Information about Game Designer

A game designer is a person who designs games. The term can refer to a person who designs video games, or one who designs traditional games such as board games.

Video and computer game designer

A video or computer game designer develops the layout, concept and gameplay, the game design of a video or computer game. This may include playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay. A game designer works for a developer (which may additionally be the game's video game publisher).

This person usually has a lot of writing experience and may even have a degree in writing or a related field (such as English). This person's primary job function is writing, so the more experience they have with that activity, the better. Some art and programming skills are also helpful for this job, but are not strictly necessary. In addition game designers often study relevant liberal arts such as psychology, sociology, drama, fine art or philosophy. Due to the increasing complexity of the game design process, many young game designers may also come from a computer science or other computer engineering background.

With game budgets now running into millions of dollars, the industry can often be volatile and a failed project could force a company into bankruptcy. So the design of the game is critical and the industry has been repeatedly criticized for choosing to develop sequels and licensed titles where sales are more certain, rather than investing in new game ideas. In larger companies entry level game designers will typically be given simpler tasks such as level design and object placement, while the role of lead designer will be reserved for a designer with more experience and a history of successful titles.

History

The first video games were designed in the 1960s and 1970s by programmers for whom creating games was a hobby, since there was no way to sell them or earn money from creating games (the games required large mainframe computers to play). Some were designed by electrical engineers as exhibits for visitors to computer labs (OXO, Tennis for Two), others by college students who wrote games for their friends to play (Spacewar!, Star Trek, Dungeon).

Some of the games designed during this era, such as Zork, Baseball, Air Warrior and Adventure later made the transition with their game designers into the early video game industry.

Early in the history of video games, game designers were often the lead programmer or the only programmer for a game, and this remained true as the video game industry dawned in the 1970s. This person also sometimes comprised the entire art team. This is the case of such noted designers as Sid Meier, Chris Sawyer and Will Wright. A notable exception to this policy was Coleco, which from its very start separated the function of design and programming.

As games became more complex and computers and consoles became more powerful (allowing more features), the job of the game designer became a separate job function, with the lead programmer splitting his time between the two functions, moving from one role to the other. Later, game complexity escalated to the point where it required someone who concentrated solely on game design. Many early veterans chose the game design path eschewing programming and delegating those tasks to others.

Today, it is rare to find a video or computer game where the principal programmer is also the principal designer, except in the case of casual games, such as Tetris or Bejeweled. With very complex games, such as MMORPGs, or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. In larger companies like Electronic Arts, each aspect of the game (control, level design or vehicles) may have a separate producer, lead designer and several general designers.

Notable video and computer game designers

Notable designers of non-video games

See also

External links

Newsgroups

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Computer and video game industry
Activities Jobs Types of video games Companies
Game design
Game development
Game programming
Game testing
Level design
Game producer
Game designer
Game programmer
Game artist
Game tester
Level designer
Arcade game
Computer game
Console game
Handheld game
Video game developer
Video game publisher
List of video game companies
List of publishers
Lists of video games
List of video game industry people
game is a structured or semi-structured , usually undertaken for enjoyment and sometimes also used as an educational tool. (The term "game" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc.
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video game is a game that involves interaction with a user interface to generate visual feedback on a video device.

The word video in video game traditionally refers to a raster display device.
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A board game is a game played with counters or pieces that are placed on, removed from, or moved across a "board" (a premarked surface, usually specific to that game). Simple board games often make ideal "family entertainment" since they are often appropriate for all ages.
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For the television show, see GamePlay HD.


Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does".
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This article or section may contain original research or unverified claims.
Please help Wikipedia by adding references. See the for details.
This article has been tagged since September 2007.

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A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game system, such as the Sony PlayStation 3, Microsoft Xbox 360, the Nintendo Wii, or may develop for a variety of systems, including
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A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.

As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's
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writer is anyone who creates a written work, although the word more usually designates those who write creatively or professionally, or those who have written in many different forms.
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English}}} 
Writing system: Latin (English variant) 
Official status
Official language of: 53 countries
Regulated by: no official regulation
Language codes
ISO 639-1: en
ISO 639-2: eng
ISO 639-3: eng  
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The definition of an artist is wide-ranging and covers a broad spectrum of activities to do with creating art, practicing the arts and/or demonstrating an art. Debate, both historical and present day, suggests that defining the concept of an artist will continue to be difficult.
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programmer or software developer is someone who programs computers, that is, one who writes computer software. The term computer programmer can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software.
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Psychology (from Greek: Literally "talk about the soul" (from logos)) is both an academic and applied discipline involving the scientific study of mental processes and behavior.
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Sociology (from Latin: socitus, "companion"; and the suffix -ology, "the study of", from Greek λόγος, lógos, "knowledge") is the systematic and scientific study of society and societal behavior.
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Drama is the specific mode of fiction represented in performance.[1] It is derived from a Greek word meaning "action" (Classical Greek δράμα), derived from "to do" (Classical Greek
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Fine art refers to arts that are concerned with a limited number of visual and performing art forms, including painting, sculpture, dance, theatre, architecture and printmaking.
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Philosophy is the discipline concerned with questions of how one should live (ethics); what sorts of things exist and what are their essential natures (metaphysics); what counts as genuine knowledge (epistemology); and what are the correct principles of reasoning (logic).
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Computer science, or computing science, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems.
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Centuries: 19th century - 20th century - 21st century

1930s 1940s 1950s - 1960s - 1970s 1980s 1990s
1960 1961 1962 1963 1964
1965 1966 1967 1968 1969

- -
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Their 1960s decade refers to the years from 1960 to 1969, inclusive.
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Centuries: 19th century - 20th century - 21st century

1940s 1950s 1960s - 1970s - 1980s 1990s 2000s
1970 1971 1972 1973 1974
1975 1976 1977 1978 1979

- -
- The 1970s decade refers to the years from 1970 to 1979, also called
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A hobby is a spare-time recreational pursuit.

Origin of term

A hobby-horse was a wooden or wickerwork toy made to be ridden just like the real hobby. From this came the expression "to ride one's hobby-horse", meaning "to follow a favourite pastime", and in turn,
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Mainframes (often colloquially referred to as Big Iron) are computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, ERP, and financial transaction processing.
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Oxo or OXO can refer to:
  • In chemistry:
  • oxo, the formal IUPAC nomenclature for a ketone functional group. However, other prefixes are also used by various books and journals.

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Tennis for Two was a game developed in 1958 on an oscilloscope which simulated a game of tennis or ping pong. Created by American physicist William Higinbotham, it was based on analog, rather than digital computing.
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Spacewar! is one of the earliest known digital computer games.

Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the
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Star Trek text game is a classic text-only computer game that originated from the BASIC programming language hacker culture of the 1970s. The original game is thought to have been created by Mike Mayfield in 1971, originally on a Sigma 7 minicomputer and then ported to the
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Dungeon was one of the earliest computer role-playing games, and ran on Digital Equipment Corporation PDP-10 mainframe computers.

Dungeon was written in 1975 or 1976 by Don Daglow, then a student at Claremont Graduate University.
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Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and
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Baseball was the first-ever baseball computer game, and was created on a PDP-10 mainframe computer at Pomona College in 1971 by student Don Daglow. The game (actually spelled BASBAL due to the 6-character file name length restrictions) continued to be enhanced periodically
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Air Warrior was the world's first multiplayer on-line air-combat simulator (at least for civilians). A player is able to fly a simulated World War II aircraft, fighting with and against other players, each flying his own simulated aircraft.
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Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) (Crowther, 1976; Crowther & Woods, 1977) was the first computer adventure game.
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