Information about Demoscene


Demoscene
Concepts
Demo - Demoparty - Demogroup - Compo
Parties
Current: Assembly - Breakpoint - Buenzli - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Pout - Scene.org - demoscene.tv
    [ e]
The demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations run real-time on a computer. The main goal of a demo is to show off programming, artistic and musical skills.

The demoscene first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum, and came to prominence during the rise of the 16/32-bit home computers (the Atari ST and the Amiga). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a "crack intro" (shortened cracktro). Later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene. Quite a few of the young talents that spent their time coding demos, gaining experience programming computer graphics, ended up working in the computer games industry, whose products they had initially cracked.

Concept

Enlarge picture
A screenshot of the 64-kilobyte demo Heaven 7 by Exceed.
Prior to the popularity of IBM PC compatibles, most home computers of a given line had relatively little variance in their basic hardware, which made their capabilities practically identical. Therefore, the variations among demos created for one computer line were attributed to programming alone, rather than one computer having better hardware. This created a competitive environment in which demoscene groups would try to outperform each other in creating amazing effects.

Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen. Writers went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended. The perception that the demo scene was going to extremes and charting new territory added to its draw.

Recent computer hardware advancements include faster processors, more memory, faster video graphics processors, and hardware 3D acceleration. With many of the past's challenges removed, the focus in making demos has moved from squeezing as much out of the computer as possible to making stylish, beautiful, well-designed real time artwork - a directional shift that many "old school demosceners" seem to disapprove of. This can be explained by the break introduced by the PC world, where the platform varies and most of the programming work that used to be hand-programmed is now done by the graphics-card. This gives demo-groups a lot more artistic freedom, but can frustrate some of the old-schoolers for lack of a programming challenge. The old tradition still lives on, though. Demo parties have competitions with varying limitations in program size or platform. (Different series are called compos). On a modern computer the executable size may be limited to 64 kB or 4 kB. Programs of limited size are usually called intros. In other compos the choice of platform is restricted; only old computers, like Commodore 64 or Atari ST, or mobile devices like handheld phones or PDAs are allowed. Such restrictions provide a challenge for coders, musicians and graphics artists and bring back the old motive of making a device do more than it was intended for.

History

Enlarge picture
Game Music IV on the Commodore 64 by Charles Deenen (also known as "The Mercenary Cracker" (TMC)) was perhaps one of the very first demos ever produced. Though TMC dated all his productions to 1991, this demo is known to have been produced in 1985.
The earliest computer programs that have some resemblance to demos and demo effects can be found among the so-called display hacks. Display hacks predate the demoscene for several decades, with the earliest examples dating back to the early 1950s.

Demos in the demoscene sense began as software crackers' "signatures", that is, crack screens and crack intros attached to software whose copy protection was removed. The first crack screens appeared on the Apple II computers in the late 1970s and early 1980s, and they were often nothing but plain text screens crediting the cracker or his group. Gradually, these static screens evolved into increasingly impressive-looking introductions containing animated effects and music. Eventually, many cracker groups started to release intro-like programs separately, without being attached to pirated software. These programs were initially known by various names, such as letters or messages, but they later came to be known as demos.

Simple demo-like music collections were put together on the C64 in 1985 by Charles Deenen, inspired by crack intros, using music taken from games and adding some homemade color graphics. In the following year the movement now known as the demoscene was born. The Dutch groups 1001 Crew and The Judges, both Commodore 64-based, are often mentioned as the earliest demo groups. Whilst competing with each other in 1986, they both produced pure demos with original graphics and music involving more than just casual work, and used extensive hardware trickery. At the same time demos from others, such as Antony Crowther (Ratt), had started circulating on Compunet in the United Kingdom.

On the ZX Spectrum Castor Cracking Group released their first demo called Castor Intro in 1986. The Speccy demo scene was slow to start, but it started to rise in the late 1980s, most noticeably in Eastern Europe.

Competition

Enlarge picture
PC text mode demo: Bolognese by Alpha Design.


The demoscene is a largely competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. In the early days, this competition came in the form of setting records, like the number of "bobs" (blitter objects) on the screen per frame, or the number of DYCP (different Y Character position) scrollers on a C64. These days, there are organized competitions, or "compos", held at demoparties, although there have been some online competitions as well. It has also been common for diskmags to have voting-based charts which provide ranking lists for the best coders, graphicians, musicians, demos and other things. However, the respect for charts has diminished since the 1990s.

Party-based competitions usually require the artist or a group member to be present at the event. The winners are selected by a public voting amongst the visitors and awarded at a prizegiving ceremony at the end of the party. Competitions at a typical demo event include a demo compo, an intro compo (usually 64K), a graphics compo and a music compo. Most parties also split some categories by platform, format or style.

There are no criteria or rules the voters should be bound by, and a visitor typically just votes for those entries that made the biggest impression on him or her. In the old demos, the impression was often attempted with programming techniques introducing new effects and breaking performance records in old effects. Over the years, the emphasis has moved from technical excellence to more artistic values such as overall design, audiovisual impact and mood.

The demoscene constitutes the most part of its own audience, with the opinions of the community itself considered the most valid. For example, it is often considered lame to win large events with works that appeal to the non-demomaking masses but do not adhere to good demoscene aesthetics. However, most of the demos regarded as the best of all time have appealed both to the demomaking community itself and a larger audience.

In the recent years, an initiative to award demos in an alternative way arose by the name of the Scene.org Awards. The essential concept of the awards was to avoid the subjectivity of mass-voting at parties, and select a well-renowned jury to handle the task of selecting the given year's best productions on several aspects, such as Best Graphics or Best 64k Intro.

Parties

Enlarge picture
Assembly 2004 - a combination of a demoparty and a LAN party
Main article: Demoparty
A demoparty is an event which gathers demomakers and provides them competitions to compete in. A typical demoparty is a non-stop event lasting over a weekend, providing the visitors a lot of time for socializing. The competing works, at least those in the most important competitions, are usually shown at night, using a video projector and big loudspeakers.

Demoparties started to appear in the 1980s in the form of copyparties where software pirates and demomakers gathered to meet each other and share their software. Competitions did not become a major aspect of the events until the beginning of the 1990s.

Demoscene events are most frequent in continental Europe, with maybe fifty parties every year. For comparison, there have only been a dozen or so demoparties in the United States in total. Most events are local, gathering demomakers mostly from a single country, while the largest international parties (such as Breakpoint and Assembly) attract visitors from all over the globe.

Demo types

Enlarge picture
Screenshot from Gift by Potion, winner of the Mekka & Symposium 2000 Amiga 64k intro competition
The demoscene still exists on many platforms, including the PC, C64, ZX Spectrum, Atari, Amiga, Dreamcast and Game Boy Advance. The large variety of platforms makes their respective demos hard to compare. Some 3D benchmark programs also have a demo or showcase mode, which derives its roots from the days of the 16 bit platforms.

There are several categories demos are informally classified into, the most important being the division between the "full-size" demos and the size-restricted intros, a difference visible in the competitions of nearly any demo party. The most typical competition categories for intros are the 64K intro and the 4K intro, where the size of the executable file is restricted to 65536 and 4096 bytes, respectively.

Groups

Enlarge picture
PC-Demo: Interceptor by Black Maiden.
Main article: Demogroup
A typical demo is created by a demogroup, which is a team of demosceners. Although some demogroups boast dozens of members, the number of individuals involved in a single production rarely exceeds ten. Since the demogroup is also a major way of self-identification for demosceners, even individual creations are usually associated with a group.

A demoscener is typically specialized in a certain area of creativity. The traditional division is in coders, graphicians and musicians, who are specialized in programming (often including overall design), still graphics (including 2D art and 3D modelling) and music, respectively. There are also demosceners who have little involvement in the actual demomaking but that do considerable work in areas such as party organizing.

Impact

Enlarge picture
A demo running on a TI-86 calculator
Although demos are still a more or less obscure form of art even in the traditionally active demoscene countries, the scene has had an impact on areas such as computer games industry and new media art.

A great deal of European game programmers, artists and musicians have come from the demoscene, often cultivating the learned techniques, practices and philosophies in their work. For example, the Finnish company Remedy Entertainment, known for the Max Payne series of games, was founded by the PC group Future Crew, and most of its employees are former or active Finnish demosceners. [1] Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation: for instance, Will Wright names demoscene as a major influence on the new Maxis game Spore, which is largely based on procedural content generation and is being programmed by many demoscene veterans. [2]

Certain forms of computer art have a strong affiliation with the demoscene. Tracker music, for example, originated in the Amiga games industry but was soon heavily dominated by demoscene musicians. Nowadays, there is a major tracking scene separate from the actual demoscene. A form of static computer graphics where demosceners have traditionally excelled is pixel art; see artscene for more information on the related subculture.

The demoscene's unique ability to create amazing things on limited capability hardware also lives on nowadays: since handheld consoles and cellular phones have comparable processing power or capabilities to "oldskool" platforms (such as low resolution screens which require pixel-art, or limited storage and memory for music replay), many demosceners develop games for these platforms for a living.

Some attempts have been made to increase the familiarity of demos as an art form. For example, there have been demo shows, demo galleries and demoscene-related books, sometimes even TV programs introducing the subculture and its works.

Sometimes a demoscene-based production may become very famous in technical contexts. For example, the 96-kilobyte FPS game .kkrieger by .theprodukkt uses procedural content generation algorithms that are quite common on today's 64K intros but largely unknown to the computer games enthusiasts and the US-based game development community.

See also

Specific platforms

Websites and products

References

Further reading

  • Polgár, Tamás ("Tomcat"): FREAX: Volume 1. CSW-Verlag 2005, , Website. ISBN 3-9810494-0-3
  • Vigh, David and Polgár, Tamás ("Tomcat"): FREAX Art Album. CSW-Verlag 2006, , Website. ISBN 3-9810494-0-3. Follow-up for FREAX: Volume 1. FREAX Volume 2 planned for mid-2007.
  • Tasajärvi, Lassi: DEMOSCENE: the art of real-time. even lake studios 2004, ISBN 952-91-7022-X, Website. ISBN 952-91-7022-X
  • Demo Scene Research - bibliography of scientific publications about the demoscene.

External links

Other popular demoscene portals

  • slengpung.com, Pictures from parties and demoscene related events
  • demoparty.net, Database of past and future demoparties, location and travel info
  • bitfellas.org, Demoscene community and information portal
  • Nectarine Radio, 24/7 webradio streaming demo and demoscene related music
  • Pouët Huge Demoscene archive

National demoscene sites

Platform-specific portals

The scene explained

Other demoscene-related pages

  • xplsv.tv motion graphics, animations, demoscene, vfx, live visuals and more!
  • Driven New demoscene site covering the NTSC/North American Demoscene on C64/PC
  • , A scene related wiki.
  • Scenery Home of the Scenery demoscene history research project.
  • 256b.com, The 256bytes demos archive. Demoscene productions under 256-bytes in size for various platforms
  • IN4K, a wiki dedicated for the making of 4K intros.
  • What is a demo ? Article from the French magazine Obligement.
  • demoscene.ws, The demoscene web site. A new demoscene wiki site.
  • Echtzeit - Digitale Kultur The Swiss association for the demoscene
  • Kohina Webradio streaming old school game and demo music
  • dbfinteractive.com, Learn how to code Demo-Effects and discuss with sceners.
Current: Assembly - Breakpoint - Buenzli - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Pout - Scene.org - demoscene.
..... Click the link for more information.
Current: Assembly - Breakpoint - Buenzli - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Pout - Scene.org - demoscene.
..... Click the link for more information.
Current: Assembly - Breakpoint - Buenzli - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Pout - Scene.org - demoscene.
..... Click the link for more information.
Compo may refer to:
  • A slang word which is short for competition.
  • A character from the British TV series Last of the Summer Wine named Compo Simmonite.
  • British army field rations.

..... Click the link for more information.
7DX Party Istanbul, Turkey 2002 -
Abstract Party Gliwice, Poland 2001 - Between Party and Festival
Alternative Party Helsinki, Finland 1998 - An alternative party visited mostly by demoscene veterans.
..... Click the link for more information.
Assembly demo party is a demoscene and gaming event in Finland. The main organizers of the event are Pekka Aakko (Pehu of Accession) and Jussi Laakkonen (Abyss of Future Crew).
..... Click the link for more information.
Breakpoint is a German demoscene party. Since 2003, it takes place annually on Easter in Bingen.

Breakpoint is the successor to the legendary Mekka & Symposium. With about 800 visitors, it is the world's biggest pure demoscene-party, attracting demosceners from not only
..... Click the link for more information.
Current: Assembly - Breakpoint - Buenzli - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Pout - Scene.org - demoscene.
..... Click the link for more information.
Evoke is the second largest demoparty held annually in Germany (the largest being Breakpoint).

Since 1997, Evoke takes place in the region of Cologne and is organized by Digitale Kultur e.V.
..... Click the link for more information.
Scene Event (SE or SE2k for short, formerly Summer Encounter 1996-2000) is an annually held computer art festival (or demoparty for conveniency) in Denmark. The party was first held in 2000, and has attracted between 150 and 400 demosceners each year from countries
..... Click the link for more information.
The Gathering (abbreviated as "TG" for short) is one of the largest computer parties in the world. It is held annually in Vikingskipet Olympic Arena in Hamar, Norway, and lasts for five consecutive days (starting on the Wednesday in Easter each year).
..... Click the link for more information.
Mekka & Symposium (MS or M&S) was a demoparty held annually in Fallingbostel, Germany over the easter days from 1997 to 2002.

The party was a joint effort by the organizers of Amiga party Symposium, held previously in 1995 and 1996, and PC party Mekka, held in 1996.
..... Click the link for more information.
The Party (or "TP", for short) was an annual demoscene event held from 1991 to 2002 in Denmark. It was one of the first events of its kind and set the trend for many other demoscene parties in Europe.
..... Click the link for more information.
Current: Assembly - Breakpoint - Buenzli - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Pout - Scene.org - demoscene.
..... Click the link for more information.
Pout may refer to several things.
  • A facial expression
  • a commune in Thiès Region, western Senegal
  • Trisopterus luscus or Pouting, a fish in the Gadidae family

..... Click the link for more information.
Scene.org (also known as The International Scene Organization) is a non-profit organization, providing the currently largest demoscene file repository. It was founded in 1996 by Jaakko "Mellow-D" Manninen, though originally it existed as ftp.fm.
..... Click the link for more information.
Current: Assembly - Breakpoint - Buenzli - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Pout - Scene.org - demoscene.tv
demoscene.
..... Click the link for more information.
This article or section may contain original research or unverified claims.
Please help Wikipedia by adding references. See the for details.
This article has been tagged since September 2007.

..... Click the link for more information.
subculture is a set of people with a set of behaviors and beliefs, culture, which could be distinct or hidden, that differentiate them from the larger culture to which they belong.
..... Click the link for more information.
Current: Assembly - Breakpoint - Buenzli - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Pout - Scene.org - demoscene.
..... Click the link for more information.
real-time computing (RToC) is the study of hardware and software systems which are subject to a "real-time constraint"—i.e., operational deadlines from event to system response.
..... Click the link for more information.
Computer programming (often shortened to programming or coding) is the process of writing, testing, and maintaining the source code of computer programs. The source code is written in a programming language.
..... Click the link for more information.
In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first "modern" era of console gaming (sometimes known as the "silver age" of video game consoles).
..... Click the link for more information.
Type Home computer
Released August 1982
Discontinued April 1994
Processor MOS Technology 6510 @ 1.02 MHz (NTSC version) / 0.985MHz (PAL version)
Memory 64 KB
OS Commodore BASIC 2.
..... Click the link for more information.
Type Home computer
Released 23 April 1982
Discontinued December 1990
Processor Z80 @ 3.5 MHz and equivalent
Memory 16 KB / 48 KB / 128 KB
OS Sinclair BASIC

The ZX Spectrum
..... Click the link for more information.
The Motorola 68000 is a CISC microprocessor core designed and marketed by Freescale Semiconductor (formerly Motorola Semiconductor Products Sector). As the first member of the successful 32-bit m68k family of microprocessors, it is generally software forward compatible with the
..... Click the link for more information.
home computer was the description of the second generation of desktop computers, entering the market in 1977 and becoming common during the 1980s. They are also members of the class known as personal computers.
..... Click the link for more information.
Type Personal computer
Released 1985
Discontinued 1993
Processor Motorola 68000 @ 8 MHz
Memory 512 kilobytes (512×210 bytes) or 1 megabyte (1×220 bytes)
OS Atari TOS

The Atari ST
..... Click the link for more information.
Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner (1932-1994) as the principal hardware designer.
..... Click the link for more information.
Software cracking is the modification of software to remove protection methods: copy prevention, trial/demo version, serial number, hardware key, CD check or software annoyances like nag screens and adware.
..... Click the link for more information.


This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.
Herod_Archelaus


page counter