Information about Computer Generated Imagery

Computer-generated imagery (commonly abbreviated as CGI) is the application of the field of computer graphics (or more specifically, 3D computer graphics) to special effects in films, television programs, commercials, simulators and simulation generally, and printed media. Video games usually use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered "cut scenes" and intro movies that would be typical CGI applications. These are referred to as FMV.

CGI is used for visual effects because effects are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single artist to produce content without the use of actors, expensive set pieces, or props.

Computer software such as Maya and Softimage XSI are used to make computer-generated imagery for movies, etc. Recent accessibility of CGI software and increased computer speeds has allowed individual artists and small companies to produce professional grade films, games, and fine art from their home computers. This has brought about an Internet subculture with its own set of global celebrities, clichés, and technical vocabulary.

Simulators, particularly flight simulators, and simulation generally, make extensive use of CGI techniques for representing the Outside World (OTW).
  • Companies making the highest levels of flight simulators such as the so-called 'Level D' (the highest technical level for civil aircraft training and recognised on both sides of the Atlantic) normally produce their own CGI system for use in their simulators. Other simulator companies buy in a CGI system from a specialist supplier. Companies making Level D flight simulators include CAE (Canada, Germany and USA), FSI (USA), Link division of L-3 Communications, Lockheed Martin (Orlando), Rockwell Collins (USA) and Thales (France and UK)

History



2D CGI was first used in movies in 1973's Westworld, though the first use of 3D imagery was in its sequel, Futureworld (1976), which featured a computer-generated hand and face created by then University of Utah graduate students Edwin Catmull and Fred Parke. The third movie to use this technology was (1977) for the scenes with the Death Star plans. The first two films to make heavy investments in CGI, Tron (1982) and The Last Starfighter (1984), were commercial failures, causing most directors to relegate CGI to images that were supposed to look like they were created by a computer. The first real CGI character was created by Pixar for the film Young Sherlock Holmes in 1985 (not counting the simple polyhedron character Bit in Tron). It took the form of a knight composed of elements from a stained glass window. CGI did not win over the motion picture industry until 1989, however, when The Abyss won the Academy Award for Visual Effects. Industrial Light and Magic (ILM) produced complex CGI visual effects, most notably a seawater creature dubbed the pseudopod, featuring in one scene of the film. CGI then took a central role in (1991), in which the T-1000 Terminator villain wowed audiences with liquid metal and morphing effects fully integrated into action sequences throughout the film. Terminator 2 also won ILM an Oscar for its effects.

It was the 1993 film Jurassic Park, however, in which dinosaurs created with CGI were seamlessly integrated into live action scenes, that revolutionized the movie industry. It marked Hollywood’s transition from stop-motion animation and conventional optical effects to digital techniques.

The following year, CGI was used to create the special effects for Forrest Gump. The most noteworthy effects shots were the digital removal of actor Gary Sinise's legs. Other effects included a napalm strike, the fast-moving Ping-Pong balls, and the digital insertion of Tom Hanks into several scenes of historical footage.

2D CGI increasingly appeared in traditionally animated films, where it supplemented the use of hand-illustrated cels. Its uses ranged from digital tweening motion between frames, to eye-catching quasi-3D effects such as the ballroom scene in Beauty and the Beast.

In 1994, the hit Canadian show ReBoot was aired and was credited with being the first full length, completely computer animated TV series.

Enlarge picture
Toy Story (1995) was the first fully computer-generated feature film.
In 1995, the first fully computer-generated feature film, Pixar's (The Walt Disney Company) Toy Story, was a resounding commercial success. Additional digital animation studios such as Blue Sky Studios (Fox), DNA Productions (Paramount Pictures and Warner Bros.), Omation Studios (Paramount Pictures), Sony Pictures Animation (Columbia Pictures), Vanguard Animation (Walt Disney Pictures, Lions Gate Films and 20th Century Fox), Big Idea Productions (Universal Pictures and FHE Pictures),Animal Logic (Warner Bros.) and Pacific Data Images (Dreamworks SKG) went into production, and existing animation companies such as The Walt Disney Company began to make a transition from traditional animation to CGI.

Between 1995 and 2005 the average effects budget for a wide-release feature film skyrocketed from $5 million to $40 million. According to one studio executive, as of 2005, more than half of feature films have significant effects. Although, CGI has made up for the expenditures by grossing over 20% more than their real-life counterparts.[1]

In the early 2000s, computer-generated imagery became the dominant form of special effects. The technology progressed to the point that it became possible to include virtual stunt doubles. Camera tracking software was refined to allow increasingly complex visual effects developments that were previously impossible. Computer-generated extras also became used extensively in crowd scenes with advanced flocking and crowd simulation software. The timeline of CGI in movies shows a detailed list of pioneering uses of computer-generated imagery in film and television.

CGI for films is usually rendered at about 1.4–6 megapixels. Toy Story, for example, was rendered at 1536 × 922 (1.42MP). The time to render one frame is typically around 2–3 hours, with ten times that for the most complex scenes. This time hasn't changed much in the last decade, as image quality has progressed at the same rate as improvements in hardware, since with faster machines, more and more complexity becomes feasible. Exponential increases in GPUs processing power, as well as massive increases in parallel CPU power, storage and memory speed and size have greatly increased CGI's potential.

In 2001, Square Pictures created the CGI film , which made headlines for attempting to create photo-realistic human actors. The film was not a box-office success. Some commentators have suggested this may be partly because the lead CGI characters had facial features which fell into the uncanny valley. After creating one more film using a similar visual style (Final Flight of the Osiris, a short film which served as a prologue to The Matrix Reloaded), Square Pictures closed down.

Another production which uses CGI almost entirely is Code Lyoko, a youth television show regarding a virtual world called Lyoko, it's gateway to the real world, and the computer program planning to take over the world, Xana (Code Lyoko). The show is partially 2D animated, and partially CGI animated. 2D animation describes the real world, where CGI rendering describes the virtual world of Lyoko, after the show's main characters have been scanned and converted into it.

Developments in CGI technologies are reported each year at SIGGRAPH, an annual conference on computer graphics and interactive techniques, attended each year by tens of thousands of computer professionals.

Developers of computer games and 3D video cards strive to achieve the same visual quality on personal computers in real-time as is possible for CGI films and animation. With the rapid advancement of real-time rendering quality, artists began to use game engines to render non-interactive movies. This art form is called machinima.

Creating characters and objects on a computer

3D computer animation combines 3D modeling with programmed movement. Models are constructed out of geometrical vertices, faces, and edges in a true 3D coordinate system. Objects are sculpted much like real clay or plaster, working from general forms to specific details with various sculpting tools. A bone/joint system is set up to deform the 3d mesh ie. to make a humanoid model walk. In a process called rigging, the virtual marionette is given various controllers and handles for an animator to manipulate. The character "Woody" in Pixar's movie Toy Story, for example, uses 700 specialized animation controllers. Rhythm and Hues Studios labored for two years to create Aslan in the movie Chronicles of Narnia which had about 1851 controllers, 742 in just the face alone. In the 2004 film The Day After Tomorrow, designers had to design forces of extreme weather with the help of video references and accurate meteorological facts.

For the 2005 remake of King Kong, actor Andy Serkis was used to help designers pinpoint the gorilla's prime location in the shots and used his expressions to model "human" characteristics onto the creature.

Toho Studios has famously (or infamously) refused to portray the popular Godzilla character using CGI, with the reason being that they have always used suitmation and CGI would somehow take the "life" out of the character.

CGI - f/x Teams

References

External links

Computer graphics is a sub-field of computer science and is concerned with digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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special effects (a.k.a. SFX or SPFX). In modern films, special effects are usually used to alter previously-filmed elements by adding, removing or enhancing objects within the scene.
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Film is a term that encompasses individual motion pictures, the field of film as an art form, and the motion picture industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects.
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worldwide view.


A television program (US), television programme (UK) or simply television show is a segment of programming in television broadcasting.
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A television advertisement, advert or commercial is a form of advertising in which goods, services, organizations, ideas, etc. are promoted via the medium of television.
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simulation is an imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system.
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video game is a game that involves interaction with a user interface to generate visual feedback on a video device.

The word video in video game traditionally refers to a raster display device.
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A cut scene or cutscene is a sequence in a video game over which the player has no control, often breaking up the gameplay and used to advance the plot, present character development,
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Full motion video, usually abbreviated as FMV, is pre-recorded TV-quality movie or animation in a video game.

Origins

The first use of FMV was in 1983 with Dragon's Lair, a laserdisc video game by Cinematronics.
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In the field of special effects a miniature effect is a special effect generated by the use of scale models. Scale models are often combined with high speed photography to make gravitational and other effects scale properly.
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extra is a performer in a film, television show, or stage production who appears in a nonspeaking capacity, usually in the background (for example, in an audience or busy street scene).
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Computer software is a general term used to describe a collection of computer programs, procedures and documentation that perform some task on a computer system. [1]
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Maya is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Autodesk acquired the software in October 2005 upon purchasing Alias.
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Softimage|XSI is a high-end 3D graphics application developed by Softimage, Co., a subsidiary of Avid Technology, Inc., which is used predominantly in the film, gaming and advertising industries for the production of 3D environments and scenes.
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This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer-generated imagery.

1970s


Film Year
Notes
Westworld 1973
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Film is a term that encompasses individual motion pictures, the field of film as an art form, and the motion picture industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects.
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19th century - 20th century - 21st century
1940s  1950s  1960s  - 1970s -  1980s  1990s  2000s
1970 1971 1972 - 1973 - 1974 1975 1976
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(for the movie of the same name see: Westworld)

WestWorld of Scottsdale, popularly shortened to WestWorld, is a sports and convention complex located in Scottsdale, Arizona.
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All Movie Guide profile
IMDb profile
Futureworld was a 1976 sequel to the 1973 science fiction film Westworld. It was written by George Schenk and Mayo Simon, and directed by Richard T. Heffron.
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19th century - 20th century - 21st century
1940s  1950s  1960s  - 1970s -  1980s  1990s  2000s
1973 1974 1975 - 1976 - 1977 1978 1979

Year 1976 (MCMLXXVI
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University of Utah (also The U or the U of U or the UU), located in Salt Lake City, is the flagship public research university in the state of Utah, and one of 10 institutions that make up the Utah System of Higher Education.
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Edwin Catmull, Ph.D. (born 1945 in Parkersburg, West Virginia) is an Academy Award winning computer scientist and current president of Walt Disney Animation Studios and Pixar Animation Studios.
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Frederick I. Parke is a University of Utah graduate and creator of the first CG physically-modeled human face. Parke currently teaches at Texas A&M University in the Visualization Sciences program.
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19th century - 20th century - 21st century
1940s  1950s  1960s  - 1970s -  1980s  1990s  2000s
1974 1975 1976 - 1977 - 1978 1979 1980

Also: 1977 (album) by Ash.

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Story:
Steven Lisberger
Bonnie MacBird
Screenplay:
Steven Lisberger
Starring Jeff Bridges
Bruce Boxleitner
David Warner
Cindy Morgan
Barnard Hughes
Music by Wendy Carlos (score)
Journey (songs)
Cinematography Bruce Logan
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19th century - 20th century - 21st century
1950s  1960s  1970s  - 1980s -  1990s  2000s  2010s
1979 1980 1981 - 1982 - 1983 1984 1985

Year 1982 (MCMLXXXII
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All Movie Guide profile
IMDb profile
The Last Starfighter is a 1984 science fiction adventure film directed by Nick Castle. There was a subsequent novelization of the movie by Alan Dean Foster, as well as a video game based on the production.
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20th century - 21st century
1950s  1960s  1970s  - 1980s -  1990s  2000s  2010s
1981 1982 1983 - 1984 - 1985 1986 1987

Year 1984 (MCMLXXXIV
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IMDb profile

Young Sherlock Holmes (1985), directed by Barry Levinson and written by Chris Columbus, depicts a young Sherlock Holmes and Dr. Watson meeting and solving a mystery together at a boarding school.
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