Information about Computer Networks
Computer networks may be classified according to the network layer at which they operate according to some basic reference models that are considered to be standards in the industry such as the seven layer OSI reference model and the four layer Internet Protocol Suite model. In practice, the great majority of networks use the Internet Protocol (IP) as their network layer. Some networks, however, are using IP Version 6 IPv6, usually in coexistence with IPv4. IPv6 use is often experimental.
It is an interconnection of a group of computers in other words.
Controller Area Networks are a special niche, as in control of a vehicle's engine, a boat's electronics, or a set of factory robots.
Ethernets use physical wiring to connect devices. Often, they employ the use of hubs, switches, bridges, and routers.
Wireless LAN technology is built to connect devices without wiring. These devices use a radio frequency to connect.
Network Topology signifies the way in which intelligent devices in the network see their logical relations to one another. The use of the term "logical" here is significant. That is, network topology is independent of the "physical" layout of the network. Even if networked computers are physically placed in a linear arrangement, if they are connected via a hub, the network has a Star topology, rather than a Bus Topology. In this regard the visual and operational characteristics of a network are distinct.
Personal area networks may be wired with computer buses such as USB and FireWire. A wireless personal area network (WPAN) can also be made possible with network technologies such as IrDA and Bluetooth.
LANs use different technologies to link computers together. Depending on the circumstance, the computers in the network might be connected using cables and hubs. Other networks might be connected strictly wirelessly. It depends on the number of PCs that you are trying to connect, the physical layout of your workspace, and the various needs that you have as you develop your network.
The defining characteristics of LANs, in contrast to WANs (wide area networks), include their much higher data transfer rates, smaller geographic range, and lack of a need for leased telecommunication lines. Current LAN technologies generally operate at speeds up to 10 Gbit/s. This is the data transfer rate. IEEE has projects investigating the standardization of 100 Gbit/s, and possibly 40 Gbit/s. Inverse multiplexing is commonly used to build a faster aggregate from slower physical streams, such as bringing 4 Gbit/s aggregate stream into a computer or network element with four 1 Gbit/s interfaces.
This term is most often used to discuss the implementation of networks for a contiguous area. In the past, when layer 2 switching (i.e., bridging (networking) was cheaper than routing, campuses were good candidates for layer 2 networks, until they grew to very large size. Today, a campus may use a mixture of routing and bridging. The network elements used, called "campus switches", tend to be optimized to have many Ethernet interfaces rather than an arbitrary mixture of Ethernet and WAN interfaces.
The highest data rate commercially available, as a single bitstream, on WANs is 40 Gbit/s, principally used between large service providers. Wavelength Division Multiplexing, however, can put multiple 10 or 40 Gbyte/s streams onto the same optical fiber.
IEEE mobility efforts focus on the data link layer and make assumptions about the media. Mobile IP is a network layer technique, developed by the IETF, which is independent of the media type and can run over different media while still keeping the connection.
In modern practice, the interconnected networks use the Internet Protocol. There are at least three variants of internetwork, depending on who administers and who participates in them:
Participants in the Internet, or their service providers, use IP Addresses obtained from address registries that control assignments. Service providers and large enterprises also exchange information on the reachability of their address ranges through the Border Gateway Protocol.
Because repeaters work with the actual physical signal, and do not attempt to interpret the data being transmitted, they operate on the Physical layer, the first layer of the OSI model.
Bridges learn the association of ports and addresses by examining the source address of frames that it sees on various ports. Once a frame arrives through a port, its source address is stored and the bridge assumes that MAC address is associated with that port. The first time that a previously unknown destination address is seen, the bridge will forward the frame to all ports other than the one on which the frame arrived.
Bridges come in three basic types:
Overemphasizing the ill-defined term "switch" often leads to confusion when first trying to understand networking. Many experienced network designers and operators recommend starting with the logic of devices dealing with only one protocol level, not all of which are covered by OSI. Multilayer device selection is an advanced topic that may lead to selecting particular implementations, but multilayer switching is simply not a real-world design concept.
Practical networks generally consist of more than two interconnected computers and generally require special devices in addition to the Network Interface Controller that each computer needs to be equipped with. Examples of some of these special devices are hubs, switches and routers.
Beyond the surge protector, network elements may have uninterruptible power supplies (UPS), which can be anywhere from a line-charged battery to take the element through a brief power dropout, to an extensive network of generators and large battery banks that can protect the network for hours or days of commercial power outages.
A network as simple as two computers linked with a crossover cable has several points at which the network could fail: either network interface, and the cable. Large networks, without careful design, can have many points at which a single failure could disable the network.
When networks are critical the general rule is that they should have no single point of failure. The broad factors that can bring down networks, according to the Software Engineering Institute [4] at Carnegie-Mellon University:
Some network elements operate in a manner to protect themselves and shut down gracefully in the event of a loss of power. These might include noncritical application and network management servers, but not true network elements such as routers. UPS may provide a signal called the "Power-Good" signal. Its purpose is to tell the computer all is well with the power supply and that the computer can continue to operate normally. If the Power-Good signal is not present, the computer shuts down. The Power-Good signal prevents the computer from attempting to operate on improper voltages and damaging itself
To help standardize approaches to power failures, the Advanced Configuration and Power Interface (ACPI) specification is an open industry standard first released in December 1996 developed by HP, Intel, Microsoft, Phoenix and Toshiba that defines common interfaces for hardware recognition, motherboard and device configuration and power management.
Diagnostic equipment, to isolate failures, may be nothing more complicated than a spare piece of equipment. If the problem disappears when the spare is manually replaced, the problem has been diagnosed. More sophisticated and expensive installations will have spare elements that can automatically replace a failed unit. Failures can be made transparent to user computers with techniques such as the Virtual Router Redundancy Protocol (VRRP), as specified in RFC 3768.
By scale
Computer networks may be classified according to the scale: Personal area network (PAN), Local Area Network (LAN), Campus Area Network (CAN), Metropolitan area network (MAN), or Wide area network (WAN). As Ethernet increasingly is the standard interface to networks, these distinctions are more important to the network administrator than the end user. Network administrators may have to tune the network, based on delay that derives from distance, to achieve the desired Quality of Service (QoS). The primary difference in the networks is the size.Controller Area Networks are a special niche, as in control of a vehicle's engine, a boat's electronics, or a set of factory robots.
By connection method
Computer networks may be classified according to the hardware technology that is used to connect the individual devices in the network such as Ethernet, Wireless LAN, HomePNA, or Power line communication.Ethernets use physical wiring to connect devices. Often, they employ the use of hubs, switches, bridges, and routers.
Wireless LAN technology is built to connect devices without wiring. These devices use a radio frequency to connect.
By functional relationship
Computer networks may be classified according to the functional relationships which exist between the elements of the network, for example Active Networking, Client-server and Peer-to-peer (workgroup) architectures. fhgfhfdBy network topology
Network Topology signifies the way in which intelligent devices in the network see their logical relations to one another. The use of the term "logical" here is significant. That is, network topology is independent of the "physical" layout of the network. Even if networked computers are physically placed in a linear arrangement, if they are connected via a hub, the network has a Star topology, rather than a Bus Topology. In this regard the visual and operational characteristics of a network are distinct.
By protocol
Computer networks may be classified according to the communications protocol that is being used on the network. See the articles on List of network protocol stacks and List of network protocols for more information.Types of networks:
Below is a list of the most common types of computer networks in order of scale.Personal Area Network (PAN)
Personal area networks may be wired with computer buses such as USB and FireWire. A wireless personal area network (WPAN) can also be made possible with network technologies such as IrDA and Bluetooth.
Local Area Network (LAN)
LANs use different technologies to link computers together. Depending on the circumstance, the computers in the network might be connected using cables and hubs. Other networks might be connected strictly wirelessly. It depends on the number of PCs that you are trying to connect, the physical layout of your workspace, and the various needs that you have as you develop your network.
The defining characteristics of LANs, in contrast to WANs (wide area networks), include their much higher data transfer rates, smaller geographic range, and lack of a need for leased telecommunication lines. Current LAN technologies generally operate at speeds up to 10 Gbit/s. This is the data transfer rate. IEEE has projects investigating the standardization of 100 Gbit/s, and possibly 40 Gbit/s. Inverse multiplexing is commonly used to build a faster aggregate from slower physical streams, such as bringing 4 Gbit/s aggregate stream into a computer or network element with four 1 Gbit/s interfaces.
Campus Area Network (CAN)
This term is most often used to discuss the implementation of networks for a contiguous area. In the past, when layer 2 switching (i.e., bridging (networking) was cheaper than routing, campuses were good candidates for layer 2 networks, until they grew to very large size. Today, a campus may use a mixture of routing and bridging. The network elements used, called "campus switches", tend to be optimized to have many Ethernet interfaces rather than an arbitrary mixture of Ethernet and WAN interfaces.
Metropolitan Area Network (MAN)
Wide Area Network (WAN)
The highest data rate commercially available, as a single bitstream, on WANs is 40 Gbit/s, principally used between large service providers. Wavelength Division Multiplexing, however, can put multiple 10 or 40 Gbyte/s streams onto the same optical fiber.
Global Area Network (GAN)
IEEE mobility efforts focus on the data link layer and make assumptions about the media. Mobile IP is a network layer technique, developed by the IETF, which is independent of the media type and can run over different media while still keeping the connection.
Internetwork
In modern practice, the interconnected networks use the Internet Protocol. There are at least three variants of internetwork, depending on who administers and who participates in them:
- Intranet
- Extranet
- "The" Internet
Intranet
Extranet
INTERNET
Participants in the Internet, or their service providers, use IP Addresses obtained from address registries that control assignments. Service providers and large enterprises also exchange information on the reachability of their address ranges through the Border Gateway Protocol.
Basic Hardware Components
All networks are made up of basic hardware building blocks to interconnect network nodes, such as Network Interface Cards (NICs), Bridges, Hubs, Switches, and Routers. In addition, some method of connecting these building blocks is required, usually in the form of galvanic cable (most commonly Category 5 cable). Less common are microwave links (as in IEEE 802.11) or optical cable ("optical fiber").Network Interface Cards
Repeaters
Because repeaters work with the actual physical signal, and do not attempt to interpret the data being transmitted, they operate on the Physical layer, the first layer of the OSI model.
Hubs
Bridges
Bridges learn the association of ports and addresses by examining the source address of frames that it sees on various ports. Once a frame arrives through a port, its source address is stored and the bridge assumes that MAC address is associated with that port. The first time that a previously unknown destination address is seen, the bridge will forward the frame to all ports other than the one on which the frame arrived.
Bridges come in three basic types:
- Local bridges: Directly connect local area networks (LANs)
- Remote bridges: Can be used to create a wide area network (WAN) link between LANs. Remote bridges, where the connecting link is slower than the end networks, largely have been replaced by routers.
- Wireless bridges: Can be used to join LANs or connect remote stations to LANs
Switches
Overemphasizing the ill-defined term "switch" often leads to confusion when first trying to understand networking. Many experienced network designers and operators recommend starting with the logic of devices dealing with only one protocol level, not all of which are covered by OSI. Multilayer device selection is an advanced topic that may lead to selecting particular implementations, but multilayer switching is simply not a real-world design concept.
Routers
Building a simple computer network
A simple computer network may be constructed from two computers by adding a network adapter (Network Interface Controller (NIC)) to each computer and then connecting them together with a special cable called a crossover cable. This type of network is useful for transferring information between two computers that are not normally connected to each other by a permanent network connection or for basic home networking applications. Alternatively, a network between two computers can be established without dedicated extra hardware by using a standard connection such as the RS-232 serial port on both computers, connecting them to each other via a special crosslinked null modem cable.Practical networks generally consist of more than two interconnected computers and generally require special devices in addition to the Network Interface Controller that each computer needs to be equipped with. Examples of some of these special devices are hubs, switches and routers.
Ancillary equipment used by networks
To keep a network operating, to diagnose failures or degradation, and to circumvent problems, networks may have a wide-ranging amount of ancillary equipment.Providing Electrical Power
Individual network components may have surge protectors - an appliance designed to protect electrical devices from voltage spikes. Surge protectors attempt to regulate the voltage supplied to an electric device by either blocking or shorting to ground voltage above a safe threshold.[3]Beyond the surge protector, network elements may have uninterruptible power supplies (UPS), which can be anywhere from a line-charged battery to take the element through a brief power dropout, to an extensive network of generators and large battery banks that can protect the network for hours or days of commercial power outages.
A network as simple as two computers linked with a crossover cable has several points at which the network could fail: either network interface, and the cable. Large networks, without careful design, can have many points at which a single failure could disable the network.
When networks are critical the general rule is that they should have no single point of failure. The broad factors that can bring down networks, according to the Software Engineering Institute [4] at Carnegie-Mellon University:
- Attacks: these include software attacks by various miscreants (e.g., malicious hackers, computer criminals) as well as physical destruction of facilities.
- Failures: these are in no way deliberate, but range from human error in entering commands, bugs in network element executable code, failures of electronic components, and other things that involve deliberate human action or system design.
- Accidents: Ranging from spilling coffee into a network element to a natural disaster or war that destroys a data center, these are largely unpredictable events. Survivability from severe accidents will require physically diverse, redundant facilities. Among the extreme protections against both accidents and attacks are airborne command posts and communications relays[5], which either are continuously in the air, or take off on warning. In like manner, systems of communications satellites may have standby spares in space, which can be activated and brought into the constellation.
Dealing with Power Failures
One obvious form of failure is the loss of electrical power. Depending on the criticality and budget of the network, protection from power failures can range from simple filters against excessive voltage spikes, to consumer-grade Uninterruptible Power Supplies(UPS) that can protect against loss of commercial power for a few minutes, to independent generators with large battery banks. Critical installations may switch from commercial to internal power in the event of a brownout,where the voltage level is below the normal minimum level specified for the system. Systems supplied with three-phase electric power also suffer brownouts if one or more phases are absent, at reduced voltage, or incorrectly phased. Such malfunctions are particularly damaging to electric motors. Some brownouts, called voltage reductions, are made intentionally to prevent a full power outage.Some network elements operate in a manner to protect themselves and shut down gracefully in the event of a loss of power. These might include noncritical application and network management servers, but not true network elements such as routers. UPS may provide a signal called the "Power-Good" signal. Its purpose is to tell the computer all is well with the power supply and that the computer can continue to operate normally. If the Power-Good signal is not present, the computer shuts down. The Power-Good signal prevents the computer from attempting to operate on improper voltages and damaging itself
To help standardize approaches to power failures, the Advanced Configuration and Power Interface (ACPI) specification is an open industry standard first released in December 1996 developed by HP, Intel, Microsoft, Phoenix and Toshiba that defines common interfaces for hardware recognition, motherboard and device configuration and power management.
Monitoring and Diagnostic Equipment
Networks, depending on their criticality and the skill set available among the operators, may have a variety of temporarily or permanently connected performance meaasurement and diagnostic equipment. Routers and bridges intended more for the enterprise or ISP market than home use, for example, usually record the amount of traffic and errors experienced on their interfaces.Diagnostic equipment, to isolate failures, may be nothing more complicated than a spare piece of equipment. If the problem disappears when the spare is manually replaced, the problem has been diagnosed. More sophisticated and expensive installations will have spare elements that can automatically replace a failed unit. Failures can be made transparent to user computers with techniques such as the Virtual Router Redundancy Protocol (VRRP), as specified in RFC 3768.
See also
- Computer networking
- Computer networking device
- Expander graph
- History of the Internet'''
- Institute of Electrical and Electronic Engineers
- International Organization for Standardization
- Internet
- International Telecommunications Union - Telecommunication Standards Sector
- Network diagram
- Network topology
- Node (networking)
- Protocols
- Scale-free network
- Wireless network
- Bluetooth Networks
References
1. ^ Mobile Broadband Wireless Access (MBWA)
2. ^ Pountain, Dick (2001), The New Penguin Dictionary of Computing, New York: Penguin Books, ISBN 0-14-051-4376
3. ^ Karney, James (2000). A+ Certification Training Kit, Second Edition. Redmond, Washington: Microsoft Press. ISBN 0-7356-1109-2.
4. ^ Survivable Network Systems: An Emerging DisciplineRJ Ellison, May 1999
5. ^ TACAMOFederation of American Scientists, March 2000
2. ^ Pountain, Dick (2001), The New Penguin Dictionary of Computing, New York: Penguin Books, ISBN 0-14-051-4376
3. ^ Karney, James (2000). A+ Certification Training Kit, Second Edition. Redmond, Washington: Microsoft Press. ISBN 0-7356-1109-2.
4. ^ Survivable Network Systems: An Emerging DisciplineRJ Ellison, May 1999
5. ^ TACAMOFederation of American Scientists, March 2000
This article contains material from the Federal Standard 1037C, which, as a work of the United States Government, is in the public domain.
Open Systems Interconnection Basic Reference Model (OSI Reference Model or OSI Model for short) is a layered, abstract description for communications and computer network protocol design, developed as part of the Open Systems Interconnection (OSI) initiative.
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Internet protocol may refer to:
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- The Internet Protocol, a data-oriented protocol used for communicating data across a packet-switched internetwork
- The Internet protocol suite, a set of communications protocols that implement the protocol stack on which the Internet runs
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Internet Protocol version 6 (IPv6) is a network layer protocol for packet-switched internetworks. It is designated as the successor of IPv4, the current version of the Internet Protocol, for general use on the Internet.
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Internet Protocol version 4 is the fourth iteration of the Internet Protocol (IP) and it is the first version of the protocol to be widely deployed. IPv4 is the dominant network layer protocol on the Internet and apart from IPv6 it is the only standard internetwork-layer protocol
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A personal area network (PAN) is a computer network used for communication among computer devices (including telephones and personal digital assistants) close to one person. The devices may or may not belong to the person in question.
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local area network (LAN) is a computer network covering a small geographic area, like a home, office, or group of buildings. The defining characteristics of LANs, in contrast to Wide Area Networks (WANs), include their much higher data transfer rates, smaller geographic range, and
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A campus area network (CAN) is a computer network made up of an interconnection of local area networks (LANs) within a limited geographical area. It can be considered one form of a metropolitan area network, specific to an academic setting.
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Metropolitan area networks, or MANs, are large computer networks usually spanning a city. They typically use wireless infrastructure or Optical fiber connections to link their sites.
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Wide Area Network (WAN) is a computer network that covers a broad area (i.e., any network whose communications links cross metropolitan, regional, or national boundaries [1]).
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Quality of Service, abbreviated QoS, refers to resource reservation control mechanisms. Quality of Service can provide different priority to different users or data flows, or guarantee a certain level of performance to a data flow in accordance with requests from the
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Ethernet is a family of frame-based computer networking technologies for local area networks (LANs). The name comes from the physical concept of the ether. It defines a number of wiring and signaling standards for the physical layer, through means of network access at the Media
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wireless LAN or WLAN is a wireless local area network, which is the linking of two or more computers without using wires. WLAN utilizes spread-spectrum or OFDM modulation technology based on radio waves to enable communication between devices in a limited area, also known as
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The HomePNA (Home Phoneline Networking Alliance) seeks to establish standards for home networking over regular coax and phone lines within the home - for compatibility between telecom, computer and network products.
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Power line communication (PLC), also called power line carrier, mains communication, power line telecom (PLT), or power line networking (PLN
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Active networking is a communication paradigm that allows packets flowing through a telecommunications network to dynamically modify the operation of the network.
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How it works
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Client-server is a computing architecture which separates a client from a server, and is almost always implemented over a computer network. Each client or server connected to a network can also be referred to as a node.
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peer-to-peer (or "P2P") computer network exploits diverse connectivity between participants in a network and the cumulative bandwidth of network participants rather than conventional centralized resources where a relatively low number of servers provide the core value to a
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Network topology is the study of the arrangement or mapping of the elements (links, nodes, etc.) of a network, especially the physical (real) and logical (virtual) interconnections between nodes [1] [2] [3].
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Network topology is the study of the arrangement or mapping of the elements (links, nodes, etc.) of a network, especially the physical (real) and logical (virtual) interconnections between nodes [1] [2] [3].
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A bus network topology is a network architecture in which a set of clients are connected via a shared communications line, called a bus. There are several common instances of the bus architecture, including one in the motherboard of most computers, and those in some versions of
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Star networks are one of the most common computer network topologies. In its simplest form, a star network consists of one central switch, hub or computer which acts as a conduit to transmit messages.
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A ring network is a network topology in which each node connects to exactly two other nodes, forming a circular pathway for signals: a ring. Data travels from node to node, with each node handling every packet.
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Mesh networking is a way to route data, voice and instructions between nodes. It allows for continuous connections and reconfiguration around broken or blocked paths by “hopping” from node to node until the destination is reached.
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A hypertree is an acyclic hypergraph.
Tree and hypertree networks are important special cases of star network topologies.
A Tree Network consists of star-configured nodes connected to switches/concentrators, each connected to a linear bus backbone.
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Tree and hypertree networks are important special cases of star network topologies.
A Tree Network consists of star-configured nodes connected to switches/concentrators, each connected to a linear bus backbone.
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computing protocols, see Protocol (computing). For protocols on two-way voice communications, see Voice procedure. For other meanings of the word protocol, see Protocol.
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Computer networks may be implemented using a variety of protocol stack architectures, computer buses or combinations of media and protocol layers, incorporating one or more of:
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- ARCNET
- AppleTalk
- ATM
- Bluetooth
- DECnet
- Ethernet
- FDDI
- Frame relay
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This is an incomplete list of individual network protocols, categorized by their nearest OSI model layers.
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Layer 1 protocols (Physical layer)
- ISDN Integrated Services Digital Network
- PDH Plesiochronous Digital Hierarchy
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A personal area network (PAN) is a computer network used for communication among computer devices (including telephones and personal digital assistants) close to one person. The devices may or may not belong to the person in question.
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USB
Universal Serial Bus
Original USB Logo
Year created: January 1996
Width:
Number of devices: 127 per host
Capacity Up to 12Mbit/s (USB 1.0)
Up to 480 Mbit/s (USB 2.
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Universal Serial Bus
Original USB Logo
Year created: January 1996
Width:
Number of devices: 127 per host
Capacity Up to 12Mbit/s (USB 1.0)
Up to 480 Mbit/s (USB 2.
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FireWire
Year created: 1990
Created by: Apple
Width:
Number of devices: 63
Capacity 400/800 Mbit/s
Style: Serial
Hotplugging? Yes
External? Yes
FireWire is Apple Inc.
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Year created: 1990
Created by: Apple
Width:
Number of devices: 63
Capacity 400/800 Mbit/s
Style: Serial
Hotplugging? Yes
External? Yes
FireWire is Apple Inc.
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