Information about Merchandising
Merchandising refers to the methods, practices and operations conducted to promote and sustain certain categories of commercial activity. The term is understood to have different specific meanings depending on the context.[1]
Licensing
Trademarked brand names, logos, or character images are licensed to manufacturers of products such as toys or clothing, who then make items in or emblazoned with the image of the license, hoping they'll sell better than the same item with no such image.<ref name="CoffinLogo" >ABC News: Coffins bearing baseball team logos. (accessed 2007-01-06)Entertainment and mass media
Children
One definition of merchandising is a marketing practice in which the brand or image from one product or service is used to sell another. It is most prominently seen in connection with films, usually those in current release and with television shows oriented towards children.Merchandising, especially in connection with child-oriented films and TV shows, often consists of toys made in the likeness of the show's characters (action figures) or items which they use. However, sometimes it can be the other way around, with the show written to include the toys, as advertising for the merchandise. The first major example of this was the TV show "He-man and the Masters of the Universe," in the early 1980s, but this practice has been common in children's broadcasting ever since.
Sometimes merchandising from a television show can grow far beyond the original show, even lasting decades after the show has largely disappeared from popularity. In other cases, large amounts of merchandise can be generated from a pitifully small amount of source material (Mashimaro).
Adults
The most common adult-oriented merchandising is that related to professional sports teams (and their players).A smaller niche in merchandising is the marketing of more adult-oriented products in connection with similarly adult-oriented films and TV shows. This is common especially with the science fiction and horror genres. (Examples: Star Trek, McFarlane Toys) Occasionally shows which were intended more for children find a following among adults, and you can see a bit of a crossover, with products from that show oriented towards both adults and children. (Gundam model kits)
Sometimes a brand of non-media products can achieve enough recognition and respect that simply putting its name or images on a completely unrelated item can sell that item. (An example would be Harley-Davidson branded clothing.)
Promotional merchandising
Merchandising, as commonly used in marketing also means the promotion of merchandise sales, as by coordinating production, marketing and developing advertising, display, and sales strategies to increase retail sales. This includes disciplines in pricing and discounting, physical presentation of products and displays, and the decisions about which products should be presented to which customers at what time.Trading industry
In Eastern Europe, particularly in Russia, the term “merchandising” is commonly used within the trading industry and denotes all marketing and sales stimulation activities around PoS (point of sale): design, creation, promotion, care and training of the sales staff.Retail supply chain
Another definition of Merchandising is the Supply Chain practice of making products in retail outlets available to consumers, primarily by stocking shelves and displays. While this used to be done exclusively by the stores' employees, many retailers have found substantial savings in requiring it to be done by the manufacturer, vendor, or wholesaler that provides the products to the retail store. In the UK there are a number of organisations that supply merchandising services to support retail outlets with general stock replenishment and merchandising support in new stores, an example is Recruit Retail Services. By doing this, retail stores have been able to substantially reduce the number of employees needed to run the store. While stocking shelves and building displays is often done when the product is delivered, it is increasingly a separate activity from delivering the product. In Grocery Stores, for example, almost all products delivered directly to the store from a manufacturer or wholesaler will be stocked by the manufacturer's/wholesaler's employee who is a full time merchandiser. Product categories where this is common are Beverage (all types, alcoholic & non-alcoholic), Packaged Baked Goods (Bread & Pastries), Magazines & Books, and Health & Beauty products. For major food manufacturers in the Beverage and Baked Goods industries, their Merchandisers are often the single largest employee group within the company. For nationwide branded goods manufacturers such as The Coca-Cola Company and [PepsiCo], their respective merchandiser work forces number in the thousands.References
1. ^ Kunz, Grace (2005). Merchandising: Theory, Principles, And Practice . Fairchild Books. ISBN 1563673533.
See also
Commerce is a division of trade or production which deals with the exchange of goods and services from producer to final consumer. It comprises the trading of something of economic value such as goods, services, information or money between two or more entities.
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trademark or trade mark[1] is a distinctive sign or indicator of some kind which is used by an individual, business organization or other legal entity to uniquely identify the source of its products and/or services to consumers, and to distinguish its products or
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Marketing is a social process which satisfies consumers' wants. The term includes advertising, distribution and selling of a product or service. It is also concerned with anticipating the customers' future needs and wants, often through market research.
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Film is a term that encompasses individual motion pictures, the field of film as an art form, and the motion picture industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects.
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Television (often abbreviated to TV, T.V., or more recently, tv; sometimes called telly, the tube, boob tube, or idiot box in British English) is a widely used telecommunication system for broadcasting and receiving moving pictures
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He-Man ("The Most Powerful Man in the Universe") is a heroic fictional character in the toy series Masters of the Universe ("MOTU") and the various spin-off products and media related to it.
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Mashimaro is a Korean fictional character who resembles a fat rabbit, created by Jae In Kim. He is also known as Yupki Tokki ("Weird Rabbit" in Korean). He debuted in a series of Flash animations (mostly without any dialogue, although the occasional word of Korean or English is
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In professional sports, as opposed to amateur sports, athletes receive payment for their performance.
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Science fiction (abbreviated SF or sci-fi
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Horror fiction is, broadly, fiction in any medium intended to scare, unsettle, or horrify the audience. Historically, the cause of the "horror" experience has often been the intrusion of an evil—or, occasionally, misunderstood—supernatural element into everyday human
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- For the gay men's lifestyle magazine, see Genre (magazine).
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Todd McFarlane (born March 16, 1961 in Calgary, Alberta, Canada) is a Canadian comic book artist, writer, toy manufacturer/designer, and media entrepreneur who is best known as the creator of the epic religious fantasy series Spawn.
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scale model is a representation or copy of an object that is larger or smaller than the actual size of the object being represented. Very often the scale model is smaller than the original and used as a guide to making the object in full size.
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A brand includes a name, logo, slogan, and/or design scheme associated with a product or service. Brand recognition and other reactions are created by the use of the product or service and through the influence of advertising, design, and media commentary.
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Harley-Davidson Motor Company
Public company
Founded 1903
Founder William S. Harley Arthur Davidson Walter Davidson
Headquarters Milwaukee, Wisconsin, USA
Key people James L. Ziemer, (ceo) Thomas E.
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Public company
Founded 1903
Founder William S. Harley Arthur Davidson Walter Davidson
Headquarters Milwaukee, Wisconsin, USA
Key people James L. Ziemer, (ceo) Thomas E.
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tie-in is an authorized product based on a media property a company is releasing, such as a movie or video/DVD, computer game, video game, television program/television series, board game, web site, role-playing game or literary property.
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