Information about Military Exercise

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USS Kitty Hawk (CV-63) kicks off Exercise Valiant Shield, the largest war games of the United States Navy since the Vietnam War.
A military exercise (also called war game in American English) is the employment of military resources in training for military operations, either exploring the effects of warfare or testing strategies without actual combat. Exercises in the 20th century have often been identified by a unique codename in the same manner as military operations.

Types of exercises

Field exercises
The more typically thought of exercise is the field exercise, or the full-scale rehearsal of military maneuvers as practice for warfare. Historical names for field exercises in the Commonwealth include 'schemes.' In a field exercise, the two sides in the simulated battle are typically called "blue" and "red", to avoid naming a particular adversary.

Simulations
Main article: Military simulation


Other types of exercise include the TEWT (Tactical Exercise Without Troops), also known as a sand table, map or cloth model exercise. This type of exercise (in recent years assisted by computer simulation) allows commanders to manipulate models through possible scenarios in military planning. This is also called warfare simulation, or in some instances a virtual battlefield and in the past has been described as "wargames." Though "wargames" today is used more frequently to refer to recreational wargaming using either a playing board with physical pieces to represent units, or played with miniatures, or a genre of computer games. Such examples of modern military wargames include DARWARS, a serious game developed since 2003 by the US DARPA agency with BBN Technologies, a defense contractor which was involved in the development of packet switching, used for ARPANET and developed the first computer modem in 1963.

History

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Two IAF Su-30 MK (rear) and two USAF F-15 Eagles fly with two IAF Mirage 2000 (middle of V-formation) during joint US-India military exercise Cope India '04
The modern use of military exercises grew out of the military need to study warfare and to 'reenact' old battles for learning purposes. During the age of Kabinettskriege (Cabinet wars), Frederick the Great, King of Prussia from 1740 to 1786, "put together his armies as a well-oiled clockwork mechanism whose components were robot-like warriors. No individual initiative was allowed to Frederick's soldiers; their only role was to cooperate in the creation of walls of projectiles through synchronized firepower." [1] This, of course, was in the pursuit of a more effective army, and such practices made it easier to look at war from a top-down perspective. Disciplined troops should respond predictably, allowing study to be confined to maneuvers and command.

The stunning Prussian victory over the Second French Empire in the Franco-Prussian War (1870-71) is sometimes partly credited to the training of Prussian officers with the game Kriegspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army. These first wargames were played with dice which represented "friction", or the intrusion of less than ideal circumstances during a real war (including morale, meteorology, the fog of war, etc).

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Military exercises often help increase stratgeic cooperation between countries. Shown here are Indian Navy, JMSDF and U.S Navy ships in formation, during a trilateral exercise in 2007.
21st century militaries still use wargames to simulate future wars and model their reaction. According to Manuel de Landa, after World War II the Command, Control and Communications (C3) was transferred from the military staff to the RAND Corporation, the first think tank. Von Neumann was employed by the RAND Corporation, and his game theory was used in wargames to modelize nuclear dissuasion during the Cold War. Thus, the US nuclear strategy was defined using wargames, SAM representing the US and IVAN the Soviet Union. Early game theory included only zero-sum games, which means that when one player won, the other automatically lost. The Prisoner's dilemma, which models the situation of two prisoners in which each one is given the choice to betray or not the other, gave three alternatives to the game:
  • Neither prisoners betray each other, and both are given short-term sentences
  • One prisoner betray the other, and is freed, while the other gets a long sentence
  • Both prisoners betray each other, and both are given mid-sized sentences
While the first is their best overall choice, neither of them can be sure that the other wouldn't betray him (and thus be freed while he would get a long sentence). Thus, betrayal was considered as the most rational thing to do, i.e. minimaxing the losses (getting the possible loss to be the minimal possible). This modelization gave the basis for the massive retaliation nuclear doctrine. The zero-sum fallacy and cooperative games would be theorized only later, while the evolution of nuclear technology and missiles made the massive retaliation nuclear strategy obsolete.[2].

Military wargaming was thus progressively improved, although according to Manuel de Landa it still suffers today from a systemic bias on conflict against cooperative behavior. Dice, which were a rational way to represent chaos, were replaced by the Prussians by artillery range tables, and then by evaluation of each weapon's lethality, etc.

See also

Endnotes

1. ^ Manuel de Landa, War in the Age of Intelligent Machines, p.127, Swerve Editions, New York, 1991
2. ^ Concerning the use of military wargames, see Manuel de Landa, War in the Age of Intelligent Machines

External links

An orbital maneuver is a change from one orbit to another, accomplished by applying thrust. In deep space it is called deep-space maneuver (DSM).

Impulsive maneuvers


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American English (AmE, AE, AmEng, USEng, en-US), also known as United States English or U.S. English, is a set of dialects of the English language used mostly in the United States.
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A military operation is the employment of military resources (for example in a military campaign) to achieve a specific objective. It involves the planning, calculating, or the giving (or receiving) of information.
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WAR is a three-letter abbreviation with multiple meanings, as described below:
  • War
  • War (band)
  • War (film), a 2007 movie starring Jet Li and Jason Statham
  • Warrenton Railroad (AAR reporting marks WAR)
  • WAR, a Japanese professional wrestling promotion

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Combat, or fighting, is purposeful violent conflict intended to establish dominance over the opposition.

The term "combat" (French for "fight") typically refers to armed conflict between military forces in warfare, whereas the more general term "fighting" can refer to
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A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage. They may also be used in industry to protect secret projects and the like from business rivals.
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Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Many professional analysts object to the term wargames
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computer simulation, a computer model or a computational model is a computer program that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modelling of many natural systems in physics
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An abstract model (or conceptual model) is a theoretical construct that represents something, with a set of variables and a set of logical and quantitative relationships between them.
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A virtual battlefield is the digital simulation of a war, generally accomplished by the combination of differing simulators into a digital environment. Each soldier, or vehicle in the environment is controlled by a human being.
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wargame is a game that simulates or represents a military operation. Wargaming is the hobby dedicated to the play of such games, which are also called conflict simulations.
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A board game is a game played with counters or pieces that are placed on, removed from, or moved across a "board" (a premarked surface, usually specific to that game). Simple board games often make ideal "family entertainment" since they are often appropriate for all ages.
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A miniature is a small-scale reproduction, or a small variation.

In certain contexts, miniature may mean:
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personal computer game (also known as a computer game or simply PC game) is a video game played on a personal computer, rather than on a video game console or arcade machine.
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DARWARS is a research program intended to accelerate the development and deployment of military training systems. These are envisioned as low-cost, mobile, web-centric, simulation-based, “lightweight” systems designed to take advantage of the ubiquitous presence of the
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A serious game
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Defense Advanced Research Projects Agency

Agency overview
Formed 1958

Employees 240
Annual Budget $3.2 billion

Agency Executive Anthony J. Tether, Director

Website
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BBN Technologies (originally Bolt Beranek and Newman) is a high-technology company that provides research and development services. BBN is based next to Fresh Pond in Cambridge, Massachusetts, USA.
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A defense contractor (or defence contractor, also sometimes called a military contractor) is a business organization or individual that provides products or services to a defense department of a government.
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Packet switching is a communications paradigm in which packets (discrete blocks of data) are routed between nodes over data links shared with other traffic. In each network node, packets are queued or buffered, resulting in variable delay.
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The ARPANET, developed by DARPA of the United States Department of Defense, was the world's first operational packet switching network, and the predecessor of the global Internet.
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Modem (from modulate and demodulate) is a device that modulates an analog carrier signal to encode digital information, and also demodulates such a carrier signal to decode the transmitted information.
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Military has two broad meanings. In its first sense, it refers to soldiers and soldiering. In its second sense, it refers to armed forces as a whole. Over the years, military units have come in all shapes and sizes.
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WAR is a three-letter abbreviation with multiple meanings, as described below:
  • War
  • War (band)
  • War (film), a 2007 movie starring Jet Li and Jason Statham
  • Warrenton Railroad (AAR reporting marks WAR)
  • WAR, a Japanese professional wrestling promotion

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Kabinettskriege (English: "Cabinet War") is the German expression referring to the type of wars which affected Europe during the period of absolute monarchies, from the 1648 Peace of Westphalia to the 1789 French Revolution. It is also known as "war between princes.
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Frederick II
King of Prussia, Elector of Brandenburg

Frederick II, aged 68, by Anton Graff
Reign 1740 - 1786
Titles Frederick II of Prussia
Frederick IV of Brandenburg
Born January 24 1712
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The Kingdom of Prussia (German: Königreich Preußen) was a German kingdom from 1701 to 1918 and, from 1871, was the leading state of the German Empire, comprising almost two-thirds of the area of the empire.
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robot is a mechanical or virtual, artificial agent . It is usually an electromechanical system, which, by its appearance or movements, conveys a sense that it has intent or agency of its own.
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