Information about Personal Computer Game
For information on interactive gaming in general, see video game. For the 80's UK magazine, see Personal Computer Games.
“Computer Games” redirects here. For the George Clinton album, see Computer Games (album).
A personal computer game (also known as a computer game or simply PC game) is a video game played on a personal computer, rather than on a video game console or arcade machine. Computer games have evolved from the simple graphics and gameplay of early titles like Spacewar!, to a wide range of more visually advanced titles. "The future could not be brighter".[1]
PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media such as DVDs and CDs, as Internet-downloadable shareware, or through online delivery services such as Direct2Drive and Steam. PC games often require specialized hardware in the user's computer in order to play, such as a specific generation of graphics processing unit or an Internet connection for online play, although these system requirements vary from game to game.
Computer games and game addiction are often the subject of criticism, focusing largely on the influence of objectionable content and prolonged gameplay on minors. The Entertainment Software Association and other groups maintain that parents are responsible for moderating their children's behaviour, although the controversy has prompted attempts to control the sale of certain games in the United States.[2]
History
Early growth
Although personal computers only became popular with the development of the microprocessor, mainframe and minicomputers have been used for computer gaming since at least the 1960s. One of the first computer games was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT employee Stephen Russell, developed Spacewar! on a PDP-1 computer used for statistical calculations.[3]
The first generation of PC games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. The first text-adventure, Adventure, was developed for the PDP-11 by Will Crowther in 1976, and expanded by Don Woods in 1977.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or Bard's Tale.
By the mid-1970s, games were developed and distributed through hobbyist groups and gaming magazines, such as Creative Computing and later Computer Gaming World. These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions.[5]
Industry crash
The effects of the crash were largely limited to the console market, as established companies such as Atari posted record losses over subsequent years. Conversely, the home computer market boomed, as sales of low-cost colour computers such as the Commodore 64 rose to record highs and developers such as Electronic Arts benefited from increasing interest in the platform.<ref name="crash" />
The console market experienced a resurgence in the United States with the release of the Nintendo Entertainment System. In Europe, computer gaming continued to boom for many years after.[6]
New genres
Increasing adoption of the computer mouse, driven partially by the success of games such as the highly successful King's Quest series, and high resolution bitmap displays allowed the industry to include increasingly high-quality graphical interfaces in new releases. Meanwhile, the Commodore Amiga computer achieved great success in the market from its release in 1985, contributing to the rapid adoption of these new interface technologies.[7]Wolfenstein 3D, released as shareware by id Software in 1992, is widely regarded as having popularised the first person shooter genre of computer games.
The year before, id Software had produced one the first first-person shooter games, Hovertank 3D, which was the company's first in their line of highly influential games in the genre. The same team went on to develop Wolfenstein 3D in 1992, which helped to popularize the genre, kick-starting a genre that would become one of the highest-selling in modern times.[8] The game was originally distributed through the shareware distribution model, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of texture mapping graphics in a popular game, along with Ultima Underworld.[9]
While leading Sega and Nintendo console systems kept their CPU speed at 3-7 MHz, the 486 PC processor ran much faster, allowing it to perform many more calculations per second. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism.[10]
Many early PC games included extras such as the peril-sensitive sunglasses that shipped with The Hitchhiker's Guide to the Galaxy. These extras gradually became less common, but many games were still sold in the traditional over-sized boxes that used to hold the extra "feelies". Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from Blizzard.[11]
Contemporary gaming
By 1995, the rise of Microsoft Windows and success of 3D console titles such as Super Mario 64 sparked great interest in hardware accelerated 3D graphics on the PC, and soon resulted in attempts to produce affordable solutions with the ATI Rage, Matrox Mystique and Silicon Graphics ViRGE. Tomb Raider, which was released in 1996, was one of the first third person shooter games and was praised for its revolutionary graphics. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[12] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older MS-DOS-based games unplayable on Windows NT, and later, Windows XP.[13]The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games. During this time, the improvements introduced with products such as ATI's Radeon R300 and NVidia's GeForce 6 Series have allowed developers to increase the complexity of modern game engines. PC gaming currently tends strongly toward improvements in 3D graphics.[14]
Unlike the generally accepted push for improved graphical performance, the use of physics engines in computer games has become a matter of debate since announcement and 2005 release of the AGEIA PhysX PPU, ostensibly competing with middleware such as the Havok physics engine. Issues such as difficulty in ensuring consistent experiences for all players,[15] and the uncertain benefit of first generation PhsyX cards in games such as and City of Villains, prompted arguments over the value of such technology.[16][17]
Similarly, many game publishers began to experiment with new forms of marketing. Chief among these alternative strategies is episodic gaming, an adaptation of the older concept of expansion packs, in which game content is provided in smaller quantities but for a proportionally lower price. Titles such as took advantage of the idea, with mixed results rising from concerns for the amount of content provided for the price.[18]
PC game development
PC games are usually built around a central piece of software, known as a game engine,[20] that simplifies the development process and enables developers to easily port their projects between platforms. Unlike most consoles, which generally only run major engines such as Unreal Engine 3 and RenderWare due to restrictions on homebrew software, personal computers may run games developed using a larger range of software. As such, a number of alternatives to expensive engines have become available, including open source solutions such as Crystal Space, OGRE and DarkPlaces.
User-created modifications
Counter-Strike, a total-conversion mod for Valve Software's Half-Life, achieved great popularity online and was subsequently purchased by Valve.
The inclusion of map editors such as UnrealEd with the retail versions of many games, and others that have been made available online such as GtkRadiant, allow users to create modifications for games easily, using tools that are maintained by the games' original developers. In addition, companies such as id Software have released the source code to older game engines, enabling the creation of entirely new games and major changes to existing ones.[23]
Modding had allowed much of the community to produce game elements that would not normally be provided by the developer of the game, expanding or modifying normal gameplay to varying degrees. One notable example is the Hot Coffee mod for the PC port of , which enables access to an abandoned sex minigame by simply modifying a bit of the game's data file.
Distribution
Physical distribution
Computer games are typically sold on standard storage media, such as compact discs, DVD, and floppy disks.[24] These were originally passed on to customers through mail order services,[25] although retail distribution has replaced it as the main distribution channel for video games due to higher sales.[26] Different formats of floppy disks were initially the staple storage media of the 1980s and early 1990s, but have fallen out of practical use as the increasing sophistication of computer games raised the overall size of the game's data and program files.The introduction of complex graphics engines in recent times has resulted in additional storage requirements for modern games, and thus an increasing interest in CDs and DVDs as the next compact storage media for personal computer games. The rising popularity of DVD drives in modern PCs, and the larger capacity of the new media (a single-layer DVD can hold up to 4.7 gigabytes of data, more than five times as much as a single CD), have resulted in their adoption as a format for computer game distribution. To date, CD versions are still offered for most games, while some games offer both the CD and the DVD versions.
Shareware
In the early 1990s, shareware distribution was common among fledging game companies such as Apogee Software, Epic Megagames and id Software, and remains a popular distribution method among smaller game developers. However, shareware has largely fallen out of favor among established game companies in favour of traditional retail marketing, with notable exceptions such as Big Fish Games and PopCap Games continuing to use the model today.[27]
The Steam content delivery system allows users to preload games prior to their release.
Online delivery
With the increased popularity of the Internet, online distribution of game content has become more common.[28] Retail services such as Direct2Drive and Download.com allow users to purchase and download large games that would otherwise only be distributed on physical media, such as DVDs, as well as providing cheap distribution of shareware and demonstration games. Other services, allow a subscription-based distribution model in which users pay a monthly to download and play as many games as they wish.The Steam system, developed by Valve Corporation, provides an alternative to traditional online services. Instead of allowing the player to download a game and play it immediately, games are made available for "pre-load" in an encrypted form days or weeks before their actual release date. On the official release date, a relatively small component is made available to unlock the game. Steam also ensures that once bought, a game remains accessible to a customer for many years, while the traditional mediums of floppy disk and CD-ROM are susceptible to unrecoverable damage and misplacement.
Computer game genres
- See also: Computer and video game genres
Conversely, action games have found considerable popularity on video game consoles, making up nearly a third of all video games sold in 2004, compared to just four percent on the computer. Sports games have also found greater support on game consoles compared to personal computers.<ref name="ESApressrelease" />
Computer gaming technology
Hardware
Modern computer games place great demand on the computer's hardware, often requiring a fast central processing unit (CPU) to function properly. CPU manufacturers historically relied mainly on increasing clock rates to improve the performance of their processors, but had begun to move steadily towards multi-core CPUs by 2005. These processors allow the computer to simultaneously process multiple tasks, called threads, allowing the use of more complex graphics, artificial intelligence and in-game physics.[30]<ref name="graphicstrend" />Similarly, 3D games often rely on a powerful graphics processing unit (GPU), which accelerates the process of drawing complex scenes in realtime. GPUs may be an integrated part of the computer's motherboard, the most common solution in laptops,[31] or come packaged with a discrete graphics card with a supply of dedicated Video RAM, connected to the motherboard through either an AGP or PCI-Express port. It is also possible to use multiple GPUs in a single computer, using technologies such as NVidia's Scalable Link Interface and ATI's CrossFire.
Sound cards are also available to provide improved audio in computer games. These cards provide improved 3D audio and provide audio enhancement that is generally not available with integrated alternatives, at the cost of marginally lower overall performance.[32] The Creative Labs SoundBlaster line was for many years the de facto standard for sound cards, although its popularity dwindled as PC audio became a commodity on modern motherboards.
Physics processing units (PPUs), such as the AGEIA PhysX card, are also available to accelerate physics simulations in modern computer games. PPUs allow the computer to process more complex interactions among objects than is achievable using only the CPU, potentially allowing players a much greater degree of control over the world in games designed to use the card.[33]
Virtually all personal computers use a keyboard and mouse for user input. Other common gaming peripherals are a headset for faster communication in online games, joysticks for flight simulators, steering wheels for driving games and gamepads for console-style games.
Multiplayer
Local area network gaming
Multiplayer gaming was largely limited to local area networks (LANs) before cost-effective broadband Internet access became available, due to their typically higher bandwidth and lower latency than the dial-up services of the time. These advantages allowed more players to join any given computer game, but have persisted today because of the higher latency of most Internet connections and the costs associated with broadband Internet.LAN gaming typically requires two or more personal computers, a router and sufficient networking cables to connect every computer on the network. Additionally, each computer must have a network card installed or integrated onto its motherboard in order to communicate with other computers on the network. Optionally, any LAN may include an external connection to the Internet.
Online multiplayer
Online multiplayer games have achieved popularity largely as a result of increasing broadband adoption among consumers. Affordable high-bandwidth Internet connections allow large numbers of players to play together, and thus have found particular use in massively multiplayer online RPGs, Tanarus and persistent online games such as World War II Online.Although it is possible to participate in online computer games using dial-up modems, broadband internet connections are generally considered necessary in order to reduce the latency between players (commonly known as "lag"). Such connections require a broadband-compatible modem connected to the personal computer through a network interface card (generally integrated onto the computer's motherboard), optionally separated by a router.
Emulation
Most emulation software mimics a particular hardware architecture, often to an extremely high degree of accuracy. This is particularly the case with classic home computers such as the Commodore 64, whose software often depends on highly sophisticated low-level programming tricks invented by game programmers and the demoscene.
Controversy
Popular MMORPGs such as Blizzard Entertainment's World of Warcraft are a major subject of criticism, amid concern that they encourage game addiction.
Video game addiction is another cultural aspect of gaming to draw criticism, as it can have a negative influence on health and on social relations and in the most extreme cases has led to death as a result of prolonged gameplay.[37] The problem of addiction and its health risks seems to have grown with the rise of Massive Multiplayer Online Role Playing Games (MMORPGs).[38]
See also
- List of gaming topics
- Video game controversy
- Gaming PC
- List of games with DirectX 10 support
- List of computer games that require Pixel Shaders
References
1. ^ Entertainment Software Association (January 26, 2005). Computer and Video Game Software Sales Reach Record $7.3 Billion in 2004. Press release. Retrieved on 2006-10-15.
2. ^ Judge rules against Louisiana video game law (August 2006). Retrieved on 2006-09-02.
3. ^ Levy, Steven (1984). . Anchor Press/Doubleday. ISBN 0-385-19195-2.
4. ^ Jerz, Dennis (2007). Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original 'Adventure' in Code and in Kentucky. Digital Humanities Quarterly. Retrieved on 2007-09-29.
5. ^ "Computer Gaming World's RobotWar Tournament" (PDF), Computer Gaming World, October, 1982, p. 17. Retrieved on 2006-10-22.
6. ^ Player 3 Stage 6: The Great Videogame Crash (1999-04-07). Retrieved on 2006-08-16.
7. ^ Commodore Amiga 1000 Computer. Retrieved on 2006-08-16.
8. ^ Cifaldi, Frank (2006-02-21). Analysts: FPS 'Most Attractive' Genre for Publishers. Retrieved on 2006-08-17.
9. ^ James, Wagner. Masters of "Doom". Retrieved on 2006-09-23.
10. ^ Console history. Retrieved on 2006-09-23.
11. ^ Varney, Allen. Feelies. Retrieved on 2006-09-24.
12. ^ Shamma, Tahsin. Review of Unreal, Gamespot.com, June 10, 1998.
13. ^ Durham, Jr., Joel (2006-05-14). Getting Older Games to Run on Windows XP. Retrieved on 2006-09-22.
14. ^ Necasek, Michal (2006-10-30). Brief Glimpse into the Future of 3D Game Graphics. Retrieved on 2006-09-23.
15. ^ Reimer, Jeremy (2006-05-14). Tim Sweeney ponders the future of physics cards. Retrieved on 2006-08-22.
16. ^ Shrout, Ryan (2006-05-02). AGEIA PhysX PPU Videos - Ghost Recon and Cell Factor. Retrieved on 2006-08-22.
17. ^ Smith, Ryan (2006-09-07). PhysX Performance Update: City of Villains. Retrieved on 2006-09-13.
18. ^ Half Life 2: Episode One for PC Review (June 2006). Retrieved on 2006-09-02.
19. ^ Wardell, Brad (2006-04-05). Postmortem: Stardock's Galactic Civilizations II: Dread Lords. Retrieved on 2006-09-13.
20. ^ Simpson, Jake. Game Engine Anatomy 101, Part I. Retrieved on 2006-09-22.
21. ^ Judge deems PS2 mod chips illegal in UK (July 2004). Retrieved on 2006-09-22.
22. ^ Xbox 360 designed to be unhackable (October 2005). Retrieved on 2006-09-22.
23. ^ "Quake 3 Source Code Released", August, 2005. Retrieved on 2006-10-22.
24. ^ The Next Billion Dollar Videogame Opportunity. Retrieved on 2006-09-24.
25. ^ Lombardy, Dana. "Inside the Industry" (PDF), Computer Gaming World, October, 1984, p. 6. Retrieved on 2006-10-15.
26. ^ Lombardy, Dana. "Inside the Industry" (PDF), Computer Gaming World, October, 1982, p. 2. Retrieved on 2006-10-15.
27. ^ Chris Morris. "The return of shareware", CNN.com, June 18, 2003. Retrieved on 2006-09-24.
28. ^ Brendan Sinclair (June 18, 2003). Spot On: The (new) dawn of digital distribution. Retrieved on 2006-09-23.
29. ^ Joe Fielder (2000-05-12). StarCraft 64. Gamespot.com. Retrieved on 2006-08-19.
30. ^ Xbox 360 designed to be unhackable (October 2005). Retrieved on 2006-09-22.
31. ^ Platform Trends: Mobile Graphics Heat Up (December 2005). Retrieved on 2006-10-22.
32. ^ X-Fi and the Elite Pro: SoundBlaster's Return to Greatness (August 2005). Retrieved on 2006-10-22.
33. ^ Platform Trends: Mobile Graphics Heat Up (December 2005). Retrieved on 2006-10-22.
34. ^ Xbox 360 Review (November 2005). Retrieved on 2006-09-12.
35. ^ American Psychological Association. Violent Video Games - Psychologists Help Protect Children from Harmful Effects.
36. ^ Senate bill mandates CDC investigation into video game violence (September 2006). Retrieved on 2006-09-19.
37. ^ S Korean dies after games session (August 2005). Retrieved on 2006-09-21.
38. ^ Detox For Video Game Addiction? (July 2006). Retrieved on 2006-09-12.
2. ^ Judge rules against Louisiana video game law (August 2006). Retrieved on 2006-09-02.
3. ^ Levy, Steven (1984). . Anchor Press/Doubleday. ISBN 0-385-19195-2.
4. ^ Jerz, Dennis (2007). Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original 'Adventure' in Code and in Kentucky. Digital Humanities Quarterly. Retrieved on 2007-09-29.
5. ^ "Computer Gaming World's RobotWar Tournament" (PDF), Computer Gaming World, October, 1982, p. 17. Retrieved on 2006-10-22.
6. ^ Player 3 Stage 6: The Great Videogame Crash (1999-04-07). Retrieved on 2006-08-16.
7. ^ Commodore Amiga 1000 Computer. Retrieved on 2006-08-16.
8. ^ Cifaldi, Frank (2006-02-21). Analysts: FPS 'Most Attractive' Genre for Publishers. Retrieved on 2006-08-17.
9. ^ James, Wagner. Masters of "Doom". Retrieved on 2006-09-23.
10. ^ Console history. Retrieved on 2006-09-23.
11. ^ Varney, Allen. Feelies. Retrieved on 2006-09-24.
12. ^ Shamma, Tahsin. Review of Unreal, Gamespot.com, June 10, 1998.
13. ^ Durham, Jr., Joel (2006-05-14). Getting Older Games to Run on Windows XP. Retrieved on 2006-09-22.
14. ^ Necasek, Michal (2006-10-30). Brief Glimpse into the Future of 3D Game Graphics. Retrieved on 2006-09-23.
15. ^ Reimer, Jeremy (2006-05-14). Tim Sweeney ponders the future of physics cards. Retrieved on 2006-08-22.
16. ^ Shrout, Ryan (2006-05-02). AGEIA PhysX PPU Videos - Ghost Recon and Cell Factor. Retrieved on 2006-08-22.
17. ^ Smith, Ryan (2006-09-07). PhysX Performance Update: City of Villains. Retrieved on 2006-09-13.
18. ^ Half Life 2: Episode One for PC Review (June 2006). Retrieved on 2006-09-02.
19. ^ Wardell, Brad (2006-04-05). Postmortem: Stardock's Galactic Civilizations II: Dread Lords. Retrieved on 2006-09-13.
20. ^ Simpson, Jake. Game Engine Anatomy 101, Part I. Retrieved on 2006-09-22.
21. ^ Judge deems PS2 mod chips illegal in UK (July 2004). Retrieved on 2006-09-22.
22. ^ Xbox 360 designed to be unhackable (October 2005). Retrieved on 2006-09-22.
23. ^ "Quake 3 Source Code Released", August, 2005. Retrieved on 2006-10-22.
24. ^ The Next Billion Dollar Videogame Opportunity. Retrieved on 2006-09-24.
25. ^ Lombardy, Dana. "Inside the Industry" (PDF), Computer Gaming World, October, 1984, p. 6. Retrieved on 2006-10-15.
26. ^ Lombardy, Dana. "Inside the Industry" (PDF), Computer Gaming World, October, 1982, p. 2. Retrieved on 2006-10-15.
27. ^ Chris Morris. "The return of shareware", CNN.com, June 18, 2003. Retrieved on 2006-09-24.
28. ^ Brendan Sinclair (June 18, 2003). Spot On: The (new) dawn of digital distribution. Retrieved on 2006-09-23.
29. ^ Joe Fielder (2000-05-12). StarCraft 64. Gamespot.com. Retrieved on 2006-08-19.
30. ^ Xbox 360 designed to be unhackable (October 2005). Retrieved on 2006-09-22.
31. ^ Platform Trends: Mobile Graphics Heat Up (December 2005). Retrieved on 2006-10-22.
32. ^ X-Fi and the Elite Pro: SoundBlaster's Return to Greatness (August 2005). Retrieved on 2006-10-22.
33. ^ Platform Trends: Mobile Graphics Heat Up (December 2005). Retrieved on 2006-10-22.
34. ^ Xbox 360 Review (November 2005). Retrieved on 2006-09-12.
35. ^ American Psychological Association. Violent Video Games - Psychologists Help Protect Children from Harmful Effects.
36. ^ Senate bill mandates CDC investigation into video game violence (September 2006). Retrieved on 2006-09-19.
37. ^ S Korean dies after games session (August 2005). Retrieved on 2006-09-21.
38. ^ Detox For Video Game Addiction? (July 2006). Retrieved on 2006-09-12.
video game is a game that involves interaction with a user interface to generate visual feedback on a video device.
The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.
The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.
February 1985 issue]] Personal Computer Games was a multi-format UK computer games mag of the early/mid eighties.
..... Click the link for more information.
History
It is famous for launching the careers of several notable games journalists of the 80's including Bob Wade, Peter Connor and Chris..... Click the link for more information.
Computer Games is a 1982 album by legendary funk musician George Clinton, released on Capitol Records. Though technically Clinton's first "solo" album, the record featured most of the same personnel who had appeared on recent albums by Parliament and Funkadelic, both
..... Click the link for more information.
..... Click the link for more information.
video game is a game that involves interaction with a user interface to generate visual feedback on a video device.
The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.
The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.
personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals.
It is unknown who coined the phrase with the intent of a small affordable computing device but John W.
..... Click the link for more information.
It is unknown who coined the phrase with the intent of a small affordable computing device but John W.
..... Click the link for more information.
video game console is an interactive entertainment computer or electronic device that manipulates the video display signal of a display device (a television, monitor, etc.) to display a game.
..... Click the link for more information.
..... Click the link for more information.
arcade cabinet, also known as an arcade machine or coin-op, is the housing within which an arcade game's hardware resides. Most conform to the JAMMA standard, a way of wiring the machine. Some include additional connectors for features not included in the standard.
..... Click the link for more information.
..... Click the link for more information.
Spacewar! is one of the earliest known digital computer games.
Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the
..... Click the link for more information.
Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the
..... Click the link for more information.
Game Developer can refer to:
..... Click the link for more information.
- A video game developer, who creates computer or video games
- generically, as a reference to a game designer, game programmer, or game producer, or a company or part of a company in this area
..... Click the link for more information.
A game artist is an artist who creates art for one or more types of games. Game artists are responsible for all of the aspects of game development that call for visual art. Game artists are often noted in role-playing games, collectible card games and computer and video games.
..... Click the link for more information.
..... Click the link for more information.
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.
As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's
..... Click the link for more information.
As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's
..... Click the link for more information.
DVD
Media type: Optical disc
Capacity: 4.7 GB (single layer), 8.5 GB (dual layer)
Usage: Data storage, audio, video, games
Optical disc authoring
..... Click the link for more information.
Media type: Optical disc
Capacity: 4.7 GB (single layer), 8.5 GB (dual layer)
Usage: Data storage, audio, video, games
Optical disc authoring
- Optical disc
- Optical disc image
- Recorder hardware
- Authoring software
..... Click the link for more information.
Compact Disc
The closely spaced tracks on the readable surface of a Compact Disc cause light to diffract into a full visible colour spectrum
Media type: Optical disc
Encoding: Various
Capacity: Typically up to 700 MB
..... Click the link for more information.
The closely spaced tracks on the readable surface of a Compact Disc cause light to diffract into a full visible colour spectrum
Media type: Optical disc
Encoding: Various
Capacity: Typically up to 700 MB
..... Click the link for more information.
Shareware is a marketing method for computer software. Shareware software is typically obtained free of charge, often by downloading from the Internet or on magazine cover-disks. A user tries out the program, and thus shareware has also been known as "try before you buy".
..... Click the link for more information.
..... Click the link for more information.
Direct2Drive is a video game and entertainment distributor and retail store operated alongside its FilePlanet service by IGN and GameSpy since 2004. Rather than selling physical inventory, the site provides online-only distribution of computer games, movies, anime, TV and comics
..... Click the link for more information.
..... Click the link for more information.
Steam welcome screen
Maintainer: Valve Corporation
OS: Microsoft Windows
Available language(s): Multilingual (18)
Use: Content delivery
License: Proprietary
Website: www.steampowered.
..... Click the link for more information.
Maintainer: Valve Corporation
OS: Microsoft Windows
Available language(s): Multilingual (18)
Use: Content delivery
License: Proprietary
Website: www.steampowered.
..... Click the link for more information.
graphics processing unit or GPU (also occasionally called visual processing unit or VPU) is a dedicated graphics rendering device for a personal computer, workstation, or game console.
..... Click the link for more information.
..... Click the link for more information.
Internet is a worldwide, publicly accessible series of interconnected computer networks that transmit data by packet switching using the standard Internet Protocol (IP). It is a "network of networks" that consists of millions of smaller domestic, academic, business, and government
..... Click the link for more information.
..... Click the link for more information.
system requirements and are often used as a guideline as opposed to an absolute rule. Most software defines two sets of system requirements: minimum and recommended. With increasing demand for higher processing power and resources in newer versions of software, system requirements
..... Click the link for more information.
..... Click the link for more information.
Video game addiction, also called video game overuse, is a proposed form of psychological addiction[1] composed of a compulsive use of computer and video games, most notably massively multiplayer online role-playing games (MMORPGs), and related to the also-debated
..... Click the link for more information.
..... Click the link for more information.
Not to be confused with myna or miner.
Minor means not important. It may also may refer to:
Mathematics
- Minor (linear algebra), for a given matrix, its minor is the determinant of a certain smaller matrix
..... Click the link for more information.
The Entertainment Software Association (ESA) is the trade association of the computer and video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and was renamed to ESA on July 16 2003.
..... Click the link for more information.
..... Click the link for more information.
Motto
"In God We Trust" (since 1956)
"E Pluribus Unum" ("From Many, One"; Latin, traditional)
Anthem
..... Click the link for more information.
"In God We Trust" (since 1956)
"E Pluribus Unum" ("From Many, One"; Latin, traditional)
Anthem
..... Click the link for more information.
Video games were introduced as a commercial entertainment medium in 1971, becoming the basis for an important entertainment industry in the late 1970s/early 1980s in the United States, Japan, and Europe.
..... Click the link for more information.
..... Click the link for more information.
Microprocessor
Die of an Intel 80486DX2 microprocessor (actual size: 12×6.75 mm) in its packaging
Date Invented: Late 1960s/Early 1970s (see article for explanation)
Connects to:
..... Click the link for more information.
Die of an Intel 80486DX2 microprocessor (actual size: 12×6.75 mm) in its packaging
Date Invented: Late 1960s/Early 1970s (see article for explanation)
Connects to:
..... Click the link for more information.
Mainframes (often colloquially referred to as Big Iron) are computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, ERP, and financial transaction processing.
..... Click the link for more information.
..... Click the link for more information.
Minicomputer (colloquially, mini) is a largely obsolete term for a class of multi-user computers that lies in the middle range of the computing spectrum, in between the largest multi-user systems (mainframe computers) and the smallest single-user systems (microcomputers or
..... Click the link for more information.
..... Click the link for more information.
video game is a game that involves interaction with a user interface to generate visual feedback on a video device.
The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.
The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.
19th century - 20th century - 21st century
1930s 1940s 1950s - 1960s - 1970s 1980s 1990s
1958 1959 1960 - 1961 - 1962 1963 1964
Year 1961 (MCMLXI
..... Click the link for more information.
1930s 1940s 1950s - 1960s - 1970s 1980s 1990s
1958 1959 1960 - 1961 - 1962 1963 1964
Year 1961 (MCMLXI
..... Click the link for more information.
Massachusetts Institute of Technology (MIT) is a private, coeducational research university located in Cambridge, Massachusetts. MIT has five schools and one college, containing 32 academic departments,[3]
..... Click the link for more information.
..... Click the link for more information.
This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.
Herod_Archelaus
