Information about Third Person Shooter
Third-person shooter (TPS or 3PS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles, as opposed to the first-person model in which the player views everything in the game world as if through their own eyes.

Owing to the general nature of the term, many games are placed outside of the third-person shooter genre because their style is covered by a more specific genre label. The Resident Evil series, though it incorporated both third-person gameplay and shooting, was not considered a third-person shooter until Resident Evil 4; because of the emphasis on fear and survival, this was called survival horror. In contrast, the GTA series from Grand Theft Auto III on has been labeled by some as a third-person shooter, but combines driving and RPG elements along with elements from the other description. Examples of traditional third-person shooters include MDK and Gears of War.
There are advantages and disadvantages of TPS games. A third-person perspective gives the player more awareness of his surroundings, as in the Splinter Cell series. However, this leaves the camera disconnected from movement as in an FPS: poor camera control can leave the player viewing the wrong area, having their line-of-sight covered by an enemy behind them, with the illogical ability to see through walls, or worse. Many solutions to these problems have been both proposed and implemented, but camera control continues to hinder the genre.
This has led many third-person shooters, such as , , and Metal Gear Solid, to give the player the option to enter a first-person view. The provision of this option allows a player to use the first-person view if a situation should arise where the third-person perspective becomes problematic while allowing them to remain in a third-person view the rest of the time.
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Leon S. Kennedy in Salazar's Castle in Resident Evil 4.
There are advantages and disadvantages of TPS games. A third-person perspective gives the player more awareness of his surroundings, as in the Splinter Cell series. However, this leaves the camera disconnected from movement as in an FPS: poor camera control can leave the player viewing the wrong area, having their line-of-sight covered by an enemy behind them, with the illogical ability to see through walls, or worse. Many solutions to these problems have been both proposed and implemented, but camera control continues to hinder the genre.
This has led many third-person shooters, such as , , and Metal Gear Solid, to give the player the option to enter a first-person view. The provision of this option allows a player to use the first-person view if a situation should arise where the third-person perspective becomes problematic while allowing them to remain in a third-person view the rest of the time.
See also
- First Person Shooter, the genre's brother genre
- Tomb Raider, one of the oldest third person shooters
- Max Payne, a well-known "hard-boiled" shooter
- Gears of War, a popular third person game
- Lost Planet, an Xbox 360 third person game
- Gunz, a Korean third person shooter
- Warhawk, a third-person flight-and-foot combat game
- , a TPS series released for the PS2 and PSP
- Battlion Wars 1 and 2 ''GC and Wii'
Video games are categorized into genres based on their gameplay. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources.
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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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video game is a game that involves interaction with a user interface to generate visual feedback on a video device.
The word video in video game traditionally refers to a raster display device.
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The word video in video game traditionally refers to a raster display device.
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A player character or playable character (PC) is a fictional character in a game who is controlled or controllable by a player, typically a protagonist of the story told in the course of the game. Player characters are often also metonymically called players.
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Perspective, in the context of vision and visual perception, is the way in which objects appear to the eye based on their spatial attributes, or their dimensions and the position of the eye relative to the objects.
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First person may refer to:
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- A grammatical person, I and we in the English language
- First-person narrative, a literary device
- First-person interpretation, a museum technique
- First Person
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fictional realm, imaginary realm, fictional world, imaginary world or imaginary universe. Most fictional universes are based directly or indirectly on our own universe.
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Resident Evil (known in Japan as Biohazard (バイオハザード
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Survival horror is a video game genre in which the player has to survive against often undead or otherwise supernatural enemies, typically in claustrophobic environments and from a third-person perspective.
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Grand Theft Auto (GTA) is a video game series created and primarily developed by Scottish developer Rockstar North (formerly DMA Design), published by Rockstar Games and debuted in 1998.
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A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time.
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computer role-playing game (CRPG[1]) is a broad video game genre originally developed for personal computers and other home computers. The earliest CRPGs were inspired by early role-playing games, particularly Dungeons & Dragons
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MDK is a third-person shooter game developed by Shiny Entertainment and released in 1997 by Playmates Interactive Entertainment for the PC, Macintosh, and subsequently PlayStation.
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Gears of War is a tactical third-person shooter video game developed by Epic Games (the creators of the Unreal series) using Unreal Engine 3.0 technology and published by Microsoft Game Studios.
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Splinter Cell is a series of video games endorsed by American author Tom Clancy. The success of the series spawned a novel series in 2004 written under the pseudonym David Michaels.
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A virtual camera is a series of still cameras which are designed to behave as a motion camera, or a simulated camera onto which a 3-D animation is projected when rendering.
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Gaming
In computer games; a virtual camera refers to a viewpoint that cannot be seen...... Click the link for more information.
FPS has several meanings:
In units of measurement:
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In units of measurement:
- Foot-pound-second, the imperial units system of measurement
- Feet per second, an Imperial unit for speed
- Frames per second, used for measuring the frame speed in a moving image
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Line-of-sight propagation refers to electro-magnetic radiation travelling in a straight line. The rays are therefore deviated or reflected by obstructions and cannot travel over the horizon. Beyond that, material disperses the rays.
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Metal Gear Solid (メタルギアソリッド
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Tomb Raider is a video game developed by Core Design and published by Eidos Interactive. It was originally released in 1996 for MS-DOS, PlayStation, and Sega Saturn.
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Max Payne is a third-person shooter video game developed by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001 for Windows.
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Gears of War is a tactical third-person shooter video game developed by Epic Games (the creators of the Unreal series) using Unreal Engine 3.0 technology and published by Microsoft Game Studios.
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Capital Seoul, Pyongyang
Largest conurbation (population) Seoul
Official languages Korean
- Water (%) 2.
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Largest conurbation (population) Seoul
Official languages Korean
- Water (%) 2.
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Warhawk is a remake of a flight combat game of the same name; released as a launch title on the original PlayStation. The remake is multiplayer-only, with the ability to take control of planes, tanks, and jeeps.
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Video games are categorized into genres based on their gameplay. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources.
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Adventure games are a type of computer entertainment programs and video game, characterized by investigation, which may include exploration, puzzle-solving, interaction with game characters, and have a focus on narrative rather than reflex-based challenges.
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