Information about Vorbis



Vorbis
File extension:.ogg .oga [1]
MIME type:audio/ogg
Developed by:Xiph.Org Foundation
Type of format:Audio codec
Contained by:Ogg
Standard(s):Specification


Vorbis is a free and open source, lossy audio codec project headed by the Xiph.Org Foundation and intended to serve as a replacement for MP3. It is most commonly used in conjunction with the Ogg container and is therefore called Ogg Vorbis.

Vorbis development began following a September 1998 letter from Fraunhofer Gesellschaft announcing plans to charge licensing fees for the MP3 audio format. Soon after, founder Christopher "Monty" Montgomery commenced work on the project and was assisted by a growing number of other developers. They continued refining the source code until a stable version 1.0 of the codec was released on July 19, 2002.

The latest official version is 1.2.0 released on 2007-07-25, but there are some fine-tuned forks, most notably aoTuV, that offer better audio quality, particularly at low bitrates. Work is in progress to merge back those improvements. Source code (called libvorbis) for the Xiph.Org Foundation release is available from the official xiph.org download page.

Name

"Vorbis" is named after a Discworld character, Exquisitor Vorbis in Small Gods, by Terry Pratchett. Coincidentally, Nanny Ogg is another Discworld character, a witch who appears in several books including Witches Abroad, though the Ogg format was not named after her. "Ogg" is in fact derived from ogging, jargon that arose in the computer game Netrek.[2]

Usage

Enlarge picture
Vorbis applications: OggdropXPd, a drag-and-drop encoder, and Amarok, an audio player. Vorbis' support of Unicode is also evident.


The Vorbis format has proven popular among supporters of free software[1]. They argue that its higher fidelity and completely free nature, unencumbered by patents, make it a well-suited replacement for patented and restricted formats like MP3. However, MP3 has been widely used since the mid-1990s and as of 2007, continues to dominate in the consumer electronics industry. Of the consumer products supporting lossy compressed digital audio, virtually all support playback of MP3 audio while relatively few support alternative formats like Vorbis.

In the commercial sector, Vorbis support is on the rise. Many mainstream video game titles such as Unreal Tournament and store in-game audio as Vorbis. Popular software players support Vorbis playback either natively or through an external plugin. A number of Web sites use it, such as Jamendo and Mindawn, as well as several national radio stations like CBC Radio, JazzRadio, and Virgin Radio.

Codec comparisons

For many applications, Vorbis has clear advantages over other lossy audio codecs in that it is patent-free and has free and open-source implementations and therefore is free to use, implement, or modify as one sees fit, yet produces smaller files than most other codecs at equivalent or higher quality.

Listening tests have attempted to find the best quality lossy audio codecs at certain bitrates. Some conclusions made by recent listening tests:
  • Low bitrate (less than 64 kb/s): the most recent public multiformat test at 48 kb/s shows that aoTuV Vorbis has a better quality than WMA and LC-AAC, the same quality of WMA Professional, and a lower quality than HE-AAC.
  • Mid to low bitrates (less than 128 kb/s down to 64 kb/s): private tests (80 kb/s, 96 kb/s) shows that aoTuV Vorbis has a better quality than other lossy audio codecs (LC-AAC, HE-AAC, MP3, MPC, WMA).
  • Mid bitrate (128kb/s): most recent public multiformat test at 128 kb/s shows a four-way tie between aoTuV Vorbis, LAME-encoded MP3, WMA Pro, and QuickTime AAC, with each codec essentially transparent (sounds identical to the original music file).
  • High bitrates (more than 128 kb/s): most people do not hear significant differences. However, trained listeners can often hear significant differences between codecs at identical bitrates, and aoTuV Vorbis performs very well, i.e. better than other formats such as LC-AAC, MP3, and MPC (see this 180 kb/s test on classical music).
Many of these results, however, are difficult to keep up to date due to the ever-evolving nature of the codecs.

Listening tests

:See also:


Listening tests are normally carried out as ABX tests, i.e., the listener has to identify an unknown sample X as being A or B, with A (the original) and B (the encoded version) available for reference. The outcome of a test must be statistically significant. This setup ensures that the listener is not biased by his/her expectations, and that the outcome is very unlikely to be the result of chance. If sample X can be identified reliably, the listener can assign a score as a subjective judgement of the quality. Otherwise, the encoded version is considered to be transparent. Below are links to several listening test results.

Technical details

Vorbis nominal bitrate at quality levels for 44.1 kHz stereo input (effective bitrate may vary)
Quality Nominal Bitrate
Official Xiph.Org Foundation Vorbis aoTuV beta 3 and later
-q-2not available32 kb/s
-q-145 kb/s48 kb/s
-q064 kb/s
-q180 kb/s
-q296 kb/s
-q3112 kb/s
-q4128 kb/s
-q5160 kb/s
-q6192 kb/s
-q7224 kb/s
-q8256 kb/s
-q9320 kb/s
-q10500 kb/s
Given 44.1 kHz (standard CD audio sampling frequency) stereo input, the encoder will produce output from roughly 45 to 500 kbit/s (32 to 500 kbit/s for aoTuV tunings) depending on the specified quality setting. Quality settings run from -1 to 10 (-2 to 10 for aoTuV tunings) and are an arbitrary metric — files encoded at -q5, for example, should have the same quality of sound in all versions of the encoder, but newer versions should be able to achieve that quality with a lower bitrate. The bitrates mentioned above are only approximate; Vorbis is inherently variable-bitrate (VBR), so bitrate may vary considerably from sample to sample.

Vorbis uses the modified discrete cosine transform (MDCT) for converting sound data from the time domain to the frequency domain. The resulting frequency-domain data is broken into noise floor and residue components, and then quantized and entropy coded using a codebook-based vector quantization algorithm. The decompression algorithm reverses these stages. The noise floor approach gives Vorbis its characteristic analog noise-like failure mode (when the bitrate is too low to encode the audio without perceptible loss), which many people find more pleasant than the metallic warbling in the MP3 format. The sound of the compression at low bitrates can be perhaps described as reverberations in an amphithreatre or a room.

Vorbis aims to be more efficient than MP3, with transparency being available at lower bitrates.

Various tuned versions of the encoder (Garf, aoTuV or MegaMix) attempt to provide better sound at a specified quality setting, usually by dealing with certain problematic waveforms by temporarily increasing the bitrate. The most consistently cited problem with Vorbis is pre-echo, a faint copy of a sharp attack that occurs just before the actual sound (the sound of castanets is commonly cited as causing this effect). Most of the tuned versions of Vorbis attempt to fix this problem and to increase the sound quality of lower quality settings (-q-2 through -q4). Some tuning suggestions created by the Vorbis user community (especially the aoTuV beta 2 tunings) have been incorporated into the 1.1.0 release.

The Vorbis format supports bitrate peeling for reducing the bitrate of already encoded files, and an experimental implementation is available.[3] However, encoding at the lower bitrate will result in better audio quality than this experimental bitrate peeler.

Vorbis streams can be encapsulated in other media container formats besides Ogg[4]. A commonly used alternative is Matroska.

Metadata

Vorbis metadata, called comments, support metadata 'tags' similar to those implemented in the ID3 standard for MP3. The metadata is stored in a vector of eight-bit-clean strings of arbitrary length and size. The size of the vector and the size of each string in bytes is limited to 232-1 (about 4.3 billion, or any integer that can be expressed in 32 bits). This vector is stored in the second header packet that begins a Vorbis bitstream.[5]

The strings are assumed to be encoded as UTF-8. Music tags are typically implemented as strings of the form "[TAG]=[VALUE]", for instance, "ARTIST=The John Smith Band". Like the current version of ID3, users and encoding software are free to use whichever tags are appropriate for the content. For example, an encoder could use localized tag labels, live music tracks might contain a "Venue=" tag or files could have multiple genre definitions. Most applications also support common de facto standards such as discnumber and Replay Gain information.

Licensing

Knowledge of Vorbis's specifications is in the public domain. Concerning the specification itself, the Xiph.Org Foundation reserves the right to set the Vorbis specification and certify compliance. Its libraries are released under a BSD license and its tools are released under the GNU General Public License. The libraries were originally released under the GNU Lesser General Public Licence, but a BSD license was later chosen with the endorsement of Richard Stallman.[6] The Xiph.Org Foundation states that Vorbis, like all its developments, is completely free from the licensing or patent issues raised by other proprietary formats such as MP3. Although the Xiph.Org Foundation states it has conducted a patent search that supports its claims, outside parties (notably engineers working on rival formats) have expressed doubt that Vorbis is free of patented technology.[7]

The Xiph.Org Foundation maintains that it was privately issued a legal opinion subject to attorney-client privilege. It has not released an official statement on the patent status of Vorbis, pointing out that such a statement is technically impossible due to the number and scope of patents in existence and the questionable validity of many of them. Such issues cannot be resolved outside of a court of law. Some Vorbis proponents have derided the uncertainty concerning the patent status as "FUD": misinformation spread by large companies with a vested interest.

Vorbis is supported by several large digital audio player manufacturers such as Samsung, Rio, Neuros Technology, Cowon, and iriver. Many feel that the growing support for the Vorbis codec within the industry supports their interpretation of its patent status, as multinational corporations are unlikely to distribute software with questionable legal status. The same could be said about its growing popularity in other commercial enterprises like mainstream computer games.

Hardware and software support

Hardware

Tremor, a version of the Vorbis decoder which uses fixed-point arithmetic (rather than floating point), was made available to the public on September 2, 2002 (also under a BSD-style license). Tremor, or platform specific versions based on it, is more suited to implementation on the limited facilities available in commercial portable players. A number of versions that make adjustments for specific platforms and include customized optimizations for given embedded microprocessors have been produced. Several hardware manufacturers have expressed an intention to produce Vorbis-compliant devices, and new Vorbis devices seem to be appearing at a steady rate, especially in South Korea, although availability may differ from country to country.

Although popular digital audio players such as the iPod do not natively support Vorbis, through the use of Rockbox, an open-source firmware project, many become capable of decoding Vorbis files. The has an up-to-date list of Vorbis-supporting hardware, such as portables, PDAs, and microchips.

Software

Software supporting Vorbis exists for many platforms. Although Apple iTunes does not natively support Vorbis, the Xiph.Org Foundation provides a QuickTime component which can be used in iTunes and QuickTime on both Microsoft Windows and Mac OS. On Windows, DirectShow filters exist to decode Vorbis in multimedia players like Windows Media Player and others which support DirectShow. Vorbis is well-supported on the Linux platform in programs like XMMS, xine, and many more. More information about Vorbis-supporting software can be found at the . Users can test these programs using the list of Vorbis audio streams available at .

Implementations

Because of Vorbis's free and open nature, developers are free to write compliant encoders and decoders.

Official

The Xiph.Org Foundation's reference implementation is free and open source, and licensed under the BSD License and the GNU Lesser General Public License.

aoTuV

Modified versions of the reference encoder are also available: aoTuV is a version that has received quality tweaks since the release of libVorbis 1.0; previous changes from aoTuV have been merged back into the Xiph.Org Foundation's libVorbis 1.1. Lancer is a modified version of aoTuV focusing on encoding speed.

Tremor

Main article: Tremor (software)
Tremor is an implementation of a Vorbis decoder using fixed-point arithmetic. It is intended for environments when a floating-point arithmetic unit is unavailable. The Xiph.Org Foundation has expressed interest in modifying Tremor into a floating-point version, which would replace the current floating-point reference decoder.

FFmpeg

Main article: FFmpeg
The libavcodec library contains an LGPL-licensed Vorbis decoder that is faster than the reference implementation. [8]

See also

References

1. ^ . Retrieved on 2007-10-13.
2. ^ Xiph.Org Foundation. xiph.org: naming.
3. ^ VINJEY. Vorbis & Downloads. Retrieved on 2006-11-13.
4. ^ The Community. .
5. ^ Xiph.Org Foundation. Vorbis Comment Field Documentation. Retrieved on 2007-03-14.
6. ^ Jack Moffitt (2001-02-26). icecast-dev — the Xiph.Org Foundation announces Vorbis Beta 4. Retrieved on 2006-11-13.
7. ^ Vorbis development, status & patent issues. Retrieved on 2006-11-13.
8. ^ mailing list thread comparing Vorbis decoding performance. Retrieved on 2007-08-17.

External links

A filename extension is a suffix to the name of a computer file applied to indicate its type. It is commonly used to infer information about what sort of data might be stored in the file.
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An audio codec is a computer program that compresses/decompresses digital audio data according to a given audio file format or streaming audio format. Most codecs are implemented as libraries which interface to one or more multimedia players, such as XMMS, Winamp or Windows Media
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Ogg may refer to:
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MPEG-1 Audio Layer 3

File extension: .mp3
MIME type: audio/mpeg
Type of format: Audio MPEG-1 Audio Layer 3, more commonly referred to as MP3, is an audio encoding format.
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Ogg may refer to:
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