Information about Online Discourse Environment

Online discourse environments are online spaces where people interact with one another by some means of discourse. This can include asynchronous discussion boards, synchronous chat, multi-user online games, or any other computer-mediated communication tool. These environments are primarily text-based, but may contain multi-media elements such as images, animation, or emoticons. Research on online discourse often takes a social-cultural or linguistic view, where learning occurs through participation in computer-mediated communication (CMC) (see references below).

Examples include IRC, MSN Messenger, ICQ.

References

Ahern, T.C., Peck, K., & Laycock, M. (1992). The effects of teacher discourse in computer-mediated discussion. Journal of Educational Computing Research, 8(3), 291-309.

Angeli, C., Valanides, N., & Bonk, C.J. (2003). Communication in a web-based conferencing system: The quality of computer-mediated interactions. British Journal of Educational Technology, 34(1), 31-43.

Bannan-Ritland, B. (2002). Computer-mediated communication, elearning, and interactivity: A review of the research. Quarterly Review of Distance Education, 3(2), 161-180.

Christopher, M.M., Thomas, J.A., and Tallent-Runnels, M.K. (2004). Raising the Bar: Encouraging high level thinking in online discussion forums. Roeper Review, 26(3), 166-171.

Cooper, M.M., & Selfe, C.L. (1990). Computer conferences and learning: Authority, resistance, and internally persuasive discourse. College English, 52(8), 847-869.

Forman, E.A. (2000). Knowledge building in discourse communities. Human Development, 43(6), 364-368.

Gabriel, M.A. (2004). Learning together: Exploring group interactions online. Journal of Distance Education, 19(1), 54-72.

Gilbert, K.G., & Dabbagh, N. (2005). How to structure online discussions for meaningful discourse: a case study. British Journal of Educational Technology, 36(1), 5-18.

Gunawardena, C.H., Nolla, A.C., Wilson, P.L., Lopez-Isias, Jr. et al. (2001). A cross-cultural study of group process and development in online conferences. Distance Education, 22(1), 85-122.

Hara, N., Bonk, C.J., & Angeli, C. (2000). Content analysis of online discussion in an applied educational psychology course. Instructional Science, 28, 115-152.

Hewitt, J. (2001). Beyond threaded discourse. International Journal of Educational Telecommunications, 7(3), 207-221.

Hewitt, J. (2003). How habitual online practices affect the development of asynchronous discussion threads. Journal of Educational Computing Research, 28(1), 31-45.

Javela, S., Bonk, C.J., & Sirpalethti, S.L. (1999). A theoretical analysis of social interactions in computer-based learning environments: Evidence for reciprocal understandings. Journal of Educational Computing Research, 21(3), 363-388.

Kirk, J.J., & Orr, R.L. (2003). A primer on the effective use of threaded discussion forums. ERIC document.

Lapadat, J.C. (2003). Teachers in an online seminar talking about talk: Classroom discourse and school change. Language and Education, 17(1), 21-41.

Leinonen, P., Jarvela, S., & Lipponen, L. (2003). Individual students’ interpretations of their contribution to the computer-mediated discussions. Journal of Interactive Learning Research, 14(1), 99-122.

MackNnight, C.B. (2000). Teaching critical thinking through online discussions. Educause Quarterly, 4, 38-41.

Poole, D.M. (2000). Student participation in a discussion-oriented online course: A case study. Journal of Research on Computing in Education, 33(2), 162-176.

Schrire, S. (2003). A model for evaluating the process of learning in asynchronous computer conferencing. Journal of Instructional Delivery Systems, 17(1), 6-12.

Vonderwell, S. (2002). An examination of asynchronous communication experiences and perspectives of students in an online course: A case study. The Internet and Higher Education, 6, 77-90.

Wade, S.E., & Fauske, J.R. (2004). Dialogue online: Prospective teachers’ discourse strategies in computer-mediated discussions. Reading Research Quarterly, 39(2), 134-160.

Wu, D., & Hiltz, S.R. (2004). Predicting learning from asynchronous online discussions. Journal of Asynchronous Learning Networks, 8(2), 139-152.

See also



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Discourse is communication that goes back and forth (from the Latin, discursus, "running to and fro"), such as debate or argument. The term is used in semantics and discourse analysis.
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Internet forum is a web application for holding discussions and posting user generated content. Internet forums are also commonly referred to as web forums, message boards, discussion boards, (electronic) discussion groups, discussion forums,
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weasel words.
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emoticon is a symbol or combination of symbols used to convey emotional content in written or message form. Some examples of text-based emoticons include:   :-)   :-(   ;-)

History

The
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Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.
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MSN Messenger is a freeware instant messaging client that was developed and distributed by Microsoft in 1999 to 2005 and in 2007 for computers running the Microsoft Windows operating system (except Windows Vista), and aimed towards home users.
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ICQ is an instant messaging computer program, owned by Time Warner's AOL subsidiary. ICQ was first developed by the Israeli company Mirabilis. The first version of the program was released in November 1996. The name ICQ is an oronym on the phrase "I seek you".
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Synchronous conferencing is the formal term used in science, in particular in computer-mediated communication, collaboration and learning, to describe text chat technologies. It has arisen at a time when the term chat had a negative connotation.
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Online discussion is a relatively new form of communication, facilitated usually by computer networks. The first such communications were on bulletin board systems or "BBS's" in the mid to late 1980s.
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