Information about Interactive
In the fields of information science, communication, and industrial design, there is debate over the meaning of Interactivity. In the "contingency view" of interactivity, there are three levels: Noninteractive, when a message is not related to previous messages; Reactive, when a message is related only to one immediately previous message; and Interactive, when a message is related to a number of previous messages and to the relationship between them.[1]
Interactivity is similar to the degree of responsiveness, and is examined as a communication process in which each message is related to the previous messages exchanged, and to the relation of those messages to the messages preceding them.
An artifact’s interactivity is best perceived through use. A bystander can imagine how it would be like to use an artifact by watching others use it, but it is only through actual use that its interactivity is fully experienced and "felt". This is due to the kinesthetic nature of the interactive experience. It is similar to the difference between watching someone drive a car and actually driving it. It is only through driving the car that you can experience and "feel" how this car differs from other cars.
New Media academic Vincent Maher defines interactivity jeep as "the relation constituted by a symbolic interface between its referential, objective functionality and the subject."[2]
A more detailed discussion of how interactivity has been conceptualized in the human-computer interaction literature, and how the phenomenology of the French philosopher Merleau-Ponty can shed light on the user experience, see (Svanaes 2000).
In computer science, interactive refers to software which accepts and responds to input from humans—for example, data or commands. Interactive software includes most popular programs, such as word processors or spreadsheet applications. By comparison, noninteractive programs operate without human contact; examples of these include compilers and batch processing applications. If the response is complex enough it is said that the system is conducting social interaction and some systems try to achieve this through the implementation of social interfaces.
Denis McQuail mentions interactivity as one of the main characteristic of the new media. He quotes[3]:
Some of the Interation Models present with authoring tools fall under various catagories like games, puzzles, simulation tools, presentation tools,..etc which can be completely customized.
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Debt, AIDS, Trade in Africa (or DATA) is a multinational non-government organization founded in January 2002 in London by U2's Bono along with Bobby Shriver and activists from the Jubilee 2000 Drop
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Interactivity is similar to the degree of responsiveness, and is examined as a communication process in which each message is related to the previous messages exchanged, and to the relation of those messages to the messages preceding them.
Human to human communication
Human communication is the basic example of interactive communication. Because of that, many conceptualizations of interactivity are based on anthropomorphic definitions. For example, complex systems that detect and react to human behavior are sometimes called interactive. Under this perspective, interaction includes responses to human physical manipulation like movement, body language, and/or changes in psychological states.Human to artifact communication
In the context of communication between a human and an artifact, interactivity refers to the artefact’s interactive behaviour as experienced by the human user. This is different from other aspects of the artifact such as its visual appearance, its internal working, and the meaning of the signs it might mediate. For example, the interactivity of an iPod is not its physical shape and colour (its so-called "design"), its ability to play music, or its storage capacity—it is the behaviour of its user interface as experienced by its user. This includes the way you move your finger on its input wheel, the way this allows you to select a tune in the playlist, and the way you control the volume.An artifact’s interactivity is best perceived through use. A bystander can imagine how it would be like to use an artifact by watching others use it, but it is only through actual use that its interactivity is fully experienced and "felt". This is due to the kinesthetic nature of the interactive experience. It is similar to the difference between watching someone drive a car and actually driving it. It is only through driving the car that you can experience and "feel" how this car differs from other cars.
New Media academic Vincent Maher defines interactivity jeep as "the relation constituted by a symbolic interface between its referential, objective functionality and the subject."[2]
Computer science
The term "look and feel" is often used to refer to the specifics of a computer system's user interface. Using this as a metaphor, the "look" refers to its visual design, while the "feel" refers to its interactivity. Indirectly this can be regarded as an informal definition of interactivity.A more detailed discussion of how interactivity has been conceptualized in the human-computer interaction literature, and how the phenomenology of the French philosopher Merleau-Ponty can shed light on the user experience, see (Svanaes 2000).
In computer science, interactive refers to software which accepts and responds to input from humans—for example, data or commands. Interactive software includes most popular programs, such as word processors or spreadsheet applications. By comparison, noninteractive programs operate without human contact; examples of these include compilers and batch processing applications. If the response is complex enough it is said that the system is conducting social interaction and some systems try to achieve this through the implementation of social interfaces.
Interactivity in new media
Interactivity also relates to new media art technologies where humans and animals are able to interact with and change the course of an artwork. Artists and researchers around the world are working on unique interfaces to allow new forms of interaction that extend beyond the QWERTY keyboard and the now ubiquitous mouse. Artists, such as Stelarc work to define new interfaces that challenge our notion of what is possible when interacting with machines. His Hexapod for example looks like an insect though walks like a dog and the locomotion is controlled by shifting the body weight and turning the torso. Others like Ken Rinaldo have defined unique interfaces for fish in which Siamese Fighting Fish are able to control their rolling robotic fish bowls to interact across the gap of the glass. Simon Penny's Petit Mal allows a two wheeled sculpture to sense and respond to human presence and intelligently navigate the environment.Denis McQuail mentions interactivity as one of the main characteristic of the new media. He quotes[3]:
Interactivity: as indicated by the ratio of response or initiative on the part of the user to the "offer" of the source/sender
Creating an Interactivity
Various authoring tools are available for creating various kinds of interactivities. Some of the most common platform for creating interactivity includes Adobe Flash and lately released Microsoft Silverlight. The most commonly used authoring tools for creating interactivities include the Harbinger's Raptivity and Articulate's Engage. eLearning makes use of a concept called as Interaction Model. Using an Interaction Model any person can create interactivities in a very short period of time.Some of the Interation Models present with authoring tools fall under various catagories like games, puzzles, simulation tools, presentation tools,..etc which can be completely customized.
See also
Notes
1. ^ Sheizaf Rafaeli defined Interactivity as "an expression of the extent that in a given series of communication exchanges, any third (or later) transmission (or message) is related to the degree to which previous exchanges referred to even earlier transmissions. Rafaeli, 1988
2. ^ [1]
3. ^ McQuuail, Denis (2005) McQuuail's mass communication theory,London:Sage publication:143
2. ^ [1]
3. ^ McQuuail, Denis (2005) McQuuail's mass communication theory,London:Sage publication:143
References
- Liu, Yuping and L. J. Shrum (2002), "What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness," Journal of Advertising, 31 (4), p. 53-64. Available at http://www.yupingliu.com/Liu_Shrum_Interactivity.pdf.
- McMillan, S.J. (2002). Exploring Models of Interactivity from Multiple Research Traditions: Users, Documents, And Systems. In L. Lievrouw and S. Livingston (Eds.), Handbook of New Media (pp. 162-182). London: Sage. Available here.
- Rafaeli, S. (1988). Interactivity: From new media to communication. In R. P. Hawkins, J. M. Wiemann, & S. Pingree (Eds.), Sage Annual Review of Communication Research: Advancing Communication Science: Merging Mass and Interpersonal Processes, 16, 110-134. Beverly Hills: Sage. Available here.
- Svanaes, D. (2000). Understanding Interactivity: Steps to a Phenomenology of Human-Computer Interaction. NTNU, Trondheim, Norway. PhD, (public domain: http://dag.idi.ntnu.no/interactivity.pdf)
External links
- 21st Century Skills, interactive communication
- Four-Part Model of Cyber-Interactivity
- Interactive features of online newspapers
Information science (also information studies) is an interdisciplinary science primarily concerned with the collection, classification, manipulation, storage, retrieval and dissemination of information.
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Communication is a process that allows organisms to exchange information by several methods. Communication requires that all parties understand a common language that is exchanged with each other.
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Industrial design is an applied art whereby the aesthetics and usability of products may be improved for marketability and production. The role of an Industrial Designer is to create and execute design solutions towards problems of engineering, marketing, brand development and
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This article or section may contain original research or unverified claims.
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This article has been tagged since October 2007.
This article has been tagged since October 2007.
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- For the Björk song, see ''Human Behaviour
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Body language is a term for communication using body movements or gestures (such as the '''Pinocchio blue[1]) instead of, or in addition to, sounds, verbal language or other communication.
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Psychology (from Greek: Literally "talk about the soul" (from logos)) is both an academic and applied discipline involving the scientific study of mental processes and behavior.
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A cultural artifact is a human-made which gives information about the culture of its creator and users. The artifact may change over time in what it represents, how it appears and how and why it is used as the culture changes over time.
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Design, usually considered in the context of the applied arts, engineering, architecture, and other such creative endeavors, is used both as a noun and a verb. As a verb, "to design" refers to the process of originating and developing a plan for a product, structure, system, or
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The user interface (or Human Machine Interface) is the aggregate of means by which people (the users) interact with a particular machine, device, computer program or other complex tool (the system).
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Proprioception (PRO-pree-o-SEP-shun (IPA pronunciation: [ˈpɹopɹiːoˌsɛpʃən]); from Latin proprius
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The user interface (or Human Machine Interface) is the aggregate of means by which people (the users) interact with a particular machine, device, computer program or other complex tool (the system).
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Human–computer interaction (HCI), alternatively man–machine interaction (MMI) or computer–human interaction (CHI) is the study of interaction between people (users) and computers.
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Phenomenology has at least three main meanings in philosophical history: one in the writings of G.W.F. Hegel, another in the writings of Edmund Husserl in 1920, and a third, deriving from Husserl's work, in the writings of his former research assistant Martin Heidegger in 1927:
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Maurice Merleau-Ponty [mɔ'ʁis mɛʁlopɔ̃'ti (March 14, 1908 – May 4, 1961) was a French phenomenological philosopher, strongly influenced by Edmund Husserl.
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Computer science, or computing science, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems.
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Computer software is a general term used to describe a collection of computer programs, procedures and documentation that perform some task on a computer system. [1]
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Input is the term denoting either an entrance or changes which are inserted into a system and which activate/modify a process. It is an abstract concept, used in the modeling, system(s) design and system(s) exploitation. It is usually connected with other terms, e.g.
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- For other uses, see Data (disambiguation).
Debt, AIDS, Trade in Africa (or DATA) is a multinational non-government organization founded in January 2002 in London by U2's Bono along with Bobby Shriver and activists from the Jubilee 2000 Drop
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Command may refer to:
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- Command (military formation), an organizational unit
- Command (computing), a statement in a computer language
- Command key, a modifier key on Apple Macintosh computer keyboards
- Command Records, a record label
- The imperative grammatical mood
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A word processor (more formally known as document preparation system) is a computer application used for the production (including composition, editing, formatting, and possibly printing) of any sort of printable material.
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spreadsheet is a rectangular table (or grid) of information, often financial information. The word came from "spread" in its sense of a newspaper or magazine item (text and/or graphics) that covers two facing pages, extending across the center fold and treating the two pages as one
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Application software is a subclass of computer software that employs the capabilities of a computer directly and thoroughly to a task that the user wishes to perform. This should be contrasted with system software which is involved in integrating a computer's various capabilities,
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compiler is a computer program (or set of programs) that translates text written in a computer language (the source language) into another computer language (the target language).
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Batch processing is execution of a series of programs ("jobs") on a computer without human interaction.
Batch jobs are set up so they can be run to completion without human interaction, so all input data is preselected through scripts or commandline parameters.
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Batch jobs are set up so they can be run to completion without human interaction, so all input data is preselected through scripts or commandline parameters.
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New media art is a genre that encompasses artworks created with new media technologies, including computer graphics, computer animation, the Internet, interactive technologies, robotics, and biotechnologies.
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Denis McQuail is an academic and writer within the field of communication theories. He has written over a dozen books since 1968, mostly concerned with mass media. Best known is his contribution to the education of the public, concerning communication theory.
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10th January 2000: "AOL and Time Warner merger". Two media giants from different media backgrounds: AOL (internet based) and Time Warner (print, film, television, radio). While Time Warner produced and warehoused content (news, movies, music), AOL's web portal provided the vehicle
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Player support only: GNU/Linux (Intel, x86) and Solaris (Intel, SPARC) [1]
Genre: Multimedia Content Creator
License: Proprietary EULA
Website: Adobe.com's Flash page Adobe Flash, or simply Flash
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Genre: Multimedia Content Creator
License: Proprietary EULA
Website: Adobe.com's Flash page Adobe Flash, or simply Flash
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Microsoft Silverlight (code-named Windows Presentation Foundation/Everywhere or WPF/E) is a proprietary runtime for browser-based Rich Internet Applications, providing a subset of the animation, vector graphics, and video playback capabilities of Windows Presentation
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