Information about Graphics Card

'''Video Card '''

Connects to:
A video card, also referred to as a graphics accelerator card, display adapter, graphics card, and numerous other terms, is an item of personal computer hardware whose function is to generate and output images to a display. It operates on similar principles as a sound card or other peripheral devices.

The term is usually used to refer to a separate, dedicated expansion card that is plugged into a slot on the computer's motherboard, as opposed to a graphics controller integrated into the motherboard chipset. An integrated graphics controller may be referred to as an "integrated graphics processor" (IGP).

Some video cards offer added functionalities, such as video capture, TV tuner adapter, MPEG-2 and MPEG-4 decoding or even FireWire, mouse, light pen, joystick connectors, or even the ability to connect two monitors.

Video cards are not used exclusively in IBM type PCs; they have been used in devices such as Commodore Amiga (connected by the slots Zorro II and Zorro III), Apple II, Apple Macintosh, Atari Mega ST/TT (attached to the MegaBus or VME interface), Spectravideo SVI-328, MSX and in video game consoles.

History

Video cards’ history starts in the 1960s, when printers were replaced with screens as visualization element. Video cards were needed to create the first images.
Year Text Mode Graphics Mode Colors Memory Seventeen
MDA198180*25-14 KB
CGA198180*25640*2001616 KB
HGC198280*25720*348164 KB
EGA198480*25640*35016256 KB
IBM 8514198780*251024*768256-
MCGA198780*25320*200256-
VGA1987720*400640*480256256 KB
SVGA198980*251024*768256172 MB
XGA199080*251024*76865,5361 MB
The first video card, which was released with the first IBM PC, was developed by IBM in 1981. The MDA (Monochrome Display Adapter) could only work in text mode representing 25x80 lines in the screen. It had a 4KB video memory and just one color.[1]

Starting with the MDA in 1981, several video cards were released, which are summarized in the attached table.[2][3][4][5]

VGA was widely accepted, which lead some corporations such as ATI, Cirrus Logic and S3 to work with that video card, improving its resolution and the number of colours it used. And so was born the SVGA (Super VGA) standard, which reached 2MB of video memory and 1024 x 768 dots of resolution at 256 color mode.

The evolution of video cards took a turn for the better in 1995 with the release of the first 2D/3D cards, developed by Matrox, Creative, S3 and ATI, among others. Those video cards followed the SVGA standard, but incorporated 3D functions. In 1997, 3dfx released the graphics chip Voodoo, which was very powerful and included new 3D effects (Mip Mapping, Z-buffering, Anti-aliasing...). From this point, a series of 3D video card releases happened, like Voodoo2 from 3dfx, TNT and TNT2 from NVIDIA. The power reached with these cards exceeded the PCI port capacity. Intel developed the AGP (Accelerated Graphics Port) which solved the bottleneck between the microprocessor and the video card. From 1999 until 2002, NVIDIA controlled the video card market (taking over 3dfx)[6] with the GeForce family. The improvements carried out in these years were focused in 3D algorithms and graphics processor clock rate. Nevertheless, video memory also needed to improve their data rate, and DDR technology was incorporated. The capacity of video memory goes in this period from 32 MB with GeForce to 128 MB with GeForce 4.

In 2006, the leadership of the video cards market[7] was disputed between NVIDIA and ATI with their biggest selling models GeForce and Radeon respectively.

Components

A video card consists of a printed circuit board on which the components are mounted. These include:

Graphics processing unit (GPU)

A GPU is a dedicated graphics microprocessor optimized for floating point calculations which are fundamental to 3D graphics rendering. The main attributes of the GPU are the core clock rate, which typically ranges from 250 MHz to 650 MHz in modern cards, and the number of pipelines (vertex and fragment shaders), which translate a 3D image characterized by vertices and lines into a 2D image formed by pixels.
Type Clock rate (MHz) Bandwidth (GB/s)
DDR166 - 9501.2 - 30.4
DDR2533 - 10008.5 - 16
GDDR3700 - 18005.6 - 54.4
GDDR41600 - 240064 - 156.6

Video memory

If the video card is integrated in the motherboard, it will use the computer RAM memory (lower throughput). If it is not integrated, the video card will have its own video memory which is called Video RAM or VRAM. The VRAM capacity of most modern video cards range from 128 to 1024 MB (workstation graphics cards). In 2006, the VRAM was based on DDR technology, standing out DDR2, GDDR3 and GDDR4. The memory clock rate is between 400 MHz and 1.6 GHz. A very important element of the video memory is the Z-buffer, which manages the depth coordinates in 3D graphics.

Video BIOS

The video BIOS or firmware chip is a chip that contains the basic program that governs the video card's operations and provides the instructions that allow the computer and software to interface with the card. It contains information on the memory timing, operating speeds and voltages of the processor and ram and other information. It is possible to re-flash a BIOS (enable factory-locked settings for higher performance) although this is typically only done by video card overclockers, and has the potential to irreversibly damage the card.

RAMDAC

Random Access Memory Digital-to-Analog Converter. RAMDAC takes responsibility for turning the digital signals produced by the computer processor into an analog signal which can be understood by the computer display. Depending on the number of bits used and the RAMDAC data transfer rate, the converter will be able to support different computer display refresh rates. With CRT displays, it is best to work over 75 Hz and never under 60 Hz, in order to minimise flicker.[8] (With LCD displays, flicker is not a problem.) Due to the growing popularity of digital computer displays and the migration of some of its functions to the motherboard, the RAMDAC is slowly disappearing. All current LCD and plasma displays and TVs work in the digital domain and do not require a RAMDAC. There are few remaining legacy displays which feature analog inputs (VGA, component, SCART etc) only; these do require a RAMDAC but they reconvert the analog signal back to digital before they can display it, with the unavoidable loss of quality stemming from this digital-to-analog-to-digital conversion.

Outputs

Enlarge picture
S-video (TV-out), DVI and SVGA outputs
The most common connection systems between the video card and the computer display are: Other connection systems are:
Bus Width (bits) Clock rate (MHz) Bandwidth (MB/s) Style
ISA XT84,778Parallel
ISA AT168,3316Parallel
MCA321020Parallel
EISA328,3332Parallel
VESA3240160Parallel
PCI32 - 6433 - 100132 - 800Parallel
AGP 1x3266264Parallel
AGP 2x32133528Parallel
AGP 4x322661000Parallel
AGP 8x325332000Parallel
PCIe x11*3225 / 50100 / 200Serial
PCIe x41*3225 / 50400 / 800Serial
PCIe x81*3225 / 50800 / 1600Serial
PCIe x161*3225 / 501600 / 3200Serial

Motherboard interface

Chronologically, connection systems between video card and motherboard were, mainly:
  • ISA: 16 bits architecture, 8 MHz data transfer rate. Released in 1981 by IBM, dominant in the marketplace in the 1980s.
  • MCA: 32 bits, 10 MHz. Released in 1987 by IBM. It wasn’t compatible with previous motherboards.
  • EISA: 32 bits, 8.33 MHz. Released in 1988 to compete with IBM. Compatible with previous motherboards.
  • VESA: ISA extension. 32 bit, 33 MHz.
  • PCI: 32 bit, 33 MHz. Replaced the previous buses from 1993. PCI allowed dynamic connectivity between devices, avoiding the jumpers manual adjustments. PCI-X was a version that improved PCI to 64 bits and 133 MHz.
  • AGP: Dedicated to graphics bus, 32 bits, 66 MHz.
  • PCI-Express: Point to point interface, released in 2004. In 2006 provided double data transfer rate of AGP. Should not be confused with PCI-X, an enhanced version of the original PCI specification.
In the attached table[9] is a comparison between a selection of the features of some of those interfaces.

Cooling devices

Enlarge picture
Heat sink with fan attached.
Due to video card work charge, high temperatures are reached, which can cause a breakdown. Cooling devices are incorporated to avoid excessive heat. There are two types of cooling devices, and both can be used at the same time:
  • Heat sink: generally referred to as a passive cooling device, it has no moving parts and, therefore, is soundless and very reliable; it absorbs and dissipates heat from the GPU using thermal contact (by either direct or radiant contact with a cooling medium such as air). Its effectiveness depends on its size and other characteristics including shape and material (generally copper or aluminium).
  • Computer fan: usually known as an active cooling device, it has moving parts to push hot air away from the video card and as such will generate a small amount of noise. It is more effective than a heat sink at cooling, but due to the moving parts is far less reliable than a passive heat-sink.
  • Water Block (See: liquid cooling): uses liquid and heat sinks to cool the GPU. This method is used less often but is much more favorable to both other options as it is more effective than a fan and soundless just like a passive cooling device.

Power supply

Until 2006, video card power consumption had not been a big problem; nevertheless, present video card tendency is to consume even more power. Although power supplies are increasing their power too, the bottleneck is due to the PCI-Express connection, which is limited to supplying 150W.[10] Nowadays, video cards with a power consumption over 150W usually include a six-pin power socket that connects directly to the power supply,[11] which allows a direct connection between the computer power supply and the card, avoiding motherboard connection and, therefore, the PCIe port.

Manufacturers

Two types of manufacturers must be distinguished:

GPU and IGP Manufacturers Video Card Manufacturers
  • Video card manufacturers: They assemble the GPU with the other components, causing differences between video cards with the same chip.
See also:

List of defunct graphics chips and card companies

Graphics APIs

Due to the difficulties working with video cards at a programming level, interfaces which abstract the complexity and diversity of the graphic card primitives appeared. The most important are:
  • Direct3D: Released by Microsoft in 1996, is a component of DirectX. Designed to be used exclusively in Windows, it is used by the majority of Windows videogames. The latest version of DirectX is DirectX 10, although the majority of computers still rely on graphics cards that use DirectX 9.0c.
  • OpenGL: Developed by Silicon Graphics in the early 1990s, OpenGL is a free, open, multi-language and multi-platform API. It is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation and some games, particularly on Linux and other Unix like operating systems. The latest version is OpenGL 2.1.

Graphics techniques

Some of the most frequently used effects for enhancing the perceived quality of the output of graphics cards include the following:
  • Anti-aliasing (AA): a technique used to counter distortion caused by aliasing effects.
  • Shader: pixel and vertex processing in terms of illumination, atmospheric optical phenomena or multi-layer surfaces.
  • High dynamic range rendering (HDR): a technique used to enable a wider range of brightness in real scenes (from light sources to dark shadows).
  • Texture mapping: allows the addition of details on surfaces, without adding complexity.
  • Motion blur: technique that blurs objects in motion.
  • Depth of field: technique that blurs faraway objects.
  • Lens flare: imitation of light sources.
  • Fresnel effect: reflections over an object, depending on the angle of vision. The more angle of vision, the more reflection.
  • Anisotropic filtering: enhances viewing angle of a displayed texture as it increases.

See also

References

  • Mueller, Scott (2005) Upgrading and Repairing PCs. 16th edition. Que Publishing. ISBN 0-7897-3173-8

External links

Manufacturers

PCI
Peripheral Component Interconnect

five 32-bit PCI expansion slots on a motherboard
Year created: Mid-1993
Created by: Intel
Superseded by: PCI Express (2004)


Width:

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AGP
Accelerated Graphics Port

An AGP slot (maroon, although the color is usually brown) and two PCI slots
Year created: 1997
Created by: Intel
Superseded by: PCI Express (2004)



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This article or section may be confusing or unclear for some readers.
Please [improve the article] or discuss this issue on the talk page. This article has been tagged since February 2007.
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VGA connector as it is commonly known (other names include RGB connector, D-sub 15, mini sub D15 and mini D15) is a three-row 15 pin DE-15. There are four versions: original and DDC2 pinouts, the far older and less flexible DE-9 connector, and a Mini-VGA used for laptops.
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Digital Visual Interface (DVI) is a video interface standard designed to maximize the visual quality of digital display devices such as flat panel LCD computer displays and digital projectors.
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Composite video, also called CVBS (Composite Video Blanking and Sync), is the format of an analog television (picture only) signal before it is combined with a sound signal and modulated onto an RF carrier.
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Component video is a video signal that has been split into two or more components. In popular use, it refers to a type of analog video information that is transmitted or stored as three separate signals.
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High-Definition Multimedia Interface (HDMI) is a licensable audio/video connector interface for transmitting uncompressed, encrypted digital streams. HDMI connects DRM-enforcing digital audio/video sources, such as a set-top box, a Blu-ray Disc player, a PC running Windows
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DMS-59 is a 59-pin electrical connector generally used for computer video cards. It provides two DVI-I outputs on a single connector. A connector adapter cable is needed for conversion from DMS-59 to DVI or VGA, and different types of adapter cables exist.
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personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals.

It is unknown who coined the phrase with the intent of a small affordable computing device but John W.
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Computer hardware is the physical part of a computer, including the digital circuitry, as distinguished from the computer software that executes within the hardware. The hardware of a computer is infrequently changed, in comparison with software and data, which are "soft" in the
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A computer display monitor, usually called simply a monitor, is a piece of electrical equipment which displays viewable images generated by a computer without producing a permanent record.
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Sound Card

A Sound Blaster Live! Value card, a typical present-day PCI sound card

Connects to:
  • Motherboard via one of

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Expansion Card

Fitting an expansion card into a motherboard
Date Invented: 1974
Invented By: MITS
Connects to:
  • Motherboard via one of

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Motherboard

The ASUS CUSL2-C motherboard

Connects to:
  • Microprocessors via sockets
  • Main memory via Slots
  • Peripherals

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A chipset is a group of integrated circuits, or chips, that are designed to work together, and are usually marketed as a single product.

Computers

In computing, the term chipset
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Video capture usually refers to the various methods of digitizing analog video to a computer from an outside source, such as a VCR or TV signal.

The term "video capture" is sometimes used interchangeably with the term "video encoding".
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MPEG-2 is a standard for "the generic coding of moving pictures and associated audio information".[1] It describes a combination of lossy video compression and lossy audio compression (audio data compression) methods which permit storage and transmission of movies using
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MPEG-4 is a standard used primarily to compress audio and visual (AV) digital data. Introduced in late 1998, it is the designation for a group of audio and video coding standards and related technology agreed upon by the ISO/IEC Moving Picture Experts Group (MPEG) under the formal
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FireWire

Year created: 1990
Created by: Apple



Width:
Number of devices: 63
Capacity 400/800 Mbit/s
Style: Serial
Hotplugging? Yes
External? Yes

FireWire is Apple Inc.
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light pen is a computer input device in the form of a light-sensitive wand used in conjunction with the computer's CRT monitor. It allows the user to point to displayed objects, or draw on the screen, in a similar way to a touch screen but with greater positional accuracy.
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joystick is a personal computer peripheral or general control device consisting of a handheld stick that pivots about one end and transmits its angle in two or three dimensions to a computer.
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Multi-monitor, also know as Multi-head and Dual-Monitor are synonymous terms referring to the use of multiple physical display devices such as monitors, televisions and projectors in order to increase the area available for computer programs running on a single
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Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner (1932-1994) as the principal hardware designer.
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Zorro II is the name of the general purpose expansion bus used by the Amiga 2000 computer. The bus is mainly a buffered extension of the Motorola 68000 bus, with support for bus mastering DMA.
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Released as the expansion bus of the Commodore International Amiga 3000 in 1990, the Zorro III computer bus was used to attach peripheral devices to an Amiga motherboard. Designed by Commodore International lead engineer Dave Haynie, the 32-bit Zorro III replaced the 16-bit Zorro
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Apple II (sometimes written as Apple ][ or Apple //) was the first popular microcomputer manufactured by Apple. Its direct ancestor was the Apple I, a limited production circuit board computer for electronics hobbyists which pioneered many features that made the Apple
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Macintosh, commonly known as Mac, is a brand name which covers several lines of personal computers designed, developed, and marketed by Apple Inc. Named after the McIntosh variety of apple, the original Macintosh was released on January 24, 1984.
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MSX
Type Home computer
Released 1983 (MSX1)
Discontinued 1995 (MSX turbo R)
Processor Zilog Z80
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