Information about Frequencies

FreQuency
Developer(s)Harmonix
Publisher(s)SCEI
Designer(s)Harmonix
Release date(s)November 20, 2001
Genre(s)Music
Mode(s)Single player, multiplayer
Rating(s)ESRB: Everyone (E)
Platform(s)PlayStation 2


FreQuency is a music video game developed by Harmonix and published by SCEI. It was released in November 2001. A sequel, titled Amplitude was released in 2003.

Gameplay

In the game, a player portrays a virtual avatar called a "FreQ" (pronounced "freak"), and travels down an octagonal tunnel, with each wall containing a musical track. These tracks contain sequences of notes. As the player hits buttons corresponding to the note placement on the track, the "sonic energy" from within is released and the music plays. If the player plays two measures of the track without any errors, the track is "captured" and the music plays automatically until the next pre-determined section of the song.

Some tracks are bonus tracks and only open up when all notes are played, allowing the user to pick up "freestyle" points. Powerups are available which allow the immediate capturing of the track or the doubling of points. If a player continually misses notes, their energy meter reduces until the game is over.

High scores are achieved in the game by quickly moving from track to track, as they are completed, which increases a point multiplier. Tracks with more notes are worth more points, so choosing those over simple tracks is advantageous as well.

The game features 8 different 'arenas' that the player could attempt the song in. These arenas, as well as the tracks and notes, take on the appearance of Tron-style graphics, including limited video screens that would show the player's FreQ if the player was doing well, or static if the player was about to run out of power. Depending on the arena chosen, the track would curve and loop around indefinitely until the end of the song. One arena is noted for being a completely straight track, thus working well as a practice arena for some of the more difficult songs.

FreQuency allowed players to create remixes of any of the songs in the game. While the player was limited to the instruments and structure of the song, the remix could include different melodies or beat lines, change in tempo, and modulation of the sound of an instrument. Remixes could then be saved and played as normal songs, though no high score records are kept for these.

FreQuency was one of the first games to be supported by the PS2 Network Adapter, allowing for up to four players to play against each other as well as to trade their remixes. Multiplayer mode has all players attempting to complete the song on the same track, allowing for players to fight for as yet uncompleted tracks to get the highest score. New powerups only available in multiplayer mode are able to disrupt the performance of another player. However, Sony has shut down the matchmaking server for online play and has made no provisions for third-party replacements.[1]

Songs

Some of the songs are actually "in-house" productions by Kasson Crooker, who served as a musical director for the game and is also a member of the band Freezepop. Some of his aliases include: DJ HMX (HMX standing for Harmonix, the game's developer), Symbion Project, and Komputer Kontroller.

Here is a list of artists who perform in the game, with corresponding song title, in the order they are encountered:

† - denotes an original track created specifically for FreQuency


Stage 1
  1. The Crystal Method - "The Winner"
  2. Akrobatik - "Exterminator"
  3. No Doubt - "Ex-Girlfriend (Psycho Ex Remix)"
  4. Orbit - "XLR8R"
  5. Freezepop - "Science Genius Girl"
Stage 2
  1. Dub Pistols - "Official Chemical"
  2. Lo Fidelity Allstars - "Lo Fi's In Ibiza"
  3. Fear Factory - "FreQuency"
  4. Paul Oakenfold - "See It"?
  5. Ethan Eves - "Selecta"?
Stage 3
  1. Powerman 5000 - "Danger is Go!"
  2. Orbital - "Funny Break (One Is Enough) - Weekend Raver's Mix"
  3. DJ Q-bert - "Cosmic Assassins"?
  4. BT - "Smartbomb"
  5. Curve - "Worst Mistake"?
Stage 4 (Not available in Easy Mode)
  1. Jungle Brothers - "What's the Five 0"
  2. Funkstar De Luxe - "Ignition"
  3. Roni Size - "Railing Pt. 2"
  4. Meat Beat Manifesto - "Dynamite Fresh"
  5. Juno Reactor - "Higher Ground"?
Stage 5 (Only available in Hard Mode)
  1. Toni Trippi - "Motomatic"?
  2. DJ HMX - "Ibiza Dreamz" (vocals by Melissa Kaplan)?
  3. Symbion Project - "Funky Dope Maneuver"?
  4. Komputer Kontroller - "Control Your Body"
  5. Symbion Project - "FreQout"?
  6. Surgecore - "Luge Crash"?
  7. Robotkid vs - "End Of Your World"?


It should be noted that while a song called "Cosmic Assassins" is featured on DJ Q-Bert's album Wave Twisters, it is not the same as the one featured in the game.

In some versions, there is one extra song on first stage, called "Reeload - Why": [1]

Trivia

  • The title of the game comes from Frequency modulation or "FM", commonly used for radio broadcasting. The game's sequel, Amplitude, is named for Amplitude modulation ("AM").
  • The Crystal Method, BT, Akrobatik, Chris Child (of Surgecore), Melissa Kaplan, Freezepop, DJ HMX, Symbion Project and Komputer Kontroller would all be featured in the game's sequel, Amplitude.
  • FreQuency was the first of many video games to feature music from the band Freezepop. Most of these games were developed by Harmonix including FreQuency's sequel, Amplitude, Karaoke Revolution and Guitar Hero & Guitar Hero II.

References

1. ^ [2]

External links

Official websites




Enlarge picture
Sine waves of various frequencies; the bottom waves have higher frequencies than those above.
Frequency is the measurement of the number of occurrences of a repeated event per unit of time. It is also defined as the rate of change of phase of a sinusoidal waveform.

Measurement

To calculate the frequency of the event, the number of occurrences of the event within a fixed time interval are counted, and then divided by the length of the time interval.

To calculate the frequency of an event in experimental work however (for example, calculating the frequency of an oscillating pendulum) it is crucial that the time taken for a fixed number of occurrences is recorded, rather than the number of occurrences within a fixed time. This is because your random error is significantly increased performing the experiment the other way around. It [the frequency] is still calculated by dividing the number of occurrences by the time interval, however, the number of occurrences is fixed, not the time interval.

In SI units, the result is measured in hertz (Hz), named after the German physicist Heinrich Hertz. 1 Hz means that an event repeats once per second, 2 Hz is twice per second, and so on. This unit was originally called a cycle per second (cps), which is still sometimes used. Other units that are used to measure frequency include revolutions per minute (rpm). Heart rate and musical tempo are measured in beats per minute (BPM). Often, angular frequency is used instead of frequency, measured in radians per second (rad/s).

An alternative method to calculate frequency is to measure the time between two consecutive occurrences of the event (the period) and then compute the frequency f as the reciprocal of this time:
where
T= time or period is the period.


A more accurate measurement takes many cycles into account and averages the period between each.

Frequency of waves

Frequency has an inverse relationship to the concept of wavelength. The frequency f is equal to the speed v of the wave divided by the wavelength λ (lambda) of the wave:


In the special case of electromagnetic waves moving through a vacuum, then v = c, where c is the speed of light in a vacuum, and this expression becomes:


When waves travel from one medium to another, their frequency remains exactly the same — only their wavelength and speed change.

Apart from being modified by the Doppler effect or any other nonlinear process, frequency is an invariant quantity in the universe. That is, it cannot be changed by any linearly physical process unlike velocity of propagation or wavelength.

Examples

  • The frequency of the standard pitch A above middle C is usually defined as 440 Hz, that is, 440 cycles per second (Listen ) and known as concert pitch, to which an orchestra tunes.
  • A baby can hear tones with oscillations up to approximately 20,000 Hz, but these frequencies become more difficult to hear as people age.
  • In Europe, the frequency of the alternating current in mains is 50 Hz (close to the tone G), however, in North America, the frequency of the alternating current is 60 Hz (close to the tone B flat — that is, a minor third above the European frequency). The frequency of the 'hum' in an audio recording can show where the recording was made — in Europe, or in America.

See also

External links

A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game system, such as the Sony PlayStation 3, Microsoft Xbox 360, the Nintendo Wii, or may develop for a variety of systems, including
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Harmonix Music Systems

Private
Founded 1995
Founder Alex Rigopulos, Eran Egozy
Headquarters Cambridge, Massachusetts, USA

Industry Software & Programming
Parent MTV Networks
Owner Viacom
Website [1]

Harmonix Music Systems (
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A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.

As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's
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A game designer is a person who designs games. The term can refer to a person who designs video games, or one who designs traditional games such as board games.

Video and computer game designer


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Harmonix Music Systems

Private
Founded 1995
Founder Alex Rigopulos, Eran Egozy
Headquarters Cambridge, Massachusetts, USA

Industry Software & Programming
Parent MTV Networks
Owner Viacom
Website [1]

Harmonix Music Systems (
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November 20 is the 1st day of the year (2nd in leap years) in the Gregorian calendar. There are 0 days remaining.

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Video games are categorized into genres based on their gameplay. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources.
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A music video game, also commonly known as a music game or rhythm game, is a video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack.
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single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. A "single-player game" usually implies a game that can only be played by one person, while "single-player mode" usually refers to a
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A multiplayer game is a video game in which more than one person can play the same game at the same time. Unlike most other games, computer and video games are often single-player activities because the computing power exists to create artificial opponents.
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PlayStation 2 in the original black colour]]
Manufacturer Sony Computer Entertainment
Type Video game console
Generation Sixth generation era
First available March 4, 2000
October 26, 2000
November 24, 2000
November 30, 2000
December 1, 2004
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A music video game, also commonly known as a music game or rhythm game, is a video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack.
..... Click the link for more information.
Harmonix Music Systems

Private
Founded 1995
Founder Alex Rigopulos, Eran Egozy
Headquarters Cambridge, Massachusetts, USA

Industry Software & Programming
Parent MTV Networks
Owner Viacom
Website [1]

Harmonix Music Systems (
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Amplitude is a 2003 PlayStation 2 musical video game. It was developed by Harmonix and is the sequel to the game Frequency.

Gameplay

In Amplitude
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Note, notes, or NOTE may refer to:
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In musical notation, a bar or measure is a segment of time defined as a given number of beats of a given duration. The word measure is heard more frequently in the U.S.
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Story:
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Bonnie MacBird
Screenplay:
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Starring Jeff Bridges
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Music by Wendy Carlos (score)
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ReMix may refer to:
  • A musical arrangement
  • OverClocked ReMix, a website which hosts video game musical arrangements
  • reMix, a novel by Jon Courtenay Grimwood

See also

  • Remix

A remix
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Kasson Crooker is the artist behind Symbion Project, DJ HMX, Komputer Kontroller, Rance Warlock and Cosmonaut Zero. He is also part of the synthpop group Freezepop as The Duke of Pannekoeken, formerly The Duke of Candied Apples (and briefly The
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Freezepop is an indie synthpop/New Wave band composed of Liz Enthusiasm, the Duke of Pannekoeken (originally the Duke of Candied Apples, as well as the Duke of Belgian Waffles, both pseudonyms of Kasson Crooker), and the Other Sean T.
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The Crystal Method is an American electronic music duo consisting of Ken Jordan and Scott Kirkland. Along with The Prodigy, Fatboy Slim, The Chemical Brothers, and a few other lesser-known acts, they were pioneers of the big beat electronic dance genre, and one of its few American
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Akrobatik (real name Jared Bridgeman) is a rapper who hails from the Dorchester neighborhood of Boston, Massachusetts. He has collaborated numerous times with many fellow Boston rappers, and recently formed a rap group named The Perceptionists with Mr. Lif and Fakts One.
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No Doubt is a third wave ska band from Anaheim, California, United States. The group was founded in 1986, and the ska-pop sound of its 1992 debut album failed to make waves due to the popularity of the grunge movement at the time.
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Orbit is a now-defunct Boston, Massachusetts-based power trio. Formed in 1994, the band went on hiatus in late 2001. Their initial releases were on drummer Buckley's own Lunch Records label before the band moved to major label A&M Records.
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Freezepop is an indie synthpop/New Wave band composed of Liz Enthusiasm, the Duke of Pannekoeken (originally the Duke of Candied Apples, as well as the Duke of Belgian Waffles, both pseudonyms of Kasson Crooker), and the Other Sean T.
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Dub Pistols are a London dub music band, founded by ex-club promoter Barry Ashworth in 1996. The other members of the band are record producer Lee Spencer, guitarist John King, bassist Jason O'Bryan, programmer Bill Borez and turntablist Malcolm Wax.
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