Information about Kunstkopf

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Dummy head being used for binaural recording; the second microphone is obscured.
In acoustics, dummy head recording (also known as artificial head or Kunstkopf) is a method used to make binaural recordings, that allow a listener wearing headphones to perceive the directionality and the room acoustics of single or multiple sources.

Human perception of the direction of a sound source is complex, and consists of:
  1. Simple "left-right" information can be gained from relative level differences and time of arrival differences of the sound in each ear.
  2. For percussive sounds, the impact of a shockwave can register perceptibly on the skin (typically the upper torso), with the earliest and strongest sensory stimulus coming from the region(s) of skin aligned perpendicular to the direction of the sound-source.
  3. The human head imprints frequency-dependent distortions of phase and amplitude on sound reaching the eardrums, that are frequency-dependent level differences and these distortion effects vary with the direction of the sound source (being caused by the geometry and sound-transmitting characteristics of the sinus and throat cavities, eustachian tubes, inner ear, external ears, and other hard and soft tissues in the head and upper body (see: head-related transfer function, "HRTF").


Conventional stereo recording only makes use of effect [1]. Dummy head recording uses both [1] and [3].

Methods

There are three main ways of making a recording that uses this last effect to encode directionality information:
  1. dummy head recording uses an artificial model of a human head, built from selected acoustic materials to emulate the sound-transmitting characteristics of a real human head, with two microphone inserts embedded at the "eardrum" locations,
  2. simulated dummy head recording processes a signal electronically to imprint the HRTF information associated with a specified direction, and
  3. finally, a pair of specially-designed microphones can be worn by a volunteer, fitted inside their ears, to make use of actual intra-cranial acoustics.

History

Historically, dummy head recordings have been associated with the use of a real synthetic head, the "Kunstkopf". The "head" could be placed in a concert hall to make a live orchestral recording, or actors could stand around the head when recording their dialogue. The head could also be used to imprint positional information on prerecorded sound effects by playing sounds through a loudspeaker placed in a suitable position by the head, and rerecording the result (for instance, it might be desirable for birdsong or thunder to seem to be coming from above the listener; this would not be achievable using conventional methods).

In the 1990's, electronic devices were made commercially available that used DSP processing power to reproduce an HRTF digitally. These devices allowed the operator to use dials to adjust the apparent direction of sounds in real time. They were unusual and expensive, but allowed an operator to "position" pre-recorded special effects quickly and conveniently, and also to move sound sources dynamically. By manipulating the dials, the sound engineer could take a monophonic recording of a passing car and make it sound to the listener as if it were passing behind them in a particular direction. With a "physical" dummy head, this would have also required a rerecording booth, and either a single moving loudspeaker or an array of speakers and some sort of multiple panning or switching device.

As portable digital recorders (using DAT and minidisc formats) became more popular, a market also arose for miniature "in-ear" microphones such as the Sound Professionals SP-TFB-2 that could be "worn" by the operator inside their own ears to make "dummy head" recordings. Since these devices look like personal stereo "earbuds", they can be worn unobtrusively and are especially useful for making "audience" recordings of concerts and other live events, or for recording "ambient" sounds (such as birdsong, or traffic noises, or crowd sounds) with a realistic three-dimensional soundfield, which can later be mixed in together with more conventional recordings. A convincing radio play scene with two characters talking in a railway station could then be created by recording the actors in the studio, using in-ear microphones to record ambient "railway station" noises, and then mixing the two together. The disadvantage of the "in-ear" method for recording important events is that the wearer cannot wear earphones to monitor the recording, cannot receive audible instructions (without these being recorded), and cannot turn or dip their head without affecting the recording. They also have to be careful not to cough or clear their throat while recording.

Another problem with "in-ear" recording is that the effectiveness of the effect depends partly on the degree of correspondence between the properties of the recordist's head and the head of the listener - although the recordings may sound compelling to the person who made them, there is currently no easy way to rate a particular person's head characteristics to assess their suitability as a "dummy head" recordist.

3D Panner Studio, a VST plugin available on PC (and maybe Mac) can emulate a sound fields by convolution HRTF to any sound.

References

Example

    BinauralPaper
    An example of a binaural recording.


  • Problems playing the files? See .
  • Please note that the desired effect will only be achieved if stereo headphones are being used


Acoustics is the branch of physics concerned with the study of sound (mechanical waves in gases, liquids, and solids). A scientist who works in the field of acoustics is an acoustician. The application of acoustics in technology is called acoustical engineering.
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Binaural recording is a method of recording audio which uses a special microphone arrangement. Dummy head recording refers to a specific method of capturing the audio, generally using a bust.
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Headphones (also known as earphones, earbuds, stereophones, headsets, or by the slang term cans) are a pair of tiny loudspeakers, or less commonly a single speaker, with a way of holding them close to a user's ears and a means of connecting them
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Acoustics is the branch of physics concerned with the study of sound (mechanical waves in gases, liquids, and solids). A scientist who works in the field of acoustics is an acoustician. The application of acoustics in technology is called acoustical engineering.
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phase can be readily understood in terms of simple harmonic motion. The same concept applies to wave motion, viewed either at a point in space over an interval of time or across an interval of space at a moment in time.
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amplitude is a nonnegative scalar measure of a wave's magnitude of oscillation, that is, the magnitude of the maximum disturbance in the medium during one wave cycle.

Sometimes this distance is called the peak amplitude
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Sinus may refer to:

In anatomy, where a sinus is a sac or cavity in any organ or tissue:
  • Paranasal sinus, an air cavity in the cranial bones, especially those near the nose
  • Sinus (anatomy), description of the general term

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The Eustachian tube (or auditory tube) is a tube that links the pharynx to the middle ear. In adults the Eustachian tube is approximately 35 mm long. It is named after the 16th century anatomist Eustachius.
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head-related transfer function HRTF, also called the anatomical transfer function ATF, describes how a given sound wave input (parameterized as frequency and source location) is filtered by the diffraction and reflection properties of the head, pinna, and
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The abbreviation DSP can refer to:

Computing

  • Digital signal processing, the study of signals in a digital representation and their processing methods

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Digital Audio Tape

A 90-minute DAT cartridge, size compared to a AA (LR6) battery.
Media type: Magnetic Tape
Capacity: 120 minutes
Read mechanism: Rotating head
Write mechanism: Rotating head and helical scan
Developed by: Sony
Usage: Audio storage

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MiniDisc

The Sony MZ1 MiniDisc player, the first to hit the market in 1992.
Media type: Magneto-optical disc
Encoding: ATRAC, linear PCM (with Hi-MD)
Capacity: 80 min (standard MiniDisc), up to 45 hours of audio (1 GB capacity) (with Hi-MD)
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Sony Corporation
ソニー株式会?


Public (TYO: 6758 ; NYSE:  SNE )
Founded May 7 1946 (adopted current name in 1958) by Masaru Ibuka and Akio Morita[1]
Headquarters Minato-ku, Tokyo, Japan[1]
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Multichannel audio is the name for a variety of techniques for expanding and enriching the sound of audio playback by recording additional sound channels that can be reproduced on additional speakers.
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Holophony (or holophonic sound) is an audio recording technique which operates on a similar principle to Holography, except it applies these principles to sound and audio recording.
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Headphones (also known as earphones, earbuds, stereophones, headsets, or by the slang term cans) are a pair of tiny loudspeakers, or less commonly a single speaker, with a way of holding them close to a user's ears and a means of connecting them
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