Information about Learn

Learning is the acquisition and development of memories and behaviors, including skills, knowledge, understanding, values, and wisdom. It is the goal of education, and the product of experience. Learning ranges from simple forms such as habituation to more complex forms such as play (activity), seen only in large vertebrates.

Neuropsychology


Topics
Brain-computer interfacesBrain damage
Brain regions • Clinical neuropsychology
Cognitive neuroscienceHuman brain
NeuroanatomyNeurophysiology
Phrenology • Popular misconceptions
Brain functions
arousalattention
concentrationconsciousness
decision-makingexecutive functions
language • learning • memory
motor coordinationperception
planningproblem solving
thinking
People
Arthur L. Benton • Antnio Damsio
Kenneth HeilmanPhineas Gage
Norman GeschwindElkhonon Goldberg
Donald HebbAlexander Luria
Muriel D. LezakBrenda Milner
Karl PribramOliver Sacks
Roger Sperry
Tests
Bender-Gestalt Test
Benton Visual Retention Test
Clinical Dementia Rating
Continuous Performance Task
Glasgow Coma Score
Hayling and Brixton tests
Lexical decision task
Mini mental state examination
Stroop task
Wechsler Adult Intelligence Scale
Wisconsin card sorting task
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Physiology of learning

"Thought," in a general sense, is commonly conceived as something arising from the stimulation of neurons in the brain. Current understanding of neurons and the central nervous system implies that the process of learning corresponds to changes in the relationship between certain neurons in the brain. Research is ongoing in this area.

Generally, however, it is recognized that the retainment of memory comes easier when multiple parts of the brain (such as hearing, seeing, smelling, motor skills, touch sense, and logical thinking lobes; informal names given) are stimulated.

Repeating thoughts and actions is an essential part of learning (thinking about a specific memory will make it easy to recall (this is the reason why reviews are such an integral part of education)). On first performing a task (crossing a ravine, metaphorically) it is difficult as there is no path from axon to dendrite (no bridge across the ravine), after several repetitions a pathway begins to form (the beginnings of a rope bridge are forming across the ravine) and the task becomes easier. When the task becomes so easy that you can perform it at any time, the pathway is fully formed (rope bridge complete). The speed at which a pathway is formed depends on the individual, but is usually localised resulting in talents.

Types of learning

Habituation

Main article: Habituation
In psychology, habituation is an example of non-associative learning in which there is a progressive diminution of behavioral response probability with repetition of a stimulus. It is another form of integration. An animal first responds to a stimulus, but if it is neither rewarding nor harmful the animal reduces subsequent responses. One example of this can be seen in small song birds - if a stuffed owl (or similar predator) is put into the cage, the birds initially react to it as though it were a real predator. Soon the birds react less, showing habituation. If another stuffed owl is introduced (or the same one removed and re-introduced), the birds react to it as though it were a predator, showing that it is only a very specific stimulus that is habituated to (namely, one particular unmoving owl in one place). Habituation has been shown in essentially every species of animal, including the large protozoan Stentor coeruleus. [1]

Sensitization

Main article: Sensitization
Sensitization is an example of non-associative learning in which the progressive amplification of a response follows repeated administrations of a stimulus (Bell et al., 1995). An everyday example of this mechanism is the repeated tonic stimulation of peripheral nerves that will occur if a person rubs his arm continuously. After a while, this stimulation will create a warm sensation that will eventually turn painful. The pain is the result of the progressively amplified synaptic response of the peripheral nerves warning the person that the stimulation is harmful. Sensitization is thought to underlie both adaptive as well as maladaptive learning processes in the organism.

Imprinting

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Konrad Z. Lorenz being followed by his imprinted geese


Imprinting is the term used in psychology and ethology to describe any kind of phase-sensitive learning (learning occurring at a particular age or a particular life stage) that is rapid and apparently independent of the consequences of behavior. It was first used to describe situations in which an animal or person learns the characteristics of some stimulus, which is therefore said to be "imprinted" onto the subject.

Associative learning

Operant conditioning

Main article: Operant conditioning
Operant conditioning is the use of consequences to modify the occurrence and form of behavior. Operant conditioning is distinguished from Pavlovian conditioning in that operant conditioning deals with the modification of voluntary behavior kuyyjm Edition, Ed. Michael Domjan

Discrimination learning is a major form of operant conditioning. One form of it is called Errorless learning.

Classical conditioning

The typical paradigm for classical conditioning involves repeatedly pairing an unconditioned stimulus (which unfailingly evokes a particular response) with another stimulus (which does not normally evoke the response). Following conditioning, the response occurs both to the unconditioned stimulus and to the other, unrelated stimulus (now referred to as the "conditioned stimulus"). The response to the conditioned stimulus is termed a conditioned response.

Observational learning



The most basic learning process is imitation, one's personal repetition of an observed process, such as a smile. Thus an imitation will take one's time (attention to the details), space (a location for learning), skills (or practice), and other resources (for example, a protected area). Through copying, most infants learn how to hunt (i.e., direct one's attention), feed and perform most basic tasks necessary for survival.

Example can be a motivation for learning. Imitation of a role model is a natural mechanism for infants and children, when learning from experience. Child's play is another method for learning by the example of other children, who naturally gain satisfaction by playing the role of teacher or mentor to a less-experienced child.

The next form of learning is acquired learning. Teenagers often go through this when it comes to dating, sexual relations, and other areas in which they have received no formal or informal education.
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Merry-go-round in a playground
The sandbox (sandpit) in a playground is an example of a location where children can learn by experience. It is instructive to watch smaller children on a merry-go-round, for example, who naturally push it more slowly than the larger, older, more experienced ones. In order for a little one to get on the merry-go-round, they might simply grab a bar and drag their feet in the sand, while holding on. This slows down the rotation, which allows the little one to climb on, under the oversight of a supervisor, to ensure their physical safety.

Learning "how to learn" is a skill, which can be taught to others, by example.

Play

Main article: Play (activity)
Play generally describes behavior which has no particular end in itself, but improves performance in similar situations in the future. This is seen in a wide variety of vertebrates besides humans, but is mostly limited to mammals and birds. Cats are known to play with a ball of string when young, which gives them experience with catching prey. Besides inanimate objects, animals may play with other members of their own species or other animals, such as orcas playing with seals they have caught. Play involves a significant cost to animals, such as increased vulnerability to predators and the risk or injury and possibly infection. It also consumes energy, so there must be significant benefits associated with play for it to have evolved. Play is generally seen in younger animals, suggesting a link with learning. However, it may also have other benefits not associated directly with learning, for example improving physical fitness.

Machine learning

Main article: Machine learning
Although learning is often thought of as a property associated with living things, computers are also able to modify their own behaviors as a result of experiences. Known as machine learning, this is a broad subfield of artificial intelligence concerned with the design and development of algorithms and techniques that allow computers to "learn". At a general level, there are two types of learning: inductive, and deductive. Inductive machine learning methods extract rules and patterns out of massive data sets.

The major focus of machine learning research is to extract information from data automatically, by computational and statistical methods. Hence, machine learning is closely related to data mining and statistics but also theoretical computer science.

Machine learning has a wide spectrum of applications including natural language processing, syntactic pattern recognition, search engines, medical diagnosis, bioinformatics and cheminformatics, detecting credit card fraud, stock market analysis, classifying DNA sequences, speech and handwriting recognition, object recognition in computer vision, game playing and robot locomotion.

Approaches to learning

Rote learning

Main article: Rote learning
Rote learning is a technique which avoids understanding the inner complexities and inferences of the subject that is being learned and instead focuses on memorizing the material so that it can be recalled by the learner exactly the way it was read or heard. The major practice involved in rote learning techniques is learning by repetition, based on the idea that one will be able to quickly recall the meaning of the material the more it is repeated. Rote learning is used in diverse areas, from mathematics to music to religion. Although it has been criticized by some schools of thought, rote learning is a necessity in many situations.

Informal learning

Main article: Informal learning


Informal learning occurs through the experience of day-to-day situations (for example, one would learn to look ahead while walking because of the danger inherent in not paying attention to where one is going). It is learning from life, during a meal at table with parents, Play, exploring.

Formal learning

Main article: Education
Enlarge picture
A depiction of the world's oldest university, the University of Bologna, Italy
Formal learning is learning that takes place within a teacher-student relationship, such as in a school system.

Non-formal learning is organized learning outside the formal learning system. For example: learning by coming together with people with similar interests and exchanging viewpoints, in clubs or in (international) youth organisations, workshops.

Non-formal learning and combined approaches

The educational system may use a combination of formal, informal, and non-formal learning methods. The UN and EU recognize these different forms of learning (cf. links below). In some schools students can get points that count in the formal-learning systems if they get work done in informal-learning circuits. They may be given time to assist international youth workshops and training courses, on the condition they prepare, contribute, share and can proof this offered valuable new insights, helped to acquire new skills, a place to get experience in organising, teaching, etc.

In order to learn a skill, such as solving a Rubik's cube quickly, several factors come into play at once:
  • Directions help one learn the patterns of solving a Rubik's cube
  • Practicing the moves repeatedly and for extended time helps with "muscle memory" and therefore speed
  • Thinking critically about moves helps find shortcuts, which in turn helps to speed up future attempts.
  • The Rubik's cube's six colors help anchor solving it within the head.
  • Occasionally revisiting the cube helps prevent loss of skill

History of learning

The history of the development of what is known about learning is the history of education. The history of what man has learned, is history itself.

See also

References

1. ^ Wood, D. C. (1988). Habituation in Stentor produced by mechanoreceptor channel modification. Journal of Neuroscience, 2254 (8).

External links

In psychology, memory is an organism's ability to store, retain, and subsequently retrieve information. Traditional studies of memory began in the realms of philosophy, including techniques of artificially enhancing the memory.
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This article or section is written like a personal reflection or and may require .
Please [ improve this article] by rewriting this article or section in an . (, talk)


Behavior or behaviour
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A skill is the learnt capacity or talent to carry out pre-determined results often with the minimum outlay of time energy or both Examples include:
  • Academic skills
  • Reading

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Knowledge is defined (Oxford English Dictionary) variously as (i) expertise, and skills acquired by a person through experience or education; the theoretical or practical understanding of a subject, (ii) what is known in a particular field or in total; facts and information or
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Understanding is a psychological process related to an abstract or physical object, such as, person, situation, or message whereby one is able to think about it and use concepts to deal adequately with that object.

An understanding is the limit of a conceptualization.
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Value is a concept that describes the beliefs of an individual or culture. A set of values may be placed into the notion of a value system. Values are considered subjective and vary across people and cultures.
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Wisdom, according to the Merriam-Webster dictionary, is defined as the "1 a: Accumulated philosophic or scientific learning-knowledge; b: Ability to discern inner qualities and relationships-insight; c: Good sense-judgment d: Generally accepted belief <challenges what has become
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Education encompasses teaching and learning specific skills, and also something less tangible but more profound: the imparting of knowledge, positive judgment and well-developed wisdom.
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Experience as a general concept comprises knowledge of or skill in or observation of some thing or some event gained through involvement in or exposure to that thing or event. The history of the word experience aligns it closely with the concept of experiment.
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In psychology, habituation is an example of non-associative learning in which there is a progressive diminution of behavioral response probability with repetition of a stimulus. It is another form of integration.
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Play is a rite and a quality of mind in engaging with one's worldview. Play may consist of amusing, pretend or imaginary interpersonal and intrapersonal interactions or interplay.
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Neuropsychology is an interdisciplinary branch of psychology and neuroscience that aims to understand how the structure and function of the brain relate to specific psychological processes and overt behaviors.
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A brain-computer interface (BCI), sometimes called a direct neural interface or a brain-machine interface, is a direct communication pathway between a human or animal brain (or brain cell culture) and an external device.
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Brain damage or brain injury is the destruction or degeneration of brain cells.

Brain damage may occur due to a wide range of conditions, illnesses, injuries, and as a result of iatrogenesis.
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Clinical neuropsychology is a sub-specialty of clinical psychology that specialises in the diagnostic assessment and treatment of patients with brain injury or neurocognitive deficits.
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Cognitive neuroscience is an academic field concerned with the scientific study of biological mechanisms underlying cognition, with a specific focus on the neural substrates of mental processes and their behavioral manifestations.
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The human brain controls the central nervous system (CNS), by way of the cranial nerves and spinal cord, the peripheral nervous system (PNS) and regulates virtually all human activity.
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Neuroanatomy is the branch of anatomy that studies the anatomical organization of the nervous system. In vertebrate animals, the routes that the myriad nerves take from the brain to the rest of the body (or "periphery"), and the internal structure of the brain in particular, are
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Neurophysiology is a part of physiology. Neurophysiology is the study of nervous system function. Primarily, it is connected with neurophysiology and also to with neurobiology, psychology, neurology, clinical neurophysiology, electrophysiology, ethology, neuroanatomy, cognitive
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Phrenology (from Greek: φρήν, phrēn, "mind"; and λόγος, logos, "knowledge") is a theory which claims to be able to determine character, personality traits and criminality on the basis of the shape of the head (i.e.
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Wikipedia articles related to Brain Function

  • Visual system
  • Auditory system
  • Olfactory system
  • Gustatory system
  • Somatosensory system
  • Visual perception
  • Motor cortex
  • Broca's area (aka Language Area)
  • Lateralization of brain function

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Arousal is a physiological and psychological state of being awake. It involves the activation of the reticular activating system in the brain stem, the autonomic nervous system and the endocrine system, leading to increased heart rate and blood pressure and a condition of
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Attention is the cognitive process of selectively concentrating on one aspect of the environment while ignoring other things. Examples include listening carefully to what someone is saying while ignoring other conversations in the room (the cocktail party effect) or listening to a
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Attention is the cognitive process of selectively concentrating on one aspect of the environment while ignoring other things. Examples include listening carefully to what someone is saying while ignoring other conversations in the room (the cocktail party effect) or listening to a
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Consciousness is a characteristic of the mind generally regarded to comprise qualities such as subjectivity, self-awareness, sentience, sapience, and the ability to perceive the relationship between oneself and one's environment.
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Decision making is the cognitive process leading to the selection of a course of action among variations. Every decision making process produces a final choice. It can be an action or an opinion. It begins when we need to do something but know not what.
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Executive functions is a term synonymous with cognitive control, and used by psychologists and neuroscientists to describe a loosely defined collection of brain processes whose role is to guide thought and behaviour in accordance with internally generated goals or plans.
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In the philosophy of language, a natural language (or ordinary language) is a language that is spoken, written, or signed (visually or tactilely) by humans for general-purpose communication, as distinguished from formal languages (such as computer-programming
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In psychology, memory is an organism's ability to store, retain, and subsequently retrieve information. Traditional studies of memory began in the realms of philosophy, including techniques of artificially enhancing the memory.
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Gross motor coordination addresses the gross motor skills: walking, running, climbing, jumping, crawling, lifting one's head, sitting up, etc.

Fine motor coordination
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