PDF: Mirror, with permission
- Wang, A. S., Narayan, G., Kao, D., & Liang, D. (2005). "An Evaluation of Using Real-time Volumetric Display of 3D Ultrasound Data for Intracardiac Catheter Manipulation Tasks," Eurographics / IEEE Workshop on Volume Graphics, Stony Brook.
- Roth, E. (2006). Volumetric Display based on Inkjet-Technology, PDF
See also
- Hologram
- Virtual retinal display
- SPIE / IS&T Stereoscopic Displays and Virtual Reality Applications annual global conference
- Holodeck
- Display device
- 3D display
External links
- 3D Display — Volumetric display by Cheoptics 360Tm
- VisualCube — a small volumetric display out of 6x6x6 voxels, each represented by a 2-color LED
- Volumetric Displays — Summary of history, practical issues, and state of the art
- The Return of the 3D Crystal Ball — A comprehensive article on Actuality Systems' Volumetric technology including an interview, pictures and a movie
- Felix3D Display — Some examples for volumetric displays
- Interactive 360° Light Field Display — by USC Institute for Creative Technologies
- QinetiQ Autostereo 3D Display Wall
Display technology | |
|---|---|
| Non-video | Electronic paper | Flip-dot display | Split-flap display | Incandescent matrix display |
| Video | Cathode ray tube | DLP | Field emission display | Laser TV | LED | LCD | OLED | Plasma display | Surface-conduction electron-emitter display | Vacuum fluorescent display |
| 3D display | Stereoscopic, s.a. Autostereoscopic | Volumetric, s.a. Laser beam |
| Static media | Hologram | Movie projector | Neon sign | Slide projector |
display device, also known as an information display is a device for visual or tactile presentation of images (including text) acquired, stored, or transmitted in various forms.
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Three-dimensional space is the physical universe we live in. The three dimensions are commonly called length, width, and breadth, although any three mutually perpendicular directions can serve as the three dimensions. Pictures are commonly two dimensional, they lack depth.
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Autostereoscopy is a method of displaying three-dimensional images that can be viewed without the use of special headgear or glasses on the part of the user. These methods produce depth perception in the viewer even though the image is produced by a flat device.
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worldwide view of the subject.
Please [ improve this article] or discuss the issue on the talk page.
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Science fiction (abbreviated SF or sci-fi
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A swept-volume display is a volumetric display in which the three-dimensional image is formed by illuminating a rapidly moving display surface, which may be "macroscopically" physical (e.g., a spinning diffuser) or otherwise (e.g.
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A swept-volume display is a volumetric display in which the three-dimensional image is formed by illuminating a rapidly moving display surface, which may be "macroscopically" physical (e.g., a spinning diffuser) or otherwise (e.g.
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persistence of vision, the perceptual processes of the retina of the human eye retains an image for a brief moment. Persistence of vision is said to account for the illusion of motion which results when a series of film images are displayed in quick succession, rather than the
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Inkjet printers are a type of computer printer that operates by propelling tiny droplets of liquid ink onto paper. They are the most common type of computer printer for the general consumer due to their low cost, high quality of output, capability of printing in vivid
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A voxel (a portmanteau of the words volumetric and pixel) is a volume element, representing a value on a regular grid in three dimensional space. This is analogous to a pixel, which represents 2D image data.
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light-emitting diode (LED) is a semiconductor diode that emits incoherent narrow-spectrum light when electrically biased in the forward direction of the p-n junction. This effect is a form of electroluminescence.
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Color depth is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. This concept is also known as bits per pixel (bpp), particularly when specified along with the number of bits used.
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Infrared (IR) radiation is electromagnetic radiation of a wavelength longer than that of visible light, but shorter than that of radio waves. The name means "below red" (from the Latin infra, "below"), red being the color of visible light with the longest wavelength.
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visible spectrum (or sometimes optical spectrum) is the portion of the electromagnetic spectrum that is visible to (can be detected by) the human eye. Electromagnetic radiation in this range of wavelengths is called visible light or simply light.
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Photon
Photons emitted in a coherent beam from a laser
Composition: Elementary particle
Family: Boson
Group: Gauge boson
Interaction: Electromagnetic
Theorized: Albert Einstein (1905–17)
Symbol: or
Mass: 0[1]
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Photons emitted in a coherent beam from a laser
Composition: Elementary particle
Family: Boson
Group: Gauge boson
Interaction: Electromagnetic
Theorized: Albert Einstein (1905–17)
Symbol: or
Mass: 0[1]
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In medicine, a person's pulse is the throbbing of their arteries as an effect of the heart beat. It can be felt at the neck (carotid artery), at the wrist (radial artery), behind the knee (Popliteal artery), on the inside of the elbow (Brachial artery), near the ankle joint
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Infrared (IR) radiation is electromagnetic radiation of a wavelength longer than that of visible light, but shorter than that of radio waves. The name means "below red" (from the Latin infra, "below"), red being the color of visible light with the longest wavelength.
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laser is a mechanical device that produces coherent radiation. The term "laser" is an acronym: Light Amplification by Stimulated Emission of Radiation.
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To help compare orders of magnitude of different times this page lists times between 10−9 seconds and 10−8 seconds (1 nanosecond and 10 nanoseconds). A nanosecond is one billionth of a second.
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plasma is typically an ionized gas. Plasma is considered to be a distinct state of matter, apart from gases, because of its unique properties. "Ionized" refers to presence of one or more free electrons, which are not bound to an atom or molecule.
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A focal point may mean:
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- Focus (optics), the point at which initially collimated rays of light meet after passing through a convex lens, or reflecting off of a concave mirror.
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mirror is an object with a surface that has good specular reflection; that is, it is smooth enough to form an image. The most familiar type of mirror is the plane mirror, which has a flat surface.
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lens (or lense) is an optical device with perfect or approximate axial symmetry which transmits and refracts light, concentrating or diverging the beam. A simple lens is a lens consisting of a single optical element.
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cubic metre (symbol m³) is the SI derived unit of volume. It is the volume of a cube with edges one metre in length. In the United States it is spelled cubic meter. An alternate name, which allowed a different usage with SI prefixes, was the stère.
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The panoramagram, invented in 1824, is an instrument used to obtain the illusion of depth on a flat surface.
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Holography (from the Greek, όλος-hòlòs whole + γραφή-grafè write) is the science of producing holograms
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In computer architecture, 24-bit integers, memory addresses, or other data units are those that are at most 24 bits (3 octets) wide. Also, 24-bit CPU and ALU architectures are those that are based on registers, address buses, or data buses of that size.
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megabit per second (abbreviated as Mbit/s, Mbps, or mbps) is a unit of data transfer rate equal to 1,000,000 bits per second. Because there are 8 bits in a byte, a transfer speed of 8 megabits per second (8 Mbps) is equivalent to 1,000,000 bytes
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A voxel (a portmanteau of the words volumetric and pixel) is a volume element, representing a value on a regular grid in three dimensional space. This is analogous to a pixel, which represents 2D image data.
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An order of magnitude is the class of scale or magnitude of any amount, where each class contains values of a fixed ratio to the class preceding it. The ratio most commonly used is 10.
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bitrate (sometimes written bit rate, data rate or as a variable R or fb) is the number of bits that are conveyed or processed per unit of time. Bit rate is synonymous to data rate and digital bandwidth.
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