Information about Nolan Bushnell
Nolan K. Bushnell (born February 5, 1943) is an American electrical engineer and entrepreneur who founded both Atari and the Chuck E. Cheese's Pizza-Time Theaters chain.
Bushnell has received a great deal of recognition, including being inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, receiving the Nations Restaurant News “Innovator of the Year” award, and being named one of Newsweek's "50 Men That Changed America". Bushnell has started more than twenty companies and is widely recognized as one of the founding fathers of the video game industry.
Bushnell worked at Lagoon Amusement Park for many years while in high school and college in his hometown of Salt Lake City, Utah. He was particularly interested in the midway arcade games, where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize. He enjoyed the concept of getting people curious in the game, and from there getting them to pay the fee in order to play the game. He would use his love for games and theme parks to help launch both Atari and Chuck E. Cheese's Pizza-Time Theaters.
After selling Atari to Warner Communications for US$28,000,000, Bushnell purchased the former mansion of coffee magnate James Folger in Woodside, California, which he shared with his wife Nancy and their many children. The estate overlooked, among other things, the house of former Bushnell employee and Apple Computer CEO Steve Jobs. The Bushnells now live in southern California.
Wife Nancy Bushnell operated the Lion and Compass restaurant in Sunnyvale, California.
Oldest child Alissa Bushnell (one of two children with his first wife, Paula), has worked for author and motivational speaker Anthony Robbins. Alissa currently works with Nolan at uWink.
In order to keep the company alive while the machine was being prototyped, they also took on a route servicing broken pinball machines. Popular belief has it that Nolan Bushnell had built Computer Space, and that he had even moved his daughter out of her bedroom to finish it. This however is not correct. It was in fact Ted Dabney who built the machine in his home and it was his daughter who was relegated to the living room couch. Ted Dabney completed the prototype and Nolan Bushnell started to shop it around, looking for a manufacturer. They eventually reached an agreement with Nutting Associates, a maker of coin-op trivia and shooting games, who produced a fiberglass cabinet for the unit that combined a coin-slot mechanism[1] [2] [3].
Computer Space proved to be too far ahead of its time and was a commercial failure. Though Computer Space enjoyed over US$3,000,000 in sales, Bushnell felt that the poor marketing of Nutting left significant sales on the table and decided that his next game would be licensed to a bigger manufacturer.
Despite his initial denials - Nolan Bushnell signed the guestbook at the Burlingame, CA demonstration of the Magnavox Odyssey and set about the task of taking the Magnavox tennis game design and making a Coin-op version of it as a test project for Atari's new engineer. Alcorn would incorporate many of his own improvements to the game design such as scoring and sound and Pong was born. Pong proved to be very popular, and Nolan and company released a slew of Pong based arcade games over the next few years as the mainstay of the company.
In 1974, Atari entered the consumer electronics market after Engineers Harold Lee and Bob Brown approached Al Alcorn with an idea to develop a home version of Pong. Thanks to a marketing and distribution agreement with Sears, Pong sales soared when the unit was released in 1975.
Even though Atari would later enter the home computer market, initially Nolan declined an offer to enter it earlier. Using borrowed parts from Atari,having the main PCB printed up by Atari employee Howard Cantin, receiving further assistance from Atari employee Ron Wayne[9], Steve Jobs and Steve Wozniak created and marketed their own home computer. They offered the design to Bushnell but Atari had no desire to enter computers at the time, instead focusing on the arcade and home console markets.
By 1976 Atari was in the midst of developing the Atari VCS (Video Computer System, later renamed the Atari 2600), but Bushnell realized that if the company was going to grow, it needed capital and with the stock market in a bleak condition, going public would not be the solution. He wrote a list of companies to approach to buy Atari. Meanwhile Steve Ross - CEO of Warner Communications witnessed an amazing sight - his children were hovering around video game cabinets at Disney World. Looking further into these machines, he saw a whole new future. Warner Communications then contacted Atari to discuss purchasing the company. For $28million, Warner Communications (now Time Warner) bought Atari, bringing the capital they needed for the VCS launch, which took place in August of 1977.
Bushnell was eventually forced out of the company in November of 1978 after a dispute with Warner over the future direction of the company, notably on the lifespan of the 2600 and their closed software strategy (later changed) for the new home computer division.
By 1982, Atari had become a US$2 billion empire and "the fastest-growing company in the history of American business" (Cohen). By 1984, the company had crashed and was split in to three pieces to be sold off. The coin-op division became Atari Games, the Consumer division was sold to Jack Tramiel who folded it in to his Tramel Technologies Ltd. which was then renamed Atari Corp. The budding Ataritel division was sold to Mitsubishi Electric.
In the late 1980s, Bushnell company Axlon managed the development of two new games for the Atari 2600, most likely as part of a marketing attempt to revive sales of the system, already more than a decade old.
Through 1982 and 1983 Nolan had been concentrating on his Chuck E. Cheese's subsidiaries and side projects, such as Catalyst Technologies. Much to the criticism of some, he had been funding these by taking money out of Chuck E. Cheese (such as with video game company Sente, which was made a subsidiary) or taking out massive loans based on Chuck E. Cheese stock. To make matters worse, Chuck E. Cheese’s had started to lose money in 1982 and was now in the red.
Bushnell continued to spend money on side projects and spend more and more time with his yacht, Charlie. By the time Bushnell's spending and lack of involvement caught up with him, it was too late and Chuck E. Cheese was facing bankruptcy. President and long time friend Joe Keenan resigned that fall. Nolan tried to step back in, blaming the money problems on over expansion and saturation in local markets by the management team. He resigned in February of 1984, when his attempt was rebuffed by the Board of Directors. Chuck E. Cheese's Pizza Time Theaters (now named after its famous mouse mascot) entered bankruptcy in the fall of 1984.
ShowBiz Pizza, a competing Pizza/Arcade family restaurant then purchased Chuck E. Cheese's Pizza Time Theatre and assumed their debt. The newly formed company, ShowBiz Pizza Time, operated restaurants under both brands for a period of time before unifying all locations under the Chuck E. Cheese's brand. Today over 500 locations of this restaurant are in business, and it remains highly successful.
In 1991, Bushnell endorsed the Commodore International CDTV, a CD-ROM-based version of the Amiga 500 computer repackaged for the consumer electronics market.
In 2005, he served as a judge on the USA Network reality series Made in the USA.
Bushnell has received a great deal of recognition, including being inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, receiving the Nations Restaurant News “Innovator of the Year” award, and being named one of Newsweek's "50 Men That Changed America". Bushnell has started more than twenty companies and is widely recognized as one of the founding fathers of the video game industry.
Early years and personal life
Bushnell graduated from the University of Utah electrical engineering program in 1968, and was a member of the Pi Kappa Alpha Fraternity. He was one of many computer science students of the 1960s who played the historic Spacewar! game on DEC mainframe computers. The University of Utah was heavily involved in computer graphics research, and spawned a wide variety of Spacewar versions.Bushnell worked at Lagoon Amusement Park for many years while in high school and college in his hometown of Salt Lake City, Utah. He was particularly interested in the midway arcade games, where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize. He enjoyed the concept of getting people curious in the game, and from there getting them to pay the fee in order to play the game. He would use his love for games and theme parks to help launch both Atari and Chuck E. Cheese's Pizza-Time Theaters.
After selling Atari to Warner Communications for US$28,000,000, Bushnell purchased the former mansion of coffee magnate James Folger in Woodside, California, which he shared with his wife Nancy and their many children. The estate overlooked, among other things, the house of former Bushnell employee and Apple Computer CEO Steve Jobs. The Bushnells now live in southern California.
Wife Nancy Bushnell operated the Lion and Compass restaurant in Sunnyvale, California.
Oldest child Alissa Bushnell (one of two children with his first wife, Paula), has worked for author and motivational speaker Anthony Robbins. Alissa currently works with Nolan at uWink.
Entrepreneurship
Syzygy
In 1971, Bushnell and colleague Ted Dabney formed Syzygy with the intention of producing a Spacewar clone known as Computer Space. The “counter slip” state machine technology which drove Computer Space was later patented and served as the core technology for all arcade video games until 1975 when microprocessors appeared on the scene and soon became the technology of choice.In order to keep the company alive while the machine was being prototyped, they also took on a route servicing broken pinball machines. Popular belief has it that Nolan Bushnell had built Computer Space, and that he had even moved his daughter out of her bedroom to finish it. This however is not correct. It was in fact Ted Dabney who built the machine in his home and it was his daughter who was relegated to the living room couch. Ted Dabney completed the prototype and Nolan Bushnell started to shop it around, looking for a manufacturer. They eventually reached an agreement with Nutting Associates, a maker of coin-op trivia and shooting games, who produced a fiberglass cabinet for the unit that combined a coin-slot mechanism[1] [2] [3].
Computer Space proved to be too far ahead of its time and was a commercial failure. Though Computer Space enjoyed over US$3,000,000 in sales, Bushnell felt that the poor marketing of Nutting left significant sales on the table and decided that his next game would be licensed to a bigger manufacturer.
Atari
Despite his initial denials - Nolan Bushnell signed the guestbook at the Burlingame, CA demonstration of the Magnavox Odyssey and set about the task of taking the Magnavox tennis game design and making a Coin-op version of it as a test project for Atari's new engineer. Alcorn would incorporate many of his own improvements to the game design such as scoring and sound and Pong was born. Pong proved to be very popular, and Nolan and company released a slew of Pong based arcade games over the next few years as the mainstay of the company.
In 1974, Atari entered the consumer electronics market after Engineers Harold Lee and Bob Brown approached Al Alcorn with an idea to develop a home version of Pong. Thanks to a marketing and distribution agreement with Sears, Pong sales soared when the unit was released in 1975.
Even though Atari would later enter the home computer market, initially Nolan declined an offer to enter it earlier. Using borrowed parts from Atari,having the main PCB printed up by Atari employee Howard Cantin, receiving further assistance from Atari employee Ron Wayne[9], Steve Jobs and Steve Wozniak created and marketed their own home computer. They offered the design to Bushnell but Atari had no desire to enter computers at the time, instead focusing on the arcade and home console markets.
By 1976 Atari was in the midst of developing the Atari VCS (Video Computer System, later renamed the Atari 2600), but Bushnell realized that if the company was going to grow, it needed capital and with the stock market in a bleak condition, going public would not be the solution. He wrote a list of companies to approach to buy Atari. Meanwhile Steve Ross - CEO of Warner Communications witnessed an amazing sight - his children were hovering around video game cabinets at Disney World. Looking further into these machines, he saw a whole new future. Warner Communications then contacted Atari to discuss purchasing the company. For $28million, Warner Communications (now Time Warner) bought Atari, bringing the capital they needed for the VCS launch, which took place in August of 1977.
Bushnell was eventually forced out of the company in November of 1978 after a dispute with Warner over the future direction of the company, notably on the lifespan of the 2600 and their closed software strategy (later changed) for the new home computer division.
By 1982, Atari had become a US$2 billion empire and "the fastest-growing company in the history of American business" (Cohen). By 1984, the company had crashed and was split in to three pieces to be sold off. The coin-op division became Atari Games, the Consumer division was sold to Jack Tramiel who folded it in to his Tramel Technologies Ltd. which was then renamed Atari Corp. The budding Ataritel division was sold to Mitsubishi Electric.
In the late 1980s, Bushnell company Axlon managed the development of two new games for the Atari 2600, most likely as part of a marketing attempt to revive sales of the system, already more than a decade old.
Chuck E. Cheese's Pizza Time Theatre
Through 1982 and 1983 Nolan had been concentrating on his Chuck E. Cheese's subsidiaries and side projects, such as Catalyst Technologies. Much to the criticism of some, he had been funding these by taking money out of Chuck E. Cheese (such as with video game company Sente, which was made a subsidiary) or taking out massive loans based on Chuck E. Cheese stock. To make matters worse, Chuck E. Cheese’s had started to lose money in 1982 and was now in the red.
Bushnell continued to spend money on side projects and spend more and more time with his yacht, Charlie. By the time Bushnell's spending and lack of involvement caught up with him, it was too late and Chuck E. Cheese was facing bankruptcy. President and long time friend Joe Keenan resigned that fall. Nolan tried to step back in, blaming the money problems on over expansion and saturation in local markets by the management team. He resigned in February of 1984, when his attempt was rebuffed by the Board of Directors. Chuck E. Cheese's Pizza Time Theaters (now named after its famous mouse mascot) entered bankruptcy in the fall of 1984.
ShowBiz Pizza, a competing Pizza/Arcade family restaurant then purchased Chuck E. Cheese's Pizza Time Theatre and assumed their debt. The newly formed company, ShowBiz Pizza Time, operated restaurants under both brands for a period of time before unifying all locations under the Chuck E. Cheese's brand. Today over 500 locations of this restaurant are in business, and it remains highly successful.
Catalyst Technologies Venture Capital Group
Bushnell founded the Catalyst Technologies Venture Capital Group, one of the first business incubators. The Catalyst Group companies included Androbot, Etak, Cumma, Axlon and many more. Axlon launched many consumer and consumer electronic products successfully, most notably AG Bear, a bear that mumbled/echoed a child's words back to him/her; Axlon was largely sold to Hasbro. Etak was the first company to digitize the maps of the world, ultimately providing the backbone for Google maps, mapquest.com, and other navigation systems; Etak was sold to Rupert Murdoch in the 1980s. In May of 2000 Etak, headquartered in Menlo Park, California became a wholly owned subsidiary of Tele Atlas.Sente
In 1984, Bushnell once again entered the video game business, when he founded Sente Games. (Sente is the Japanese term for the initiative or control in Go, Bushnell's favorite game). Bally/Midway agreed to be Sente's distributor; the list of published Sente titles includes the popular one-on-one hockey game, Hat Trick (1984).uWink
Other ventures
In 1981, Bushnell created the TimberTech Computer Camp in Scotts Valley, California.In 1991, Bushnell endorsed the Commodore International CDTV, a CD-ROM-based version of the Amiga 500 computer repackaged for the consumer electronics market.
In 2005, he served as a judge on the USA Network reality series Made in the USA.
References
1. ^ Big History of the Arcade. Retrieved on 2007-08-31.
2. ^ Nolan Bushnell profile. Retrieved on 2007-08-31.
3. ^ Computer Space History. Retrieved on 2007-08-31.
4. ^ Player 1 Stage 2: Atari Rising. Retrieved on 2007-05-15.
5. ^ Atari History. Retrieved on 2007-05-15.
6. ^ History. Retrieved on 2007-05-15.
7. ^ Kent, Steve (2001). The Ultimate History Of Video Games. Prima Publishing, 35. ISBN 0-7615-3643-4.
8. ^ Moby Games Nolan Bushnell Bio.
9. ^ Young, Jeffrey S. (1988). Steve Jobs: The Journey Is The Reward. Glenview, IL, USA: Scott, Foresman And Company, 90-91, 94. ISBN 0-673-18864-7.
10. ^ uWink website archive from 2002.. Retrieved on 2007-05-02.
11. ^ . Retrieved on 2007-05-02.
2. ^ Nolan Bushnell profile. Retrieved on 2007-08-31.
3. ^ Computer Space History. Retrieved on 2007-08-31.
4. ^ Player 1 Stage 2: Atari Rising. Retrieved on 2007-05-15.
5. ^ Atari History. Retrieved on 2007-05-15.
6. ^ History. Retrieved on 2007-05-15.
7. ^ Kent, Steve (2001). The Ultimate History Of Video Games. Prima Publishing, 35. ISBN 0-7615-3643-4.
8. ^ Moby Games Nolan Bushnell Bio.
9. ^ Young, Jeffrey S. (1988). Steve Jobs: The Journey Is The Reward. Glenview, IL, USA: Scott, Foresman And Company, 90-91, 94. ISBN 0-673-18864-7.
10. ^ uWink website archive from 2002.. Retrieved on 2007-05-02.
11. ^ . Retrieved on 2007-05-02.
- Zap: the Rise and Fall of Atari, by Scott Coen (1984) ISBN 0-7388-6883-3
- Gaming 101: A Contemporary History of PC and Video Games, by George Jones (2005) ISBN 1-55622-080-4
- The Ultimate History of Video Games: From Pong to Pokémon--The story Behind the Craze That Touched Our Lives and Changed the World, by Steven L. Kent (2001) ISBN 0-7615-3643-4
- High Score!: The Illustrated History of Electronic Games, by Rusel DeMaria, Johnny L. Wilson (2003) ISBN 0-07-223172-6
- The First Quarter, by Steven L. Kent
External links
- San Jose Mercury News Podcast Interview with Bushnell
- The Dot Eaters entry on Bushnell and Atari
- An interview with Bushnell
- Discovery Channel Interview with Bushnell
- uWink
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Atari, Inc.
Public (NASDAQ: ATAR )
Founded 1972 as Atari Inc.
1984 as Atari Corporation and Atari Games
1998 as Atari Interactive
2003 as Atari Inc. (formerly Infogrames Inc./GT Interactive)
Headquarters New York, N.Y., U.S.
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Public (NASDAQ: ATAR )
Founded 1972 as Atari Inc.
1984 as Atari Corporation and Atari Games
1998 as Atari Interactive
2003 as Atari Inc. (formerly Infogrames Inc./GT Interactive)
Headquarters New York, N.Y., U.S.
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CEC Entertainment, Inc.
Chuck E. Cheese's current logo (2004-present)
Public company (NYSE: CEC )
Founded 1977 (San Jose, California)
Founder Nolan Bushnell
Headquarters Irving, Texas, United States
Industry Family entertainment centers
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Chuck E. Cheese's current logo (2004-present)
Public company (NYSE: CEC )
Founded 1977 (San Jose, California)
Founder Nolan Bushnell
Headquarters Irving, Texas, United States
Industry Family entertainment centers
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The Walk of Game is an area of the Metreon complex building in San Francisco, California that honors great video game achievements. The awards are chosen through a month long vote held every October on the Internet.
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Consumer Electronics Association
Type Trade Organization
Founded 1924
Headquarters 1919 S. Eads St., Arlington, VA 22202
Members 2,100 companies
Website [1]
The Consumer Electronics Association
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Type Trade Organization
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Members 2,100 companies
Website [1]
The Consumer Electronics Association
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Spacewar! is one of the earliest known digital computer games.
Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the
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Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the
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Digital Equipment Corporation was a pioneering American company in the computer industry. It is often referred to within the computing industry as DEC. (This acronym was frequently officially used by Digital itself,[1] but the official name was always DIGITAL.
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Computer graphics is a sub-field of computer science and is concerned with digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
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Lagoon Amusement Park
Location Farmington
Address P.O. Box 696 Farmington, Utah 84025
Phone numbers (800) 748-5246
Website www.lagoonpark.
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Address P.O. Box 696 Farmington, Utah 84025
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Founded California (April 1 1976, as Apple Computer, Inc.)
Headquarters 1 Infinite Loop, Cupertino, California
Key people Steve Jobs, CEO & Co-founder
Steve Wozniak, Co-founder
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Steven Paul Jobs (born February 24 1955) is the co-founder and CEO of Apple and was the CEO of Pixar until its acquisition by Disney.[] He is currently the largest Disney shareholder[1] and a member of Disney's Board of Directors.
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uWink, Inc. (stock symbol: UWKI) is a publicly-traded digital entertainment company based out of Los Angeles, California. The company was founded in 2000 by Nolan Bushnell, the co-founder and former CEO of both Atari and Chuck E. Cheese.
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