Information about Seminal Fluid
FLUID widget list window
FLUID (Fast Light User Interface Designer) is a graphical editor that is used to produce FLTK source code. FLUID edits and saves its state in text .fl files, which can be edited in a text editor for finer control over display and behavior.
After designing the application, FLUID compiles the .fl file into a .cxx file, which defines all the objects from the .fl file, and an .h file, which declares all the global ones. FLUID also supports localization of label strings using message files and the GNU gettext or POSIX catgets interfaces.
A simple program can be made by putting all non-interface code (including a
main function) into the .fl file, thus making the .cxx file a single source file to compile. Most programs are more complex than this, so other .cxx files can be written that call the FLUID functions. These .cxx files must #include the .h file, or they can #include the .cxx file so it still appears to be a single source file.
Normally the FLUID file defines one or more functions or classes, which output C++ code. Each function defines a one or more FLTK windows, and all the widgets that go inside those windows.
Widgets created by FLUID are either "named", "complex named", or "unnamed". A named widget has a legal C++ variable identifier as its name (i.e. only alphanumeric and underscore), and is defined by a global variable or class member that will point at the widget after the function defining it is called. A complex named object has punctuation such as '.' or '->' or any other symbols in its name. In this case, FLUID assigns a pointer to the widget to the name, but does not attempt to declare it. This can be used to get the widgets into structures. An unnamed widget has a blank name and no pointer is stored.
Widgets may either call a named callback function that you write in another source file, or you can supply a small piece of C++ source and FLUID will write a private callback function into the .cxx file.
A fluid is defined as a substance that continually deforms (flows) under an applied shear stress regardless of the magnitude of the applied stress. It is a subset of the phases of matter and includes liquids, gases, plasmas and, to some extent, plastic solids.
Fluids are also divided into liquids and air. Liquids form a free surface (that is, a surface not created by their container) while gases do not. The distinction between solids and fluids is not so obvious. The distinction is made by evaluating the viscosity of the matter: for example Silly Putty can be considered either a solid or a fluid, depending on the time period over which it is observed.
Fluids share the properties of not resisting deformation and the ability to flow (also described as their ability to take on the shape of their containers). These properties are typically a function of their inability to support a shear stress in static equilibrium. While in a solid, stress is a function of strain, in a fluid, stress is a function of rate of strain. A consequence of this behavior is Pascal's law which entails the important role of pressure in characterizing a fluid's state.
Based on how the stress depends on the rate of strain and its derivatives, fluids can be characterized as:
- Newtonian fluids : where stress is directly proportional to rate of strain, and
- Non-Newtonian fluids : where stress is proportional to rate of strain, its higher powers and derivatives (basically everything other than Newtonian fluid).
The study of fluids is fluid mechanics, which is subdivided into fluid dynamics and fluid statics depending on whether the fluid is in motion or not.
See also
- Fluid entropy
- Rheology
- Thermodynamics
- Superfluid
- Perfect fluid
The user interface (or Human Machine Interface) is the aggregate of means by which people (the users) interact with a particular machine, device, computer program or other complex tool (the system).
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OS: Unix/Linux/BSD (X11), Mac OS X, Windows
Use: Widget toolkit
License: GNU Lesser General Public License
Website: www.fltk.org/
The "Fast, Light Toolkit" (generally pronounced "fulltick"
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Use: Widget toolkit
License: GNU Lesser General Public License
Website: www.fltk.org/
The "Fast, Light Toolkit" (generally pronounced "fulltick"
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source code (commonly just source or code) is any sequence of statements and/or declarations written in some human-readable computer programming language.
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header file or include file is a file, usually in the form of source code, that is automatically included in another source file by the compiler. Typically, header files are included via compiler directives at the beginning (or head) of the other source file.
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Localization or localisation can mean any of the following:
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- Generally, localization is the determination of the locality (location) of an object.
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GNU (pronounced ) is a computer operating system composed entirely of free software.
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This category is in need of .
See for a characterisation of the experienced problems. When there is that the problems mentioned on the talk page have been resolved, this notice can be removed.
See for a characterisation of the experienced problems. When there is that the problems mentioned on the talk page have been resolved, this notice can be removed.
gettext is the GNU internationalization (i18n) library.
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POSIX (IPA: /ˈpɒsɪks/) or "Portable Operating System Interface" [1] is the collective name of a family of related standards specified by the IEEE to define the application programming interface (API) for
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C++
Paradigm: Multi-paradigm
Appeared in: 1983
Designed by: Bjarne Stroustrup
Typing discipline: Static, unsafe, nominative
Major implementations: G++, Microsoft Visual C++, Borland C++ Builder
Dialects: ISO/IEC C++ 1998, ISO/IEC C++ 2003
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Paradigm: Multi-paradigm
Appeared in: 1983
Designed by: Bjarne Stroustrup
Typing discipline: Static, unsafe, nominative
Major implementations: G++, Microsoft Visual C++, Borland C++ Builder
Dialects: ISO/IEC C++ 1998, ISO/IEC C++ 2003
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callback is executable code that is passed as an argument to other code. It allows a lower-level software layer to call a subroutine (or function) defined in a higher-level layer.
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Continuum mechanics is a branch of physics (specifically mechanics) that deals with continuous matter, including both solids and fluids (i.e., liquids and gases).
The fact that matter is made of atoms and that it commonly has some sort of heterogeneous
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The fact that matter is made of atoms and that it commonly has some sort of heterogeneous
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The law of conservation of mass/matter, also known as law of mass/matter conservation (or the Lomonosov-Lavoisier law), states that the mass of a closed system will remain constant, regardless of the processes acting inside the system.
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The Navier-Stokes equations, named after Claude-Louis Navier and George Gabriel Stokes, describe the motion of fluid substances such as liquids and gases. These equations establish that changes in momentum in infinitesimal volumes of fluid are simply the sum of dissipative
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Classical mechanics (commonly confused with Newtonian mechanics, which is a subfield thereof) is used for describing the motion of macroscopic objects, from projectiles to parts of machinery, as well as astronomical objects, such as spacecraft, planets, stars, and galaxies.
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Stress is a measure of force per unit area within a body. It is a body's internal distribution of force per area that reacts to external applied loads. Stress is often broken down into its shear and normal components as these have unique physical significance.
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strain is the geometrical expression of deformation caused by the action of stress on a physical body. Strain is calculated by first assuming a change between two body states: the beginning state and the final state.
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The term tensor has slightly different meanings in mathematics and physics. In the mathematical fields of multilinear algebra and differential geometry, a tensor is a multilinear function.
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Solid mechanics is the branch of physics and mathematics that concerns the behavior of solid matter under external actions (e.g., external forces, temperature changes, applied displacements, etc.). It is part of a broader study known as continuum mechanics.
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A solid object is in the states of matter characterized by resistance to deformation and changes of volume. At the microscopic scale, a solid has these properties :
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- The atoms or molecules that comprise the solid are packed closely together.
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Elasticity is a branch of physics which studies the properties of elastic materials. A material is said to be elastic if it deforms under stress (e.g., external forces), but then returns to its original shape when the stress is removed.
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plasticity is a property of a material to undergo a non-reversible change of shape in response to an applied force. For example, a solid piece of metal or plastic being bent or pounded into a new shape displays plasticity as permanent changes occur within the material itself.
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Hooke's law of elasticity is an approximation that states that the amount by which a material body is deformed (the strain) is linearly related to the force causing the deformation (the stress).
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Rheology is the study of the deformation and flow of matter under the influence of an applied stress, which might be shear stress or extensional stress. Rheology dealing with shear stress is called shear rheology.
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Viscoelasticity, also known as anelasticity, is the study of materials that exhibit both viscous and elastic characteristics when undergoing deformation. Viscous materials, like honey, resist shear flow and strain linearly with time when a stress is applied.
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Fluid mechanics is the study of how fluids move and the forces on them. (Fluids include liquids and gases.) Fluid mechanics can be divided into fluid statics, the study of fluids at rest, and fluid dynamics, the study of fluids in motion.
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Fluid statics (also called hydrostatics) is the science of fluids at rest, and is a sub-field within fluid mechanics. The term usually refers to the mathematical treatment of the subject.
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Fluid dynamics is the sub-discipline of fluid mechanics dealing with fluids (liquids and gases) in motion. It has several subdisciplines itself, including aerodynamics (the study of gases in motion) and hydrodynamics (the study of liquids in motion).
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Viscosity is a measure of the resistance of a fluid to deform under either shear stress or extensional stress. It is commonly perceived as "thickness", or resistance to flow.
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A Newtonian fluid (named for Isaac Newton) is a fluid that flows like water—its stress versus rate of strain curve is linear and passes through the origin. The constant of proportionality is known as the viscosity.
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A non-Newtonian fluid is a fluid in which the viscosity changes with the applied strain rate. As a result, non-Newtonian fluids may not have a well-defined viscosity.
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