Information about Computer Mediated Communication
Computer-Mediated Communication (CMC) can be defined broadly as any form of data exchange across two or more networked computers. More frequently, the term is narrowed to include only those communications that occur via computer-mediated formats (i.e., instant messages, e-mails, chat rooms) between two or more individuals. Research on CMC focuses largely on the social effects of different computer-supported communication technologies. Many recent studies involve internet-based social networking supported by social software.
The way humans communicate in professional, social, and educational settings varies widely, depending upon not only the environment but also the method of communication in which the communication occurs (which, in this case, is through computers or other ICTs). The study of communication to achieve collaboration - common work products - is termed computer-supported collaboration and includes only some of the concerns of other forms of CMC research.
Popular forms of CMC include e-mail, video, audio or text chat (text conferencing including "instant messaging"), bulletin boards, list-servs and MMOs. These settings are changing rapidly with the development of new technologies. Weblogs (blogs) have also become popular, and the exchange of RSS data has better enabled users to each "become their own publisher." Additionally, the wiki has come to provide interesting alternatives for communication.
CMC is examined and compared to other communication media through a number of aspects thought to be universal to all forms of communication, including (but not limited to) synchronicity, persistence or "recordability", and anonymity. The association of these aspects with different forms of communication varies widely. For example, instant messaging is prototypically synchronous, but rarely persistent since one loses all the content when one closes the dialog box unless one has a message log set up or has manually copy-pasted the conversation. E-mail and message boards are similar; both are prototypically low in synchronicity since response time varies, but high in persistence since messages sent and received are saved.
Anonymity and in part privacy and security depends more on the context and particular program being used or web page being visited. However, most researchers in the field acknowledge the importance of considering the psychological and social implications of these factors alongside the technical "limitations."
Pragmatism is a philosophic school that originated in the late nineteenth century with Charles Sanders Peirce, who first stated the pragmatic maxim.
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Scope of the field
Scholars from a variety of fields study phenomena that can be described under the umbrella term of CMC (see also Internet studies). For example, many take a sociopsychological approach to CMC by examining how humans use "computers" (or digital media) to form,used in computer-mediated contexts (online discourse environments). These studies have often focused on the distinct differences that exist between online and offline interactions, though contemporary research is moving towards the view that CMC should be studied as a unique interactive medium in its own right. The focus of this research includes the use of paralinguistic features such as emoticons; pragmatic rules such as turn-taking and the sequential organization of talk; and the various sociolects, styles, registers or sets of terminology specific to these environments (see Leet). The study of language in these contexts is typically based on text-based forms of CMC, and is often referred to as "computer-mediated discourse analysis" by many contemporary researchers.The way humans communicate in professional, social, and educational settings varies widely, depending upon not only the environment but also the method of communication in which the communication occurs (which, in this case, is through computers or other ICTs). The study of communication to achieve collaboration - common work products - is termed computer-supported collaboration and includes only some of the concerns of other forms of CMC research.
Popular forms of CMC include e-mail, video, audio or text chat (text conferencing including "instant messaging"), bulletin boards, list-servs and MMOs. These settings are changing rapidly with the development of new technologies. Weblogs (blogs) have also become popular, and the exchange of RSS data has better enabled users to each "become their own publisher." Additionally, the wiki has come to provide interesting alternatives for communication.
Characteristics
Communication occurring within a computer-mediated format has an effect on many different aspects of an interaction. Some of these that have received attention in the scholarly literature include impression formation, deception and lying behavior, group dynamics, disinhibition and especially relationship formation.CMC is examined and compared to other communication media through a number of aspects thought to be universal to all forms of communication, including (but not limited to) synchronicity, persistence or "recordability", and anonymity. The association of these aspects with different forms of communication varies widely. For example, instant messaging is prototypically synchronous, but rarely persistent since one loses all the content when one closes the dialog box unless one has a message log set up or has manually copy-pasted the conversation. E-mail and message boards are similar; both are prototypically low in synchronicity since response time varies, but high in persistence since messages sent and received are saved.
Anonymity and in part privacy and security depends more on the context and particular program being used or web page being visited. However, most researchers in the field acknowledge the importance of considering the psychological and social implications of these factors alongside the technical "limitations."
External Links
See software tool for sequentially analyzing and visualizing the "sequential organization of talk" in CMC. A social network service focuses on the building and verifying of online social networks for communities of people who share interests and activities, or who are interested in exploring the interests and activities of others, and which necessitates the use of software.
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Internet studies is a field of academia dealing with the interaction between the Internet and modern society, and the sociological and technological implications on one another.
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Sociological social psychology, also known as psychological sociology, is a specialty area of sociology that relates macrosocial phenomena (e.g. social class) to the attitudes and behavior of individuals.
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Digital media (as opposed to analog media) usually refers to electronic media that work on digital codes. Today, computing is primarily based on the binary numeral system. In this case digital refers to the discrete states of "0" and "1" for representing arbitrary data.
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Online discourse environments are online spaces where people interact with one another by some means of discourse. This can include asynchronous discussion boards, synchronous chat, multi-user online games, or any other computer-mediated communication tool.
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Paralanguage refers to the non-verbal elements of communication used to modify meaning and convey emotion. Paralanguage may be expressed consciously or unconsciously, and it includes the pitch, volume, and, in some cases, intonation of speech.
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emoticon is a symbol or combination of symbols used to convey emotional content in written or message form. Some examples of text-based emoticons include: :-) :-( ;-)
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History
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For non-technical usage, see .
Pragmatism is a philosophic school that originated in the late nineteenth century with Charles Sanders Peirce, who first stated the pragmatic maxim.
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In linguistics, a sociolect is the variety of language characteristic of a social background or status. It is a portmanteau term combining the morphemes "socio-," meaning social and "-lect," meaning a variety of language.
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Stylistics is the study of varieties of language whose properties position that language in . For example, the language of advertising, politics, religion, individual authors, etc., or the language of a period in time, all belong in a particular situation.
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For the phonological term, see .
In linguistics, a register is a subset of a language used for a particular purpose or in a particular social setting...... Click the link for more information.
- For other uses, see Leet (disambiguation)
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Information technology (IT), as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware.
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Collaboration is a structured, recursive process where two or more people work together toward a common goal—typically an intellectual endeavor[1] [2] that is creative in nature[3]—by sharing knowledge, learning and building consensus.
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Computer-supported collaboration (CSC) research focuses on technology that affect groups, organizations communities and societies, e.g. voice mail, text chat. It grew from cooperative work study of supporting people's work activities and working relationships.
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E-mail (short for electronic mail; often also abbreviated as e-mail, email or simply mail) is a store and forward method of composing, sending, storing, and receiving messages over electronic communication systems.
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A videoconference (also known as a videoteleconference) is a set of interactive telecommunication technologies which allow two or more locations to interact via two-way video and audio transmissions simultaneously.
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Voice over Internet Protocol, also called VoIP, IP Telephony, Internet telephony, Broadband telephony, Broadband Phone and Voice over Broadband is the routing of voice conversations over the Internet or through any other IP-based network.
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Synchronous conferencing is the formal term used in science, in particular in computer-mediated communication, collaboration and learning, to describe text chat technologies. It has arisen at a time when the term chat had a negative connotation.
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bulletin board (pinboard, pin board or notice board in British English) is a place where people can leave public messages, for example, to advertise things to buy or sell, announce events, or provide information.
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mailing list is a collection of names and addresses used by an individual or an organization to send material to multiple recipients. The term is often extended to include the people subscribed to such a list, so the group of subscribers is referred to as "the mailing list", or
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Massively multiplayer online game (also called MMOG or simply MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world.
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blog (a portmanteau of web log) is a website where entries are written in chronological order and commonly displayed in reverse chronological order. "Blog" can also be used as a verb, meaning to maintain or add content to a blog.
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RSS
Screenshot of an RSS feed as seen in Mozilla Thunderbird
File extension:
MIME type:
Extended from: XML
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Screenshot of an RSS feed as seen in Mozilla Thunderbird
File extension:
.rss, .xmlMIME type:
application/rss+xml (Registration Being Prepared)[1]Extended from: XML
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Synchronicity is the experience of two or more events which occur in a meaningful manner, but which are causally unrelated. In order to be synchronous, the events must be related to one another conceptually, and the chance that they would occur together by random chance must be
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Persistence may refer to:
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- Persistence (computer science), the characteristic of data that outlives the execution of the program that created it
- Persistence of a number, a mathematical quality of numbers
- Image persistence, in LCD monitors
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Anonymity is derived from the Greek word ανωνυμία, meaning "without a name" or "namelessness". In colloquial use, the term typically refers to a person, and often means that the personal identity, or personally identifiable information
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Instant messaging (IM) is a form of real-time communication between two or more people based on typed text. The text is conveyed via computers connected over a network such as the Internet.
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