Information about Schema (psychology)
A schema (pl. schemata), in psychology and cognitive science, is a mental structure that represents some aspect of the world. People use schemata to organize current knowledge and provide a framework for future understanding. Examples of schemata include rubrics, stereotypes, social roles, scripts, worldviews, and archetypes. In Piaget's theory of development, children adopt a series of schemata to understand the world.
The importance of schemata for thought cannot be overstated. Sufferers of Korsakov's syndrome are unable to form new memories, and must approach every situation as if they had just seen it for the first time. Many sufferers adapt by continually forcing their world into barely-applicable schemata, often to the point of incoherence and self-contradiction.
However, schemata can influence and hamper the uptake of new information (proactive interference), such as when existing stereotypes, giving rise to limited or biased discourses and expectations (prejudices), may lead an individual to 'see' or 'remember' something that has not happened because it is more believable in terms of his/her schema: for example, if a well-dressed businessman draws a knife on a vagrant, the schemata of onlookers may (and often do) lead them to 'remember' the vagrant pulling the knife. Such distortion of memory has been demonstrated. See Background research below.
Schemata are interrelated and multiple conflicting schemata can be applied to the same information. Schemata are generally thought to have a level of activation, which can spread among related schemata. Which schema is selected can depend on factors such as current activation, accessibility, and priming.
Accessibility is how easily a schema comes to mind, and is determined by personal experience and expertise. This can be used as a cognitive shortcut; it allows the most common explanation to be chosen for new information. See availability heuristic.
With priming, a brief imperceptible stimulus temporarily provides enough activation to a schema so that it is used for subsequent ambiguous information. Although this may suggest the possibility of subliminal messages, the effect of priming is so fleeting that it is difficult to detect outside laboratory conditions. Furthermore, the mere exposure effect -- which requires consciousness of the stimuli -- is far more effective than priming.
Further work on the concept of schemas was conducted by Brewer and Treyens (1981) who demonstrated that the schema-driven expectation of the presence of an object was sometimes sufficient to trigger its erroneous recollection. An experiment was conducted where participants were requested to wait in a room identified as an academic's study and were later asked about the room's contents. A number of the participants recalled having seen books in the study whereas none were present. Brewer and Treyens concluded that the participants' expectations that books are present in academics' studies were enough to prevent their accurate recollection of the scene.
Assimilation is the reuse of schemata to fit the new information. For example, when an unfamiliar dog is seen, a person will probably just assimilate it into their dog schema. However, if the dog behaves strangely, and in ways that don't seem dog-like, there will be accommodation as a new schema is formed for that particular dog.
Brewer, W. F., & Treyens, J. C. (1981). Role of schemata in memory for places. Cognitive Psychology, 13, pp207-230
The availability heuristic is a rule of thumb, heuristic, or cognitive bias, where people base their prediction of the frequency of an event or the proportion within a population based on how easily an example can be brought to mind.
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The importance of schemata for thought cannot be overstated. Sufferers of Korsakov's syndrome are unable to form new memories, and must approach every situation as if they had just seen it for the first time. Many sufferers adapt by continually forcing their world into barely-applicable schemata, often to the point of incoherence and self-contradiction.
Thought using schemas
Schemata are an effective tool for understanding the world. Through the use of schemata, most everyday situations do not require effortful thought -- automatic thought is all that is required. People can quickly organize new perceptions into schemata and act effectively without effort. For example, most people have a stairway schema and can apply it to climb staircases they've never seen before.However, schemata can influence and hamper the uptake of new information (proactive interference), such as when existing stereotypes, giving rise to limited or biased discourses and expectations (prejudices), may lead an individual to 'see' or 'remember' something that has not happened because it is more believable in terms of his/her schema: for example, if a well-dressed businessman draws a knife on a vagrant, the schemata of onlookers may (and often do) lead them to 'remember' the vagrant pulling the knife. Such distortion of memory has been demonstrated. See Background research below.
Schemata are interrelated and multiple conflicting schemata can be applied to the same information. Schemata are generally thought to have a level of activation, which can spread among related schemata. Which schema is selected can depend on factors such as current activation, accessibility, and priming.
Accessibility is how easily a schema comes to mind, and is determined by personal experience and expertise. This can be used as a cognitive shortcut; it allows the most common explanation to be chosen for new information. See availability heuristic.
With priming, a brief imperceptible stimulus temporarily provides enough activation to a schema so that it is used for subsequent ambiguous information. Although this may suggest the possibility of subliminal messages, the effect of priming is so fleeting that it is difficult to detect outside laboratory conditions. Furthermore, the mere exposure effect -- which requires consciousness of the stimuli -- is far more effective than priming.
Background research
The original concept of schemata is linked with that of reconstructive memory as proposed and demonstrated in a series of experiments by Bartlett (1932). By presenting participants with information that was unfamiliar to their cultural backgrounds and expectations and then monitoring how they recalled these different items of information (stories, etc.), Bartlett was able to establish that individuals' existing schemata and stereotypes influence not only how they interpret 'schema-foreign' new information but also how they recall the information over time. One of his most famous investigations involved asking participants to read a Native American folk tale, "The War of the Ghosts", and recall it several times up to a year later. All the participants transformed the details of the story in such a way that it reflected their cultural norms and expectations, i.e. in line with their schemata. The factors that influenced their recall were:- Omission of information that was considered irrelevant to a participant;
- Transformation of some of the detail, or of the order in which events etc were recalled; a shift of focus and emphasis in terms of what was considered the most important aspects of the tale;
- Rationalisation: details and aspects of the tale that would not make sense would be 'padded out' and explained in an attempt to render them comprehensible to the individual in question;
- Cultural shifts: The content and the style of the story were altered in order to appear more coherent and appropriate in terms of the cultural background of the participant.
Further work on the concept of schemas was conducted by Brewer and Treyens (1981) who demonstrated that the schema-driven expectation of the presence of an object was sometimes sufficient to trigger its erroneous recollection. An experiment was conducted where participants were requested to wait in a room identified as an academic's study and were later asked about the room's contents. A number of the participants recalled having seen books in the study whereas none were present. Brewer and Treyens concluded that the participants' expectations that books are present in academics' studies were enough to prevent their accurate recollection of the scene.
Modification of schemata
New information that falls within an individual's schema is easily remembered and incorporated into their worldview. However, when new information is perceived that does not fit a schema, many things can happen. The most common reaction is to simply ignore or quickly forget the new information. This can happen on a deep level -- frequently an individual does not become conscious of or even perceive the new information. However, when the new information cannot be ignored, existing schemata must be changed.Assimilation is the reuse of schemata to fit the new information. For example, when an unfamiliar dog is seen, a person will probably just assimilate it into their dog schema. However, if the dog behaves strangely, and in ways that don't seem dog-like, there will be accommodation as a new schema is formed for that particular dog.
Self-Schemata
Schemata about one's self are considered to be grounded in the present and based on past experiences. Memories, as mentioned, are framed in the light of one's self-conception. There are three major implications of self-schemata. Firstly, information about oneself is processed faster and more efficiently, especially consistent information. Second, one retrieves and remembers information that is relevant to one's self-schema. Third, one will tend to resist information in the environment that is contradictory to one's self-schema. This is also related to self-verification.References
Bartlett, F.C. (1932), Remembering: An Experimental and Social Study. Cambridge: Cambridge University PressBrewer, W. F., & Treyens, J. C. (1981). Role of schemata in memory for places. Cognitive Psychology, 13, pp207-230
External links
- Schema Theory: An Introduction An essay by Sharon Alayne Widmayer.
- Schema Theory: An Introduction An essay by Sharon Alayne Widmayer.
Psychology (from Greek: Literally "talk about the soul" (from logos)) is both an academic and applied discipline involving the scientific study of mental processes and behavior.
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Cognitive science is most simply defined as the scientific study either of mind or of intelligence (e.g. Luger 1994). It is an interdisciplinary study drawing from relevant fields including psychology, philosophy, neuroscience, linguistics, anthropology, computer science,
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Rubric can refer to:
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- Rubric (academic), a set of criteria for grading assignments.
- Rubric (typography), a section of red text used for emphasis, such as a title or a heading.
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Stereotypes are ideas about people of other particular groups, based primarily on membership in that group. They may be positive or negative prejudicial, and may be used to justify certain discriminatory behaviors. Some people consider all stereotypes to be negative.
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role (sometimes spelled rĂ´le) or a social role is a set of connected behaviors, rights and obligations as conceptualized by actors in a social situation. It is mostly defined as an expected behavior in a given individual social status and social position.
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Genre Talk radio
Running time ca. 55 min.
Country United States
Language(s) English
Home station WBEZ
Syndicates WBEW
WBEQ
XM Public Radio
Host(s) Jerome McDonnell
Creator(s)
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Running time ca. 55 min.
Country United States
Language(s) English
Home station WBEZ
Syndicates WBEW
WBEQ
XM Public Radio
Host(s) Jerome McDonnell
Creator(s)
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archetype is a generic, idealized model of a person, object, or concept from which similar instances are derived, copied, patterned, or emulated. In psychology, an archetype is a model of a person, personality, or behavior.
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The Theory of Cognitive Development, one of the most historically influential theories was developed by Jean Piaget, a Swiss psychologist (1896–1980). His theory provided many central concepts in the field of developmental psychology and concerned the growth of intelligence,
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MeSH D020915 Korsakoff's syndrome (Korsakoff's psychosis, amnesic-confabulatory syndrome), is a degenerative brain disorder caused by the lack of thiamine (vitamin B1) in the brain.
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In psychology effortfulness is the subjective experience of exertion in connection with an activity, but especially the mental aspects of an activity. In many applications, effortfulness is simply reported by a patient, client, or experimental subject.
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Thought or thinking is a mental process which allows beings to model the world, and so to deal with it effectively according to their goals, plans, ends and desires.
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Priming in psychology refers to activating parts of particular representations or associations in memory just before carrying out an action or task. It is considered to be one of the manifestations of implicit memory.
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The availability heuristic is a rule of thumb, heuristic, or cognitive bias, where people base their prediction of the frequency of an event or the proportion within a population based on how easily an example can be brought to mind.
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subliminal message is a signal or message embedded in another object, designed to pass below the normal limits of perception. These messages are indiscernible by the conscious mind, but allegedly affect the subconscious or deeper mind.
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Exposure effect is a psychological phenomenon well known to advertisers: people express undue liking for things merely because they are familiar with them. This effect has been nicknamed the "familiarity breeds liking" effect.
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