Information about Random
“Random” redirects here. For other uses, see Random (disambiguation).
The word random is used to express lack of order, purpose, cause, or predictability in non-scientific parlance. A random process is a repeating process whose outcomes follow no describable deterministic pattern, but follow a probability distribution.
The term randomness is often used in statistics to signify well defined statistical properties, such as lack of bias or correlation. Monte Carlo Methods, which rely on random input, are important techniques of computational science.[1] Random selection is an official method to resolve tied elections in some jurisdictions[2], and is even an ancient method of divination, as in tarot, the I Ching, and bibliomancy. In the Book of Numbers, God orders Moses to divide the land of Israel by random selection. [3]
History
Humankind has been concerned with random physical processes since pre-historic times. Examples are divination (cleromancy, reading messages in casting lots), the use of allotment in the Athenian democracy, and the frequent references to the casting of lots found in the Old Testament.Despite the prevalence of gambling in all times and cultures, for a long time there was little inquiry into the subject. Though Gerolamo Cardano and Galileo wrote about games of chance, the first mathematical treatments were given by Blaise Pascal, Pierre de Fermat and Christiaan Huygens. The classical version of probability theory that they developed proceeds from the assumption that outcomes of random processes are equally likely; thus they were among the first to give a definition of randomness in statistical terms. The concept of statistical randomness was later developed into the concept of information entropy in information theory.
In the early 1960s Gregory Chaitin, Andrey Kolmogorov and Ray Solomonoff introduced the notion of algorithmic randomness, in which the randomness of a sequence depends on whether it is possible to compress it.
Randomness in science
Many scientific fields are concerned with randomness:- Algorithmic probability
- Chaos theory
- Cryptography
- Game theory
- Information theory
- Pattern recognition
- Probability theory
- Quantum mechanics
- Statistics
- Statistical mechanics
In the physical sciences
In the 19th century scientists used the idea of random motions of molecules in the development of statistical mechanics in order to explain phenomena in thermodynamics and the properties of gases.According to several standard interpretations of quantum mechanics, microscopic phenomena are objectively random. That is, in an experiment where all causally relevant parameters are controlled, there will still be some aspects of the outcome which vary randomly. An example of such an experiment is placing a single unstable atom in a controlled environment; it cannot be predicted how long it will take for the atom to decay; only the probability of decay within a given time can be calculated. [4]Thus quantum mechanics does not specify the outcome of individual experiments but only the probabilities. Hidden variable theories attempt to escape the view that nature contains irreducible randomness: such theories posit that in the processes that appear random, unobservable (hidden) properties with a certain statistical distribution are somehow at work, behind the scenes, determining the outcome in each case.
In biology
The theory of evolution ascribes the observed diversity of life to random genetic mutations some of which are retained in the gene pool due to the improved chance for survival and reproduction that those mutated genes confer on individuals who possess them.The characteristics of an organism arise to some extent deterministically (e.g., under the influence of genes and the environment) and to some extent randomly. For example, the density of freckles that appear on a person's skin is controlled by genes and exposure to light; whereas the exact location of individual freckles seems to be random.[5]
In mathematics
The mathematical theory of probability arose from attempts to formulate mathematical descriptions of chance events, originally in the context of gambling but soon in connection with situations of interest in physics. Statistics is used to infer the underlying probability distribution of a collection of empirical observations. For the purposes of simulation it is necessary to have a large supply of random numbers, or means to generate them on demand.Algorithmic information theory studies, among other topics, what constitutes a random sequence. The central idea is that a string of bits is random if and only if it is shorter than any computer program that can produce that string (Kolmogorov randomness) — this basically means that random strings are those that cannot be compressed. Pioneers of this field include Andrey Kolmogorov and his student Per Martin-Löf, Ray Solomonoff, Gregory Chaitin, and others.
In information science
In information science irrelevant or meaningless data is considered to be noise. Noise consists of a large number of transient disturbances with a statistically randomized time distribution.In communication theory, randomness in a signal is called noise and is opposed to that component of its variation that is causally attributable to the source, the signal.
In finance
The random walk hypothesis considers that asset prices in an organized market evolve at random. Other so called random factors intervene in trends and patterns to do with Supply and Demand distributions. As well as this, the random factor of the environment itself results in fluctuations in stock and broker markets.Randomness versus unpredictability
Randomness is an objective property. Nevertheless, what appears random to one observer may not appear random to another observer. Consider two observers of a sequence of bits, only one of whom has the cryptographic key needed to turn the sequence of bits into a readable message. The message is not random, but is unpredictable for one of the observers. One of the intriguing aspects of random processes is that it is hard to know whether the process is truly random. The observer can always suspect that there is some "key" that unlocks the message. This is one of the foundations of superstition and is also what is a driving motive, curiosity, for discovery in science and mathematics.Under the cosmological hypothesis of determinism there is no randomness in the universe, only unpredictability.
Some mathematically defined sequences exhibit some of the same characteristics as random sequences, but because they are generated by a describable mechanism they are called pseudorandom. To an observer who does not know the mechanism, a pseudorandom sequence is unpredictable.
Chaotic systems are unpredictable in practice due to their extreme dependence on initial conditions. Whether or not they are unpredictable in terms of computability theory is a subject of current research. At least in some disciplines of computability theory the notion of randomness turns out to be identified with computational unpredictability.
Randomness of a phenomenon is not itself 'random'. It can often be precisely characterized, usually in terms of probability or expected value. For instance quantum mechanics allows a very precise calculation of the half-lives of atoms even though the process of atomic decay is a random one. More simply, though we cannot predict the outcome of a single toss of a fair coin, we can characterize its general behavior by saying that if a large number of tosses are made, roughly half of them will show up "Heads". Ohm's law and the kinetic theory of gases are precise characterizations of macroscopic phenomena which are random on the microscopic level.
Randomness and religion
Randomness has been associated closely with the notion of free will in a number of ways. If a person has free will (as defined by incompatibilists), then his actions will be unpredictable by other people and will contain an element of irreducible indeterminacy. By religious or supernatural conceptions of incompatibilist free will, such human actions may be the only source of randomness in the universe. (According to the naturalistic conception, by contrast, incompatibilist free will arises from pre-existing indeterminacy in physical laws and is not necessarily a unique feature of humans. According to the compatibilist conception, there is no randomness and humans are merely too complex to be easily predicted).Some theologians have attempted to resolve the apparent contradiction between an omniscient deity, or a first cause, and free will using randomness. Discordians have a strong belief in randomness and unpredictability. Buddhist philosophy states that any event is the result of previous events (karma) and as such there is no such thing as a random event nor a 'first' event.
Martin Luther, the forefather of Protestantism, believed that there was nothing random based on his understanding of the Bible. As an outcome of his understanding of randomness he strongly felt that free will was limited to low level decision making by humans. Therefore, when someone sins against another, decision making is only limited to how one responds preferably through forgiveness and loving actions. He believed based on Biblical scripture that humans cannot will themselves, faith, salvation, sanctification, or other gifts from God. Additionally, the best people could do according to his understanding was not sin but they fall short and free will cannot achieve this objective. Thus, in his view absolute free will and unbounded randomness are severely limited to the point that behaviors may even be patterned or ordered and not random. This is a point emphasized by the field of behavioral psychology.
These notions and more in Christianity often lend to a highly deterministic worldview and that the concept of random events is not possible. Especially, if purpose is part of this universe then randomness, by definition, is not possible. This is also one of the rationales for religious opposition to Evolution, where, according to theory, (non-random) selection is applied to the results of random genetic variation.
Donald Knuth, a Stanford computer scientist and Christian commentator, remarks that he finds pseudo-random numbers useful and applies them with purpose. He then extends this thought to God who may use randomness with purpose to allow free will to certain degrees. Knuth believes that God is interested in peoples decisions and limited free will allows a certain degree of decision making. Knuth, based on his understanding of quantum computing and entanglement, comments that God exerts dynamic control over the world without violating any laws of physics suggesting that what appears to be random to humans may not, in fact, be so random.[6]
C.S. Lewis, a 20th century Christian philosopher, discussed free will at length. On the matter of human will, Lewis wrote: "God willed the free will of men and angels in spite of His knowledge that it could lead in some cases to sin and thence to suffering: i.e., He thought freedom worth creating even at that price." In his radio broadcast Lewis indicated that God "gave [humans] free will. He gave them free will because a world of mere automata could never love…" Lewis, believing in free will, had an indirect belief in randomness by setting up a dependency of love on free will.
Applications and use of randomness
In most of its mathematical, political, social and religious use, randomness is used for its innate "fairness" and lack of bias.
Political: Greek Democracy was based on the concept of isonomia (equality of political rights) and used complex allotment machines to ensure that the positions on the ruling committees that ran Athens were fairly allocated. Allotment is now restricted to selecting jurors in Anglo-Saxon legal systems and in situations where "fairness" is approximated by randomization, such as selecting jurors and military draft lotteries.
Social: Random numbers were first investigated in the context of gambling, and many randomizing devices such as dice, shuffling playing cards, and roulette wheels, were first developed for use in gambling. The ability to fairly produce random numbers is vital to electronic gambling and, as such, the methods used to create them are usually regulated by government Gaming Control Boards. Throughout history randomness has been used for games of chance and to select out individuals for an unwanted task in a fair way (see drawing straws).
Mathematical: Random numbers are also used where their use is mathematically important, such as sampling for opinion polls and for statistical sampling in quality control systems. Computational solutions for some types of problems use random numbers extensively, such as in the Monte Carlo method and in genetic algorithms.
Medicine: Random allocation of a clinical intervention is used to reduce bias in controlled trials (e.g. Randomized controlled trials).
Religious: Although not intended to be random, various forms of Divination such as Cleromancy see what appears to be random events as a means for a divine being to communicate their will. (See also Free will and Determinism).
Generating randomness
It is generally accepted that there exist three mechanisms responsible for (apparently) random behavior in systems :
- Randomness coming from the environment (for example, Brownian motion, but also hardware random number generators)
- Randomness coming from the initial conditions. This aspect is studied by chaos theory, and is observed in systems whose behavior is very sensitive to small variations in initial conditions (such as pachinko machines, dice ...).
- Randomness intrinsically generated by the system. This is also called pseudorandomness, and is the kind used in pseudo-random number generators. There are many algorithms (based on arithmetics or cellular automaton) to generate pseudorandom numbers. The behavior of the system can be determined by knowing the seed state and the algorithm used. These methods are quicker than getting "true" randomness from the environment.
The many applications of randomness have led to many different methods for generating random data. These methods may vary as to how unpredictable or statistically random they are, and how quickly they can generate random numbers.
Before the advent of computational random number generators, generating large amounts of sufficiently random numbers (important in statistics) required a lot of work. Results would sometimes be collected and distributed as random number tables.
Randomness measures and tests
There are many practical measures of randomness for a binary sequence. These include measures based on frequency, discrete transforms, and complexity or a mixture of these. These include tests by Kak, Phillips, Yuen, Hopkins, Beth and Dai, Mund, and Marsaglia and Zaman.[7]Links related to generating randomness
- Hardware random number generator
- Information entropy
- Probability theory
- Pseudorandomness
- Pseudorandom number generator
- Random number
- Random sequence
- Random variable
- Randomization
- Stochastic process
- White noise
Misconceptions/logical fallacies
Popular perceptions of randomness are frequently wrong, based on logical fallacies. The following is an attempt to identify the source of such fallacies and correct the logical errors. For a more detailed discussion, see Gambler's fallacy.A number is "due"
This argument says that "since all numbers will eventually appear in a random selection, those that have not come up yet are 'due' and thus more likely to come up soon". This logic is only correct if applied to a system where numbers that come up are removed from the system, such as when playing cards are drawn and not returned to the deck. It's true, for example, that once a jack is removed from the deck, the next draw is less likely to be a jack and more likely to be some other card. However, if the jack is returned to the deck, and the deck is thoroughly reshuffled, there is an equal chance of drawing a jack or any other card the next time. The same truth applies to any other case where objects are selected independently and nothing is removed from the system after each event, such as a die roll, coin toss or most lottery number selection schemes. A way to look at it is to note that random processes such as throwing coins don't have memory, making it impossible for past outcomes to affect the present and future.A number is "cursed"
This argument is almost the reverse of the above, and says that numbers which have come up less often in the past will continue to come up less often in the future. A similar "number is 'blessed'" argument might be made saying that numbers which have come up more often in the past are likely to do so in the future. This logic is only valid if the roll is somehow biased and results don't have equal probabilities — for example, with weighted dice. If we know for certain that the roll is fair, then previous events have no influence over future events.Note that in nature, unexpected or uncertain events rarely occur with perfectly equal frequencies, so learning which events are likely to have higher probability by observing outcomes makes sense. What is fallacious is to apply this logic to systems which are specially designed so that all outcomes are equally likely — such as dice, roulette wheels, and so on.
References
1. ^ Third Workshop on Monte Carlo Methods, Jun Liu, Professor of Statistics, Harvard University
2. ^ Municipal Elections Act (Ontario, Canada) 1996, c. 32, Sched., s. 62 (3) : "If the recount indicates that two or more candidates who cannot both or all be declared elected to an office have received the same number of votes, the clerk shall choose the successful candidate or candidates by lot."
3. ^ Numbers 26:55-56; "...the land shall be divided by lot: according to the names of the tribes of their fathers they shall inherit. According to the lot shall the possession thereof be divided between many and few."
4. ^ "Each nucleus decays spontaneously, at random, in accordance with the blind workings of chance". Q for Quantum, John Gribbin
5. ^ Breathnach, A. S. (1982). "A long-term hypopigmentary effect of thorium-X on freckled skin". British Journal of Dermatology 106 (1): 19–25. doi:10.1111/j.1365-2133.1982.tb00897.x. “The distribution of freckles seems to be entirely random, and not associated with any other obviously punctuate anatomical or physiological feature of skin.
6. ^ Donald Knuth, "Things A Computer Scientist Rarely Talks About", Pg 185, 190-191, CSLI
7. ^ Terry Ritter, Randomness tests: a literature survey. [1]
2. ^ Municipal Elections Act (Ontario, Canada) 1996, c. 32, Sched., s. 62 (3) : "If the recount indicates that two or more candidates who cannot both or all be declared elected to an office have received the same number of votes, the clerk shall choose the successful candidate or candidates by lot."
3. ^ Numbers 26:55-56; "...the land shall be divided by lot: according to the names of the tribes of their fathers they shall inherit. According to the lot shall the possession thereof be divided between many and few."
4. ^ "Each nucleus decays spontaneously, at random, in accordance with the blind workings of chance". Q for Quantum, John Gribbin
5. ^ Breathnach, A. S. (1982). "A long-term hypopigmentary effect of thorium-X on freckled skin". British Journal of Dermatology 106 (1): 19–25. doi:10.1111/j.1365-2133.1982.tb00897.x. “The distribution of freckles seems to be entirely random, and not associated with any other obviously punctuate anatomical or physiological feature of skin.
6. ^ Donald Knuth, "Things A Computer Scientist Rarely Talks About", Pg 185, 190-191, CSLI
7. ^ Terry Ritter, Randomness tests: a literature survey. [1]
Books
- Randomness by Deborah J. Bennett.Harvard University Press, 1998. ISBN 0-674-10745-4
- Random Measures, 4th ed. by Olav Kallenberg. Academic Press, New York, London; Akademie-Verlag, Berlin (1986). MR0854102
- The Art of Computer Programming. Vol. 2: Seminumerical Algorithms, 3rd ed. by Donald E. Knuth, Reading, MA: Addison-Wesley, 1997. ISBN 0-201-89684-2
- Fooled by Randomness, 2nd ed. by Nassim Nicholas Taleb. Thomson Texere, 2004. ISBN 1-58799-190-X
- Exploring Randomness by Gregory Chaitin. Springer-Verlag London, 2001. ISBN 1-85233-417-7
- Random, by Kenneth Chan, includes a "Random Scale" for grading the level of randomness
See also
- Aleatory
- Allotment
- Complexity
- Chaos
- Probability interpretations
- Random number generator
- Randomness tests
- Frequency probability
- Chaitin's constant
- Algorithmic information theory
- Algorithmic probability
External links
- Random.org generates random numbers
- Chaitin: Randomness and Mathematical Proof
- A Pseudorandom Number Sequence Test Program (Public Domain)
- Dictionary of the History of Ideas: Chance
- Philosophy: Free Will vs. Determinism
- RAHM Nation Institute
- History of randomness definitions, in Stephen Wolfram's A New Kind of Science.
- Computing a Glimpse of Randomness
Random can refer to:
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- Randomness, the property of lacking any sort of order
- * Statistical randomness
- *
Places
- Random Lake, Wisconsin
- Random Island, Canada
- The former name of Brighton, Vermont
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Causality or causation denotes the relationship between one event (called cause) and another event (called effect) which is the consequence (result) of the first. [1]
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A stochastic process, or sometimes random process, is the opposite of a deterministic process (or deterministic system) in probability theory. Instead of dealing only with one possible 'reality' of how the process might evolve under time (as is the case, for example, for
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probability distribution that assigns a probability to every subset (more precisely every measurable subset) of its state space in such a way that the probability axioms are satisfied.
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Statistics is a mathematical science pertaining to the collection, analysis, interpretation or explanation, and presentation of data. It is applicable to a wide variety of academic disciplines, from the physical and social sciences to the humanities.
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bias is a prejudice in a general or specific sense, usually in the sense for having a preference to one particular point of view or ideological perspective. However, one is generally only said to be biased
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correlation, also called correlation coefficient, indicates the strength and direction of a linear relationship between two random variables. In general statistical usage, correlation or co-relation refers to the departure of two variables from independence.
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Monte Carlo methods are a widely used class of computational algorithms for simulating the behavior of various physical and mathematical systems, and for other computations.
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Computational science (or scientific computing) is the field of study concerned with constructing mathematical models and numerical solution techniques and using computers to analyze and solve scientific, social scientific and engineering problems.
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To tie or draw is to finish a competition with identical or inconclusive results.
In some sports and games, ties are possible.
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In some sports and games, ties are possible.
Notation
Tied results are typically depicted as the rank of the highest, followed by an equals sign...... Click the link for more information.
Divination (Greek μαντεια, from μαντις "seer", anglicized in the suffix -mancy, see also mania
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tarot is a set of cards featuring 21 trump cards, the fool, and an extra face card per suit, in addition to the usual suit (face and pip) cards found in ordinary playing cards. Tarot cards are used throughout much of Europe to play Tarot card games.
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I Ching (often spelled as I Jing, Yi Ching, Yi King, or Yi Jing; also called "Book of Changes" or "Classic of Changes") is the oldest of the Chinese classic texts. A symbol system designed to identify order in what seem like chance events, it describes an ancient system of
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Bibliomancy is the use of books in divination. The method of employing sacred books (especially specific words and verses) for 'magical medicine', for removing negative entities, or for divination is universal in all religions of the world.
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Tanakh
Torah | Nevi'im | Ketuvim
Books of the Torah
1. Genesis
2. Exodus
3. Leviticus
4. Numbers
5.
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Torah | Nevi'im | Ketuvim
Books of the Torah
1. Genesis
2. Exodus
3. Leviticus
4. Numbers
5.
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Divination (Greek μαντεια, from μαντις "seer", anglicized in the suffix -mancy, see also mania
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Cleromancy is a form of divination using sortilege, casting lots or casting bones in which an outcome is determined by random means, such as the rolling of dice.
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In Western culture
Casting of lots occurs frequently in the Bible...... Click the link for more information.
Athenian democracy (sometimes called Direct democracy) developed in the Greek city-state of Athens. (comprising the central city-state of Athens and the surrounding territory of Attica).
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Old Testament (sometimes abbreviated OT) is the first section of the two-part Christian Biblical canon, which includes the books of the Hebrew Bible as well as several Deuterocanonical books. Its exact contents differ in the various Christian denominations.
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Gerolamo Cardano or Girolamo Cardano (English Jerome Cardan, Latin Hieronymus Cardanus; September 24, 1501 - September 21 1576) was a celebrated Italian Renaissance mathematician, physician, astrologer, and gambler.
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Galileo Galilei
Portrait of Galileo Galilei by Giusto Sustermans
Born January 15 1564[1]
Pisa, Tuscany - Italy
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Portrait of Galileo Galilei by Giusto Sustermans
Born January 15 1564[1]
Pisa, Tuscany - Italy
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A game of chance is a game whose outcome is strongly influenced by some randomizing device, and upon which contestants frequently wager money. Common devices used include dice, spinning tops, playing cards, roulette wheels or numbered balls drawn from a container.
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Blaise Pascal (pronounced [blɛːz paskal]), (June 19 1623 – August 19 1662) was a French mathematician, physicist, and religious philosopher. He was a child prodigy who was educated by his father.
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Pierre de Fermat IPA: [pjɛːʁ dəfɛʁ'ma] (August 17 1601 – January 12 1665) was a French lawyer at the Parlement
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Christiaan Huygens
Christiaan Huygens
Born March 14 1629
The Hague, Netherlands
Died July 8 1695 (aged 66)
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Christiaan Huygens
Born March 14 1629
The Hague, Netherlands
Died July 8 1695 (aged 66)
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Probability theory is the branch of mathematics concerned with analysis of random phenomena.[1] The central objects of probability theory are random variables, stochastic processes, and events: mathematical abstractions of non-deterministic events or measured quantities
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A numeric sequence is said to be statistically random when it contains no recognizable patterns or regularities; sequences such as the results of an ideal die roll, or the digits of π (as far as we can tell) exhibit statistical randomness.
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Shannon entropy or information entropy is a measure of the uncertainty associated with a random variable.
Shannon entropy quantifies the information contained in a piece of data: it is the minimum average message length, in bits (if using base-2 logarithms), that must
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Shannon entropy quantifies the information contained in a piece of data: it is the minimum average message length, in bits (if using base-2 logarithms), that must
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Information theory is a branch of applied mathematics and engineering involving the quantification of information to find fundamental limits on compressing and reliably communicating data.
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