Information about Digital Audio
A sound wave, in gray, represented digitally, in red (after a zero-order hold but before filtering)
Digital audio uses digital signals for sound reproduction. This includes analog-to-digital conversion, digital-to-analog conversion, storage, and transmission.
Digital audio has emerged because of its usefulness in the recording, manipulation, mass-production, and distribution of sound. Modern distribution of music across the internet through on-line stores depends on digital recording and digital compression algorithms. Distribution of audio as data files rather than as physical objects has significantly reduced costs of distribution. However, it has brought about a rise in music sharing through peer to peer networks, which is illegal in many countries as copyright infringement. The Recording Industry Association of America and other organizations claim that music sharing severely harms the profitability of their business.
From the wax cylinder to the compact cassette, analogue audio music storage and reproduction have been based on the same principles upon which human hearing are based. In an analogue audio system, sounds begin as physical waveforms in the air, are transformed into an electrical representation of the waveform, via a transducer (for example, a microphone), and are stored or transmitted. To be re-created into sound, the process is reversed, through amplification and then conversion back into physical waveforms via a loudspeaker. Although its nature may change, its fundamental wave-like characteristics remain unchanged during its storage, transformation, duplication, and amplification. All analogue audio signals are susceptible to noise and distortion, due to the inherent noise present in electronic circuits.
The digital audio chain begins when an analogue audio signal is converted into electrical signals — ‘on/off’ pulses — rather than electro-mechanical signals. This signal is then further encoded to combat any errors that might occur in the storage or transmission of the signal. This "channel coding" is essential to the ability of the digital system to recreate the analogue signal upon replay. An example of a channel code is Eight to Fourteen Bit Modulation as used in the audio Compact Disc.
Overview of digital audio
Sampling and 4-bit quantization of an analogue signal (red) using Pulse Code Modulation.
Digital audio is the method of representing audio in digital form.
An analog signal is converted to a digital signal at a given sampling rate and bit resolution; it may contain multiple channels (2 channels for stereo or more for surround sound). Generally speaking: the higher the sampling rate and bit resolution the more fidelity, as well as increase the amount of digital data.
Sound Quality
While the goal of both analogue and digital systems are to reproduce audio perfectly, there are several obstacles to achieving this, including:- Analogue noise floor in the capturing circuitry and have inherent capacitance and inductance which limit the bandwidth of the system and resistance limits the amplitude.
- Digital quantization noise in the capturing circuitry, and sampling rate limits the bandwidth and its bit resolution limits the dynamic range (resolution of amplitude creation).
| Quantization Noise | |
| An example of audio with progressively worsening quantization noise. | |
| Problems listening to the file? See media help | |
Conversion Process
A digital audio signal starts with an analog-to-digital converter (ADC) that converts an analog signal to a digital signal. The ADC runs at a sampling rate and converts at a known bit resolution. For example, CD audio has a sampling rate of 44.1 kHz (44,100 samples per second) and 16-bit resolution for each channel (stereo). If the analog signal is not already bandlimited then an anti-aliasing filter is necessary before conversion, to prevent aliasing in the digital signal. (Aliasing occurs when frequencies above the Nyquist frequency have not been band limited, and instead appear as audible artifacts in the lower frequencies).Some audio signals such as those created by digital synthesis originate entirely in the digital domain, in which case analog to digital conversion does not take place.
After being sampled with the ADC, the digital signal may then be altered in a process which is called digital signal processing where it may be filtered or have effects applied.
The digital audio signal may then be stored or transmitted. Digital audio storage can be on a CD, an iPod, a hard drive, USB flash drive, CompactFlash, or any other digital data storage device. Audio data compression techniques — such as MP3, Ogg Vorbis, or AAC — are commonly employed to reduce the file size. Digital audio can be streamed to other devices.
The last step for digital audio is to be converted back to an analog signal with a digital-to-analog converter (DAC). Like ADCs, DACs run at a specific sampling rate and bit resolution but through the processes of oversampling, upsampling, and downsampling, this sampling rate may not be the same as the initial sampling rate.
Subjective evaluation
Fidelity evaluation is a long-standing issue with audio systems in general and introduction of lossy compression algorithms and psychoacoustic models has only increased debate.Audio can be measured and analyzed to more exacting measures than can be done by ear, but what this technical measurement and analysis lacks is the ability to determine if it sounds "good" or "bad" to any given listener. Like any other human opinion, there are numerous parameters that widely vary between people that affect their subjective evaluation of what is good or bad. Such things that pertain to audio include hearing capabilities, personal preferences, location with respect to the speakers, and the room's physical properties.
This is not to say that subjective evaluation is unique to digital audio; digital audio can add to the fervor of discussion because it does introduce more things (e.g., lossy compression, psychoacoustic models) that can be debated.
History of digital audio use in commercial recording
Commercial digital recording of classical and jazz music began in the early 1970s, pioneered by Japanese companies such as Denon, the BBC, and British record label Decca (who in the mid-70s developed digital audio recorders of their own design for mastering of their albums), although experimental recordings exist from the 1960s. The first 16-bit PCM recording in the United States was made by Thomas Stockham at the Santa Fe Opera in 1976 on a Soundstream recorder. In most cases there was no mixing stage involved; a stereo digital recording was made and used unaltered as the master tape for subsequent commercial release. These unmixed digital recordings are still described as DDD since the technology involved is purely digital. (Unmixed analogue recordings are likewise usually described as ADD to denote a single generation of analogue recording.)Although the first-ever digital recording of a non-classical music piece, Morrissey-Mullen's cover of the Rose Royce hit Love Don't Live Here Anymore (released 1979 as a vinyl EP) was recorded in 1978 at EMI's Abbey Road recording studios, the first entirely digitally recorded (DDD) popular music album was Ry Cooder's Bop Till You Drop, recorded in late 1978. It was unmixed, being recorded straight to a two-track 3M digital recorder in the studio. Many other top recording artists were early adherents of digital recording. Others, such as former Beatles producer George Martin, felt that the multitrack digital recording technology of the early 1980s had not reached the sophistication of analogue systems. Martin used digital mixing, however, to reduce the distortion and noise that an analogue master tape would introduce (thus ADD). An early example of an analogue recording that was digitally mixed is Fleetwood Mac's 1979 release Tusk.
Digital audio technologies
- DAB (Digital Audio Broadcasting)
- Digital audio workstation
- Digital audio player
- Digital Audio Tape (DAT)
- Compact disc (CD)
- DVD DVD-A
- MiniDisc
- Super Audio CD
- various audio file formats
Digital audio interfaces
Audio-specific interfaces include:- AC97 (Audio Codec 1997) interface between Integrated circuits on PC motherboards
- ADAT interface
- AES/EBU interface with XLR connectors
- AES47, Professional AES3 digital audio over Asynchronous Transfer Mode networks
- I²S (Inter-IC sound) interface between Integrated circuits in consumer electronics
- MIDI low-bandwidth interconnect for carrying instrument data; cannot carry sound
- S/PDIF, either over coaxial cable or TOSLINK
- TDIF, Tascam proprietary format with D-sub cable
References
- Borwick, John, ed., 1994: Sound Recording Practice (Oxford: Oxford University Press)
- Ifeachor, Emmanuel C., and Jervis, Barrie W., 2002: Digital Signal Processing: A Practical Approach (Harlow, England: Pearson Education Limited)
- Rabiner, Lawrence R., and Gold, Bernard, 1975: Theory and Application of Digital Signal Processing (Englewood Cliffs, New Jersey: Prentice-Hall, Inc.)
- Watkinson, John, 1994: The Art of Digital Audio (Oxford: Focal Press)
See also
- Analog sound vs. digital sound
- Audio compression
- Audio signal processing
- Digital audio editor
- Digital audio workstation (DAW)
- Digital film
- Musical Instrument Digital Interface (MIDI)
- Music sequencer
- Nyquist-Shannon sampling theorem
- Software synthesizer
- SPARS Code (re: DDD and ADD)
- Bit depth
- Pulse Code Modulation
- Continuously Variable Slope Delta modulation
| Digital systems |
|---|
| Logic gate | digital circuit | integrated circuit (IC) |
| Theory — boolean logic | digital signal processing | computer architecture |
| Applications — digital photography | digital audio | digital video |
The term digital signal is used to refer to more than one concept. It can refer to discrete-time signals that are digitized, or to the waveform signals in a digital system.
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Sound recording and reproduction is the electrical or mechanical inscription and re-creation of sound waves, usually used for the voice or for music.
The two main classes of sound recording technology are analog recording and digital recording.
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The two main classes of sound recording technology are analog recording and digital recording.
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analog-to-digital converter (abbreviated ADC, A/D or A to D) is an electronic integrated circuit, which converts continuous signals to discrete digital numbers. The reverse operation is performed by a digital-to-analog converter (DAC).
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digital-to-analog converter (DAC or D-to-A) is a device for converting a digital (usually binary) code to an analog signal (current, voltage or electric charge).
An analog-to-digital converter (ADC) performs the reverse operation.
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An analog-to-digital converter (ADC) performs the reverse operation.
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Audio compression is a form of data compression designed to reduce the size of audio files. Audio compression algorithms are implemented in computer software as audio codecs.
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In mathematics, computing, linguistics, and related disciplines, an algorithm is a finite list of well-defined instructions for accomplishing some task that, given an initial state, will proceed through a well-defined series of successive states, eventually terminating in an
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- See Shared resource for the conventional meaning of file sharing
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peer-to-peer (or "P2P") computer network exploits diverse connectivity between participants in a network and the cumulative bandwidth of network participants rather than conventional centralized resources where a relatively low number of servers provide the core value to a
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Copyright infringement (or copyright violation) is the unauthorized use of material which is covered by copyright law, in a manner that violates one of the original copyright owner's exclusive rights, such as the right to reproduce or perform the copyrighted work, or to make
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highly specialized aspect of its associated subject.
Please help [ improve this article] by adding more general information.
Please help [ improve this article] by adding more general information.
- "RIAA" redirects here. You may also be looking for RIAA equalization.
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phonograph cylinders. Commonly known simply as "records" in their era of greatest popularity (c. 1888–1915), these cylinder shaped objects had an audio recording engraved on the outside surface which could be reproduced when the cylinder was played on a mechanical phonograph.
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Compact Cassette
Typical 60-minute Compact Cassette
Media type: magnetic tape
Encoding: analog signal
Capacity: 23 minutes per side (C46)
30 minutes per side (C60)
45 minutes per side (C90)
50 minutes per side (C100)
60 minutes per side (C120)
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Typical 60-minute Compact Cassette
Media type: magnetic tape
Encoding: analog signal
Capacity: 23 minutes per side (C46)
30 minutes per side (C60)
45 minutes per side (C90)
50 minutes per side (C100)
60 minutes per side (C120)
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Sound recording and reproduction is the electrical or mechanical inscription and re-creation of sound waves, usually used for the voice or for music.
The two main classes of sound recording technology are analog recording and digital recording.
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The two main classes of sound recording technology are analog recording and digital recording.
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A digital system is one that uses discrete values (often electrical voltages), representing numbers or non-numeric symbols such as letters or icons, for input, processing, transmission, storage, or display, rather than a continuous range of values (ie, as in an analog system).
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An analog or analogue signal is any time continuous signal where some time varying feature of the signal is a representation of some other time varying quantity. It differs from a digital signal in that small fluctuations in the signal are meaningful.
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The term digital signal is used to refer to more than one concept. It can refer to discrete-time signals that are digitized, or to the waveform signals in a digital system.
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The sampling rate, sample rate, or sampling frequency defines the number of samples per second (or per other unit) taken from a continuous signal to make a discrete signal. For time-domain signals, it can be measured in hertz (Hz).
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Bit depth may refer to:
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- For bit depth in graphics, see color depth
- For bit depth in audio, see audio bit depth
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Stereophonic sound, commonly called stereo, is the reproduction of sound, using two or more independent audio channels, through a symmetrical configuration of loudspeakers, in such a way as to create a pleasant and natural impression of sound heard from various directions,
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Multichannel audio is the name for a variety of techniques for expanding and enriching the sound of audio playback by recording additional sound channels that can be reproduced on additional speakers.
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Fidelity is a notion that at its most abstract level implies a truthful connection to a source or sources. Its original meaning dealt with loyalty and attentiveness to one's duty to a lord or a king, in a broader sense than the related concept of fealty.
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Capacitance is a measure of the amount of electric charge stored (or separated) for a given electric potential. The most common form of charge storage device is a two-plate capacitor.
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inductance, or more accurately self-inductance of the circuit. The term was coined by Oliver Heaviside in February 1886. It is customary to use the symbol for inductance, possibly in honour of the physicist Heinrich Lenz.
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Bandwidth is the difference between the upper and lower cutoff frequencies of, for example, a filter, a communication channel, or a signal spectrum, and is typically measured in hertz.
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Electrical resistance is a measure of the degree to which an object opposes an electric current through it. The SI unit of electrical resistance is the ohm. Its reciprocal quantity is electrical conductance measured in siemens.
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amplitude is a nonnegative scalar measure of a wave's magnitude of oscillation, that is, the magnitude of the maximum disturbance in the medium during one wave cycle.
Sometimes this distance is called the peak amplitude
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Sometimes this distance is called the peak amplitude
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Dynamic range is a term used frequently in numerous fields to describe the ratio between the smallest and largest possible values of a changeable quantity, such as in sound and light.
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analog-to-digital converter (abbreviated ADC, A/D or A to D) is an electronic integrated circuit, which converts continuous signals to discrete digital numbers. The reverse operation is performed by a digital-to-analog converter (DAC).
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Compact Disc
The closely spaced tracks on the readable surface of a Compact Disc cause light to diffract into a full visible colour spectrum
Media type: Optical disc
Encoding: Various
Capacity: Typically up to 700 MB
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The closely spaced tracks on the readable surface of a Compact Disc cause light to diffract into a full visible colour spectrum
Media type: Optical disc
Encoding: Various
Capacity: Typically up to 700 MB
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The sampling rate, sample rate, or sampling frequency defines the number of samples per second (or per other unit) taken from a continuous signal to make a discrete signal. For time-domain signals, it can be measured in hertz (Hz).
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