Information about Chat Room

A chat room or chatroom is a term used primarily by mass media to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology ranging from real-time online chat over instant messaging and online forums to fully immersive graphical social environments.

Text-based chat

Online chat is a way of communicating by sending text messages to people in the same chat-room in real-time. The oldest form of true chat rooms are the text-based variety. The most popular of this kind is Internet Relay Chat (IRC). However, there are also talkers and havens. The popularity of these kinds of chat rooms has waned over the years, and IRC's popularity has rapidly given way to instant messaging. Also a notable number of people were introduced to chat rooms from AOL and web chat sites.

There are also graphical user interface (GUI) text-based chat rooms which allow users to select an identifying icon and modify the look of their chat environment.

HTML chat

The HTML chat system is also very useful. It only requires you to have access to internet. It does not require any Java applet to be installed or any chat software like mIRC, etc. The simplest example of the HTML-based chat systems is CGI IRC chat.

Instant messaging

Further information: Instant messaging
It can be argued that these are not truly chat rooms as they are characterized by being one on one conversations with people in a users "buddy list". Recently these systems have started to incorporate the ability to chat with multiple people simultaneously, but these are still conversations restricted to the user's buddy list, not a group style venue.

Graphical multi-user environments

(Active Worlds, 2.5D Habbo Hotel, There (internet service), etc) add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology). These are characterized by using a graphic representation of the user (avatar) that can be moved about a graphic background or in a graphic environment. These virtual worlds are capable of incorporating elements such as games (in particular massively multiplayer online games) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments also allow users to create or build their own spaces.

Some visual chat rooms also incorporate audio and video communications, so that users may actually see and hear each other. However, some find these types of environments cumbersome to use and actually an impediment to chatting.

Chat room activities

The primary use of a chat room is to share information via text with a group of other users. New technology has enabled the use of file sharing and webcams to be included in some programs and almost all Internet chat or messaging services allow users to display or send to each other photos of themselves.

Some people who visit chat rooms use them as a place to experience online sex, also known as cybersex or computer love. While not physically able to see their partner, cyber-ers apparently get stimulation by reading x-rated quotes. While many in the media focus on this aspect of chat rooms as it certainly boosts their ratings, it is by no means the only thing chat rooms are used for. It is important that the partakers in such activities do not reveal personal information such as addresses as sexual predators may use cybersex as a tool to stalk chatroom users.

Games are also often played in chat rooms. Historic examples are initgame, Hunt the Wumpus on IRC or an AOL chatroom game in AOL chat rooms.

But the true use of a chat room is still to meet old and new people.

Rules of behaviour

Chat rooms usually have stringent rules that they require users to follow in order to maintain integrity and safety for their users. Particularly in rooms for children, rules usually do not allow users to use offensive language, or to promote hate mail, violence and other negative issues. Also chat rooms often do not allow advertising in their rooms or flooding, which is continually filling the screen with repetitive text. Typing with caps lock on is usually considered shouting and is discouraged. Chat rooms usually have a list of rules for users to obey when they chat online.

Sometimes chat room venues are moderated either by limiting who is allowed to speak (not common), or by having moderation volunteers patrol the venue watching for disruptive or otherwise undesirable behaviour.

Yet, most commonly chat rooms are not moderated and users may type what they personally choose to send. As stated before, chatrooms are an honest (not always positive) comparison to real life public activities.

Technically speaking

All of these multi-user communication experiences have one technological aspect in common: They need to deliver data from a sender to a group of recipients. So-called one-to-many/many-to-many distribution is quite a technological headache in the field of routing. Some applications avoid the problem by having just one central server, resulting in a star topology with a risk of it becoming overloaded. Some employ decentralized servers, most notably Jabber, then send a copy of each message to each recipient by unicast, resulting in a full mesh topology and large overhead in network traffic. The most elaborate way to solve the issue is by the use of a multicast protocol which will try to get the information to each recipient along a spanning tree. Internet Relay Chat most notably uses this kind of approach.

Dangers

As chat rooms are often frequented by children, they can be an avenue for pedophiles to initiate contact with potential victims. Predators will often pose as a child themselves, and attempt to lure children into a face-to-face meeting. Predators will often target the more quiet children in a chat room, hoping the attention will inspire interest in the new conversation. Researchers in the area advise parents to always be aware of what their children are doing while online, and be wary of secretive behaviour, such as avoiding letting parents see what is on the computer screen.[1]

See Also

References

1. ^ McMahon S. Chat Room Safety Advice. Retrieved on 2007-09-19.

External links

For chat room sites, see Chat room at the Open Directory Project
weasel words.
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Instant messaging (IM) is a form of real-time communication between two or more people based on typed text. The text is conveyed via computers connected over a network such as the Internet.
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Internet forum is a web application for holding discussions and posting user generated content. Internet forums are also commonly referred to as web forums, message boards, discussion boards, (electronic) discussion groups, discussion forums,
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A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars).
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weasel words.
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Usually used in reference to a computer application, especially a computer game, a text-based application is one whose primary input and output are based on text rather than graphics.
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Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.
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Talkers are chat systems that people use to talk to each other over the Internet. Dating back to the 1980s, they were a predecessor of instant messaging.
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AOL LLC

Subsidiary of Time Warner
Founded 1985 (as Quantum Computer Services)
Headquarters New York, New York, United States

Key people Randy Falco, Ted Leonsis, Ronald Grant
Industry Internet & Communications
Products Internet service
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Web chat sites are websites that allow users to communicate in real time using easily accessible web interfaces. They are types of internet chat rooms distinguished by their simplicity and accessibility to users who do not wish to take the time to install and learn to use
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A Java applet is an applet delivered in the form of Java bytecode. Java applets can run in a Web browser using a Java Virtual Machine (JVM), or in Sun's AppletViewer, a stand-alone tool for testing applets.
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mIRC is a shareware Internet Relay Chat client for Windows, created in 1995 and developed by Khaled Mardam-Bey. Although it is a fully functional chat utility, its integrated scripting language makes it extensible and versatile.
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The Common Gateway Interface (CGI) is a standard protocol for interfacing external application software with an information server, commonly a web server. This allows the server to pass requests from a client web browser to the external application.
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Instant messaging (IM) is a form of real-time communication between two or more people based on typed text. The text is conveyed via computers connected over a network such as the Internet.
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Active Worlds (AW) is a 3D virtual reality platform. The "Active Worlds Browser" runs on Windows. Active Worlds can also run on a Linux computer, although the steps to run it are somewhat complicated.
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Habbo Hotel is a virtual community owned and operated by Sulake Corporation.
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There is a 3D online virtual world created by Will Harvey and Jeffrey Ventrella. There Inc. was founded in the spring of 1998. Closed beta began in July of 2001, with various stages of beta following, and ending with an October 2003 launch date. In June of 2004, There Inc.
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special
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An avatar (abbreviations include AV, ava, avie, avy, avi, avvie, avis, avies, avii, and avvy
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A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars).
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Massively multiplayer online game (also called MMOG or simply MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world.
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Webcams are small cameras, (usually, though not always, video cameras) whose images can be accessed using the World Wide Web, instant messaging, or a PC video conferencing application.
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Initgame was a channel/script/game on EFNet on IRC. The earliest Initgame channel reference on usenet/Google Groups dates from mid July 1991.

In concept, initgame is basically a version of Twenty Questions.
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Hunt the Wumpus is an early computer game, based on a simple hide-and-seek format featuring a mysterious monster (the Wumpus) that lurks deep inside a network of rooms.
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One-to-many in communication is the act of publishing or broadcasting from one sender to many receivers.

One-to-many (also known as "to-many") relationships are often used when managing databases.
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Many-to-many is a term that describes a communication paradigm. It is the third of three major Internet computing paradigms. The early Internet applications of e-mail, FTP and Telnet are characterized as "one-to-one," because they are primarily communication means from one
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