Information about Game Tester
A game tester analyzes video games to document software defects as part of a quality control process in video game development. While popularized as a dream job for gamers, interactive entertainment software testing is a highly technical field requiring computing expertise, analytic competence, thick skin, and the ability to endure long hours.
Once the testers get a version, they begin playing the game. Testers must carefully note any errors they uncover. These may range from bugs to art glitches to logic errors and level bugs. Some bugs are easy to document ("Level 5 has a floor tile missing in the opening room"), but many are hard to describe and may take several paragraphs to describe so a developer can replicate or find the bug. On a large-scale game with numerous testers, a tester must first determine whether the bug has already been reported before they can log the bugs themselves. Once a bug has been reported as fixed, the tester has to go back and verify the fix works.
This type of "playing" is tedious and grueling. Usually an unfinished game is "not" fun to play, especially over and over. A tester may play the same game — or even the same level in a game — over and over for eight hours or more at a time. If testing feature fixes, the tester may have to repeat a large number of sequences just to get to one spot in the game. Understandably, burn-out is common in this field and many use the position just as a means to get a different job in game development. For this reason, game testing is widely considered a "stepping stone" position. This type of job may be taken by college students as a way to audit the industry and determine if it is the type of environment in which they wish to work professionally.
In software development quality assurance, it is common practice to go back through a feature set and ensure that features that once worked still work near the end of development. This kind of aggressive quality assurance—called regression testing—is most difficult for games with a large feature set. If a new bug is discovered in a feature that used to work, once it is fixed, regression testing has to take place "again".
Game testing becomes grueling as deadlines loom. Most games go into what is called "crunch time" near deadlines; developers (programmers, artists, game designers and producers) work twelve to fourteen hours a day and the testers must be right there with them, testing late-added features and content. Often during this period staff from other departments may contribute to the testing effort to assist in handling the load.
Many console manufacturers, such as Nintendo, require videotapes of gameplay in order to agree to publish a game. The manufacturer can then agree to manufacture the game or refuse (refusal normally requires fixes before they'll publish a game). Creation of these videotapes of flawless play usually falls on the shoulders of testers since they have the most experience with the games. This can be a gruelling process since one slip-up in gameplay can cost hours of videotaping to be wasted.
As games have become more complex, a larger pool of quality assurance (QA) resources is necessary (sometimes it is called "Quality Assessment"). This being the case, most publishers have a large QA staff that they have testing various games from different developers.
Usually one group of testers will work on the same game from the beginning of the QA process to the time the game ships (goes "gold"). Thus, they become experts at the game and become familiar with all its nuances and weaknesses. Normally a group of testers will work on from one to two games at a time, depending on each game's scale. As one game nears completion, they may focus more time on it as the QA requirements escalate. Near the end of development, the QA staff may relocate to the development location in order to provide intensive QA work and be easily accessible to developers.
Despite the large QA infrastructure most publishers have, many developers will retain a small group of testers to provide on-the-spot QA from time to time.
Some employers offer bonuses for the number of bugs a tester finds. While this approach may seem initially reasonable, sadly, it often quickly leads to testers reporting bugs as features they, personally, simply don't care for or to reporting features as bugs simply for the extra money.
"Testers", a 2007 webseries, depicts the weekly adventures of a video game tester. The series itself is touted as a viral video game, where the viewer votes and chooses what should happen next.
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Description
Modern video and computer games take from one to three years to develop (depending on scale). Testing begins late in the development process, sometimes from halfway to 75% into development (it starts so late because, until then, there is little to nothing to test). Testers get new builds from the developers on a schedule (daily/weekly) and each version must be uniquely identified in order to map errors to versions. They also test the durability of the game disc through a series of tests that can include how much damage the disc can take before becoming unresponsive, and how glitches can affect how the game runs.Once the testers get a version, they begin playing the game. Testers must carefully note any errors they uncover. These may range from bugs to art glitches to logic errors and level bugs. Some bugs are easy to document ("Level 5 has a floor tile missing in the opening room"), but many are hard to describe and may take several paragraphs to describe so a developer can replicate or find the bug. On a large-scale game with numerous testers, a tester must first determine whether the bug has already been reported before they can log the bugs themselves. Once a bug has been reported as fixed, the tester has to go back and verify the fix works.
This type of "playing" is tedious and grueling. Usually an unfinished game is "not" fun to play, especially over and over. A tester may play the same game — or even the same level in a game — over and over for eight hours or more at a time. If testing feature fixes, the tester may have to repeat a large number of sequences just to get to one spot in the game. Understandably, burn-out is common in this field and many use the position just as a means to get a different job in game development. For this reason, game testing is widely considered a "stepping stone" position. This type of job may be taken by college students as a way to audit the industry and determine if it is the type of environment in which they wish to work professionally.
In software development quality assurance, it is common practice to go back through a feature set and ensure that features that once worked still work near the end of development. This kind of aggressive quality assurance—called regression testing—is most difficult for games with a large feature set. If a new bug is discovered in a feature that used to work, once it is fixed, regression testing has to take place "again".
Game testing becomes grueling as deadlines loom. Most games go into what is called "crunch time" near deadlines; developers (programmers, artists, game designers and producers) work twelve to fourteen hours a day and the testers must be right there with them, testing late-added features and content. Often during this period staff from other departments may contribute to the testing effort to assist in handling the load.
Many console manufacturers, such as Nintendo, require videotapes of gameplay in order to agree to publish a game. The manufacturer can then agree to manufacture the game or refuse (refusal normally requires fixes before they'll publish a game). Creation of these videotapes of flawless play usually falls on the shoulders of testers since they have the most experience with the games. This can be a gruelling process since one slip-up in gameplay can cost hours of videotaping to be wasted.
Responsibility
In the early days of computer and video games, the developer was in charge of all the testing. Since most games were so limited in scope, this was easy and usually required no more than one or two testers. In some cases, the programmer themselves could handle all of the testing.As games have become more complex, a larger pool of quality assurance (QA) resources is necessary (sometimes it is called "Quality Assessment"). This being the case, most publishers have a large QA staff that they have testing various games from different developers.
Usually one group of testers will work on the same game from the beginning of the QA process to the time the game ships (goes "gold"). Thus, they become experts at the game and become familiar with all its nuances and weaknesses. Normally a group of testers will work on from one to two games at a time, depending on each game's scale. As one game nears completion, they may focus more time on it as the QA requirements escalate. Near the end of development, the QA staff may relocate to the development location in order to provide intensive QA work and be easily accessible to developers.
Despite the large QA infrastructure most publishers have, many developers will retain a small group of testers to provide on-the-spot QA from time to time.
Compensation
Despite the job's difficulty, game testing doesn't pay a great deal and is usually paid hourly (around USD$8 - $12 an hour). Testing management is usually more lucrative, but this type of job usually requires years of experience and some type of college degree. For this reason, as mentioned earlier, most game testing jobs are taken as "foot in the door" positions, used as a stepping stone for more lucrative lines of work in game development.Some employers offer bonuses for the number of bugs a tester finds. While this approach may seem initially reasonable, sadly, it often quickly leads to testers reporting bugs as features they, personally, simply don't care for or to reporting features as bugs simply for the extra money.
Popular culture
The main characters in the 2006 film Grandma's Boy worked as video game testers. The main game used in the movie, called Demonik, was in reality developed by Terminal Reality, but has been cancelled by the publisher."Testers", a 2007 webseries, depicts the weekly adventures of a video game tester. The series itself is touted as a viral video game, where the viewer votes and chooses what should happen next.
External links
- "Testers" the series On Gametrailers.com
- Game industry veteran, Tom Sloper's advice "Working as a Tester"
- Game tester from the International Game Developers Association (IGDA)
- IGDA's Quality Assurance Special Interest Group
video game is a game that involves interaction with a user interface to generate visual feedback on a video device.
The word video in video game traditionally refers to a raster display device.
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The word video in video game traditionally refers to a raster display device.
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A software bug (or just "bug") is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e.g., producing an incorrect result).
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'For the Jurassic 5 album, see Quality Control (album)'
In engineering and manufacturing, quality control and quality engineering are involved in developing systems to ensure products or services are designed and produced to meet or exceed customer requirements.
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In engineering and manufacturing, quality control and quality engineering are involved in developing systems to ensure products or services are designed and produced to meet or exceed customer requirements.
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Game development is the process by which a game is produced. Today this term almost exclusively refers to the development of video games.
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Overview
Development of video games is undertaken by a developer, which may be a single person or a large business...... Click the link for more information.
Gamers see BROCCOLI.
Historically, a gamer was usually someone who played role-playing games or war games but more recently the term includes computer and video game players as well...... Click the link for more information.
computing is synonymous with counting and calculating. Originally, people that performed these functions were known as computers. Today it refers to a science and technology that deals with the computation and the manipulation of symbols.
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Thick skin can refer to:
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The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
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A game programmer is a programmer who primarily develops video games or related software (such as game development tools). Game programming has many specialized disciplines; practitioners of any may regard themselves as "game programmers".
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A game artist is an artist who creates art for one or more types of games. Game artists are responsible for all of the aspects of game development that call for visual art. Game artists are often noted in role-playing games, collectible card games and computer and video games.
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A game designer is a person who designs games. The term can refer to a person who designs video games, or one who designs traditional games such as board games.
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Video and computer game designer
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A game producer is the person in charge of overseeing development of a video game.
The earliest documented use of the term producer in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982.
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The earliest documented use of the term producer in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982.
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video game console is an interactive entertainment computer or electronic device that manipulates the video display signal of a display device (a television, monitor, etc.) to display a game.
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Nintendo Company, Limited
任天堂株式会?
Public
TYO: 7974
NTDOY
FWB: NTO
Founded September 23 1889
Headquarters Kyoto, Japan
International:
Redmond, Washington, USA
Richmond, British Columbia, Canada
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任天堂株式会?
Public
TYO: 7974
NTDOY
FWB: NTO
Founded September 23 1889
Headquarters Kyoto, Japan
International:
Redmond, Washington, USA
Richmond, British Columbia, Canada
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Videotape is a means of recording images and sound onto magnetic tape as opposed to movie film. In most cases, a helical scan video head rotates against the moving tape to record the data in two dimensions, because video signals have a very high bandwidth, and static heads would
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A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game system, such as the Sony PlayStation 3, Microsoft Xbox 360, the Nintendo Wii, or may develop for a variety of systems, including
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A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.
As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's
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As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's
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United States dollar
dólar estadounidense (Spanish)
dólar amerikanu (Tetum)
dólar americano
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dólar estadounidense (Spanish)
dólar amerikanu (Tetum)
dólar americano
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-2006- 2007 2008 2009 2010 . 2011 . 2012 . 2013 . 2014 . 2015 . 2016
In home video: 2003 2004 2005 -2006- 2007 2008 2009
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In home video: 2003 2004 2005 -2006- 2007 2008 2009
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Grandma's Boy is an American comedy film produced by Adam Sandler's production company Happy Madison in 2006. The film stars Allen Covert, a co-writer and co-producer.
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All Movie Guide profile
IMDb profile
Grandma's Boy is an American comedy film produced by Adam Sandler's production company Happy Madison in 2006. The film stars Allen Covert, a co-writer and co-producer.
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Terminal Reality is a video game development and production company based out of Lewisville, Texas. Founded in 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality develops a variety of games including racing games
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International Game Developers Association (IGDA) is a professional society for video and computer game developers worldwide. It is incorporated in the United States as a non-profit organization.
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The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
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This article or section may contain original research or unverified claims.
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Please help Wikipedia by adding references. See the for details.
This article has been tagged since September 2007.
This article has been tagged since September 2007.
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Game development is the process by which a game is produced. Today this term almost exclusively refers to the development of video games.
..... Click the link for more information.
Overview
Development of video games is undertaken by a developer, which may be a single person or a large business...... Click the link for more information.
Game programming, a subset of game development, is the programming of computer, console or arcade games. Though often engaged in by professional game programmers, many novices may program games as a hobby.
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Game testing refers to the process of software testing for video games. The formal process, performed by professional game testers, begins well into game development, depending on the game's allotted budget for testing.
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Level design or game mapping is the creation of levels—locales, stages, or missions—for a video game (such as a console game or computer game). This is done using level design tools, special software usually developed just for the purpose of building levels.
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A game producer is the person in charge of overseeing development of a video game.
The earliest documented use of the term producer in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982.
..... Click the link for more information.
The earliest documented use of the term producer in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982.
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