Information about Master Of Orion 3

Master of Orion III
Enlarge picture
Macintosh version
Developer(s)Quicksilver Software
Publisher(s)Infogrames
Release date(s)February 25 2003
Genre(s)Turn-based strategy
Mode(s)Single player, Multiplayer
Platform(s)Microsoft Windows, Mac OS X
Master of Orion III (MoO3, MoOIII) is the third computer game in the Master of Orion series. MoO3 was developed by Quicksilver Software [1] and published by Infogrames in February 25 2003.

It is notable for its remarkably open development, whereby fans could vote on certain features and offer suggestions to designers, themselves mostly fans of the first two games.

Gameplay

Master of Orion III is a turn-based strategy game with the goal of rulership of the galaxy. During each turn, the player makes all the decisions that will be performed during that turn, including exploration, colonization, diplomacy, trade, voting in the Senate, technological research, espionage, and the design, construction, and combat deployment of their space fleet. The player can leave most of those decisions (apart from spy production and ship design) for his/her planetary governors to handle as they see fit (and they usually act very intelligently), or can make changes here and there as he/she sees fit.

Victory Conditions

Enlarge picture
The main planetary control screen of Master of Orion 3. Note the six submenus and the possibility of AI control.
The goal of Master of Orion III is to win control of the galaxy through one or more predetermined means. The winning conditions, set at the beginning of the game, can be domination of the galaxy, leadership of the Senate, and/or discovery of the five Antaran X’s. The easiest to achieve is leadership of the Senate where the periodic vote for leadership is based on the power of each voting member. When the game begins the New Orions’ power level is one hundred times higher than any other race and they dominate all Senate votes. Through simply colonizing as many worlds as possible in the early stages of the game, and then developing and defending them, it is easy for the player to quickly develop a voting power level that exceeds all of the other races combined. At that point merely voting for your own race to be President of the Senate will result in victory. The victory method with moderate difficulty is the discovery of the five Antaran X’s through exploration and sending out of special high-priced exploration fleets. The most difficult method is galactic domination where you must completely subjugate all other races in the galaxy including the New Orions. This requires the military conquest of all worlds controlled by the other races and can take thousands of turns to fully complete in the largest, densest galaxies.

Colonization and Exploration

Colonization is of individual planets located in the numerous star systems randomly generated at the beginning of each game. Each star system will have from one to eight planets and each planet is rated on a scale of habitability related to your race’s physical requirements. Red 2 and Red 1 planets are the least habitable to your species, with Yellow 2 and 1 and Green 1 and 2 designating increasingly friendly environments up to Paradise, which is a planet perfectly suited to your race. The factors that can affect the habitability include temperature, toxicity, atmospheric density and composition, and gravity level. The various races of the game each have preferred planet types, from terrestrial races preferring the variations of the Earth/Mars-type terrestrial worlds, to the etherian races that prefer Jupiter-type gas giants. Worlds of any type can be colonized, however, as technological advancements will allow the terraforming of worlds to suit your race’s requirements, with the most hostile planets requiring more initial settlers and the population’s growth rate being greatly reduced. Planets are discovered through exploration and trade. By sending a starship to a given system the player discovers the basic information on and an assessment of the habitability of each planet in that system. Extras such as pre-spaceflight magnate civilizations, stranded leaders, rare resources, and other unusual and unique attributes can add additional bonuses or penalties to each world. Information on star systems and their worlds can also be gained though trade negotiations with the other races resulting in an exchange of intelligence.

Diplomacy

In the Orion Senate, laws, treaties, and resolutions are voted upon and periodically the President is chosen. Declarations of war and peace, alliances, trade relationships, technological trade and outright blackmail are performed in the Senate. Votes are also periodically proposed on various laws that will be binding to all races in the galaxy (although you can opt out for a small penalty in race-relations). These can be rules of war, labor laws, taxes, and other regulations.

Technological Development

The key to success over the other races is through technological development where knowledge in six fields of research can be advanced. The six fields are Biological Sciences, Economics, Energy, Mathematics, Physical Sciences and Social Sciences. Development in these fields will result in advancements in technology that can benefit all other aspects of gameplay, from the ability to terraform your worlds to better suit your race, to larger and more powerful space fleets, to better equipped ground troops, to stronger economic development tools and more capable spies.

Espionage

Espionage is broken into espionage and counter-espionage through the recruitment of spies. Spies can be recruited with the specialties of Social, Political, Diplomatic, Scientific, Economic, or Military. Recruited but not deployed these spies will assist in counter-espionage activities in their area of specialty. Inserted into another race’s territory they will attempt hostile actions in their area of specialty. For example a Social spy inserted into another race’s territory will attempt to foment social unrest that will disrupt production on one or more planets, while a Military spy held in reserve will attempt to identify and thwart enemy spies attempting to sabotage your military infrastructure and space fleets. Inserted spies can be very effective in slowing the advance of an enemy and disrupting their plans, while enemy spies can create havoc in your own systems. It is wise to maintain a balance to ensure that each area is protected while focusing on inserting spies into your strongest opponent’s territory.

Conquest

Combat in the game results when the space fleets of two or more races occupy the same star system. The combat progresses in two phases: Space combat and Ground combat.

Space combat is fought in open space or near one of the star system’s planets, which is determined by the attacker and defender at the beginning of combat. If the attacker’s goal is the conquest of a planet in the system then the space combat will be fought near a planet with that planet’s defenses included in the battle. If the attacker’s goal is merely the destruction of the enemy space fleet or occupation of the star system then the battle can be fought in open space between the fleets only.

The player can either manually control the fleet, which can be difficult due to the cumbersome and less than intuitive control system, or the AI can be allowed to take command of the fleet, which can result in losses due to the less than intelligent artificial intelligence – although the enemy’s AI is just as bad. The player is not even required to watch the battle, but can let the game decide the outcome and display the resulting winner and the number of remaining ships. If the attacker is victorious in space with the goal of conquering one of the system’s inhabited planets and brought ground troops with the fleet then the second phase of combat will follow.

Ground combat involves the confrontation of the attacker’s landing ground forces against any of the enemy’s ground forces that were previously assigned to that planet as well as a portion of the planet's population. Ground combat can be fought over multiple game turns and is concluded when the attacking forces are defeated or when the planet’s forces are defeated. As in space combat the player can control the attack by designating an overall plan or allow the AI to take command, and the battle can be watched or allowed to play out with only the final results reported. Victory means gaining control of the planet, its surviving population, and all surviving planetary improvements.

Unfortunately, player-controlled ground combat is largely determined by a number of factors beyond the player's control; for example, terrain, gravity at the battlefield (not necessarily the gravity displayed on the planet overview), and weather. While the army creation screens do display the preferred ambient conditions of each type of unit, the ground combat screen fails to display the battle conditions that will be affecting the battle until after its conclusion. Subsequent battles on the same planet do not necessarily have the same battle conditions, making any attempt to prepare for certain conditions with a specialized ground unit impossible. In addition, the overall battle plans available to the player (flank, trap, surprise, mass assault, etc.) do not carry with them any explanation of what tactics are effective on what terrain, or against what enemy tactics -- nor is there any way of predicting which of the twenty-plus retaliatory tactics your opponent will choose, even if you did know what tactics countered which. The ground combat is essentially reduced to massively outnumbering your opponent.

Development and Reviews

KangaMOO

In 2002, while the game was in development, a pre-alpha copy was accidentally released to an Australian game magazine, which published it as a demo. Not only was it not scheduled for release, but the game was also very buggy, and the incident caused some consternation at Infogrames. Not the least of their concerns were that it gave away some parts of the game they were hoping to keep secret, and showed things that weren't going to be in the final version. Because it was released by an Australian magazine, it became known informally as KangaMOO. More information is available from the official announcement [2] and from Bladrov's Palace [3]. An official demo has since been released, which is stable, true to the real game, and plays with a time limit.

The existence of KangaMOO has caused some confusion among members of the gaming community as to whether a demo exists; the delayed release of the game and its muted popularity have contributed to a lack of knowledge on this point. Infogrames did indeed release an official demo, which is stable, true to the real game, and plays with a time limit. [4]

Criticism

Although highly anticipated and much lauded by some gaming publications, MOO3 was only a moderate seller and not the breakout hit that the previous games had been. This is generally attributed to an unwieldy and cumbersome user interface, poor space battle A.I., a number of software bugs that caused the game to crash and were never fixed (save for the two patches that addressed a few of the worst bugs, Infogrames provided no support following the game's release), the suppression of many popular features of the previous games (such as genocide and refitting of obsolete space ships) combined with the absence of many of the promised new features (such as racial ethos systems and colonization of moons and asteroids, as opposed to the player being limited to planets), and lack of micromanagement or the general character and charm of the predecessors. One significant problem was poor enemy AI (although subsequent unofficial, community-created patches made small improvements). The automated player AI was very effective, and could control almost anything, making it much easier to leave the game to play itself.

In addition, diplomacy could be a real headache. Trading technology was nearly impossible without first doing significant research in the Technology screen, as computer players tended to flat-out refuse tech trade proposals that weren't just right, and never countered an offer. Also the computer players' relations with humans were affected by very complex factors, with no easy place to keep tabs on (to see why they are happy or unhappy with the player), and with little warning that a computer is becoming upset. Players often complained that they would enjoy good relations and an alliance with a computer player for years until suddenly the ally would angrily contact them to declare war.

Playing MOO III was commonly compared to "Doing your taxes" and often described as being about as much fun. This was due to much of the game being presented in the form of spreadsheet-like interfaces: more graphs than graphics.

Quicksilver focused MOO3 into a very robust and realistic space empire from the macromanagement point of view, lacking the characteristics that made MOO I and II a hit. It could be most aptly described as less ruling an empire than running the bureaucracy of an empire. Many fans of the first two games felt the developers succeeded too well in removing micromanagement from the game (it had been a big complaint about MoO II), going so far as to remove the parts of micromanagement that made the first two games fun and gave you a hands-on feel to managing an empire.

None of the original development team was involved in the production.

Several fan-made modifications have been made in an attempt to resolve many of the broken features and bugs that plague the game, even after applying the two official patches by Quicksilver, and to add new content.

Background story

In Master of Orion III, the player discovers that what was thought to be Antares in Master of Orion II was really a forward base, "ConJenn". The Antarans kept passive for 25 years, then returned and, following a vicious 25-year war, defeated the races of the Orion Sector and enslaved them.

However, a thousand years later, the Antarans mysteriously disappear. The reason, unbeknownst to inhabitants of the Orion sector, is due to the Antarans' Harvester bioweapons program. Harvester Gamma was a horrible virus-like organism that would kill all species exposed to it, and it somehow got into the Antaran population, wiping out 98% of those in the Antaran sector. Those few who survived fled the sector altogether, leaving the Antarans in the Orion sector to fend for themselves.

The Antaran overseers on Orion see the writing on the wall and break off contact with Antares. In a fit of arrogance, they declare themselves the "New Orions" (as opposed to the true "Ancient Orions"). Anticipating rebellion, the New Orions grant the conquered territories a new Orion Senate, pretending enlightened leadership. Half a dozen races from the previous games challenge them, only to be beaten into near extinction (isolated colonies and refuges of these races can be found throughout the Sector). False rumors also abound about a Legitimate Heir to the Orion Throne.

Meanwhile, in an isolated lab, the Antarans had been engineering a living weapon as part of their bioweapons programs. An Antaran scientist brings a shipment of these sentient parasites, known as Harvester Zeta, to the Orion sector. Seeing the actions of the wayward New Orions, the scientist releases them on a Human outpost, allowing them to spread and wreak a terrible vengeance on the separatists. However, being sentient, the Harvesters start to pursue their own agenda, spreading and forming colonies like other races, and give themselves a new name, the Ithkul.

Like its immediate predecessor, the game features three ways to win: defeat all other races, become president of the Orion Senate, or (in this case, instead of attacking "Antares"/ConJenn) discover all five Antaran "X's" — pieces of lost Antaran knowledge that hold the secrets of life.

Reviews

  • 45 online reviews gave it an average score of 6.0
  • GameSpot 6.7/10
  • IGN 9.2/10
  • GameSpy 72/100
  • PC Gamer 57/100
  • PC Game World 74/100
  • Pelit 84% by Niko Nirvi,[1] who later strongly recanted, calling the game "brain-dead" and lamenting that he'd rated it as though the AI was working.[2]
More reviews and links at [5]

References

1. ^ Master Of Orion 3 review, Pelit 3/2003, page 34.
2. ^ Galactic Civilizations review, Pelit 5/2003, page 50.

External links

A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game system, such as the Sony PlayStation 3, Microsoft Xbox 360, the Nintendo Wii, or may develop for a variety of systems, including
..... Click the link for more information.
Quicksilver Software Inc.

Privately owned
Founded May 1, 1984
Headquarters Irvine, California, United States

Key people William Fisher, Stephen Roney (Founders)
Industry Interactive entertainment
Website www.quicksilver.
..... Click the link for more information.
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.

As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's
..... Click the link for more information.
Infogrames Entertainment SA

Public Euronext: IFG
Founded June 1983
Headquarters Lyon, France

Key people Patrick Leleu, Chairman, CEO, and Chief Creative Officer
Thomas Schmider, Chief Operating Officer
Industry Software & Programming
Products
..... Click the link for more information.
February 25 is the 1st day of the year (2nd in leap years) in the Gregorian calendar. There are 0 days remaining.

Events

  • 138 - The Emperor Hadrian adopts Antoninus Pius, effectively making him his successor.

..... Click the link for more information.
20th century - 21st century - 22nd century
1970s  1980s  1990s  - 2000s -  2010s  2020s  2030s
2000 2001 2002 - 2003 - 2004 2005 2006

2003 by topic:
News by month
Jan - Feb - Mar - Apr - May - Jun
..... Click the link for more information.
Video games are categorized into genres based on their gameplay. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources.
..... Click the link for more information.
A turn-based strategy (TBS) game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. For example, when the game flow unit is time, turns represent units of time, like years, months, weeks, or days.
..... Click the link for more information.
single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. A "single-player game" usually implies a game that can only be played by one person, while "single-player mode" usually refers to a
..... Click the link for more information.
A multiplayer game is a video game in which more than one person can play the same game at the same time. Unlike most other games, computer and video games are often single-player activities because the computing power exists to create artificial opponents.
..... Click the link for more information.
Microsoft Windows

Screenshot of Windows Vista Ultimate, the latest version of Microsoft Windows.
Company/developer: Microsoft Corporation
OS family: MS-DOS/9x-based, Windows CE, Windows NT
Source model: Closed source

..... Click the link for more information.
Mac OS X (IPA: /mæk.oʊ.ɛs.tɛn/) is a line of graphical operating systems developed, marketed, and sold by Apple Inc., the latest of which is pre-loaded on all currently shipping Macintosh computers.
..... Click the link for more information.
Master of Orion (MoO) is a turn-based science fiction computer strategy game designed by Steve Barcia, developed by Barcia's company Simtex and published by Microprose in 1993.
..... Click the link for more information.
Quicksilver Software Inc.

Privately owned
Founded May 1, 1984
Headquarters Irvine, California, United States

Key people William Fisher, Stephen Roney (Founders)
Industry Interactive entertainment
Website www.quicksilver.
..... Click the link for more information.
Infogrames Entertainment SA

Public Euronext: IFG
Founded June 1983
Headquarters Lyon, France

Key people Patrick Leleu, Chairman, CEO, and Chief Creative Officer
Thomas Schmider, Chief Operating Officer
Industry Software & Programming
Products
..... Click the link for more information.
February 25 is the 1st day of the year (2nd in leap years) in the Gregorian calendar. There are 0 days remaining.

Events

  • 138 - The Emperor Hadrian adopts Antoninus Pius, effectively making him his successor.

..... Click the link for more information.
20th century - 21st century - 22nd century
1970s  1980s  1990s  - 2000s -  2010s  2020s  2030s
2000 2001 2002 - 2003 - 2004 2005 2006

2003 by topic:
News by month
Jan - Feb - Mar - Apr - May - Jun
..... Click the link for more information.
The user interface (or Human Machine Interface) is the aggregate of means by which people (the users) interact with a particular machine, device, computer program or other complex tool (the system).
..... Click the link for more information.
micromanagement is a management style where a manager closely observes or controls the work of their employees, generally used as a pejorative term. In contrast to giving general instructions on smaller tasks while supervising larger concerns, the micromanager monitors and assesses
..... Click the link for more information.
This disambiguation page covers alternative uses of the terms "Ai", "AI", and "A.I."

Ai (as a word, proper noun and set of initials) can refer to many things.

Technology

does not include companies or organizations

..... Click the link for more information.
Micromanagement is a term which describes the management of many small details in computer games. It has at least two senses, one referring to economic management and the other to combat tactics.
..... Click the link for more information.
GameSpot video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1996 by Pete Deemer, Vince Broady, and Jon Epstein.
..... Click the link for more information.
IGN is a multimedia news, and reviews website that focuses heavily on video games. It should not be confused with IGN Entertainment, IGN's corporate parent company, which owns and controls separate sites such as GameSpy, Rotten Tomatoes, and AskMen.
..... Click the link for more information.
GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software.
..... Click the link for more information.
PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features
..... Click the link for more information.
Pelit ("Games") is a Finnish video games magazine published 11 times a year by Sanoma Magazines, a division of the SanomaWSOY Group. Being by far the largest of its kind in Finland and covering both PCs and consoles, it has for a long time lacked serious competition and is
..... Click the link for more information.
Niko Nirvi is a long-term major icon in the Finnish gaming world. He is well known for writing computer game reviews since the 1980s in MikroBitti, C and the computer game yearbooks that were predecessors of the Pelit magazine.
..... Click the link for more information.
Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March 2003. The game is a remake of the vintage OS/2 series. It was distributed at retail and as part of Stardock's TotalGaming.
..... Click the link for more information.
MobyGames is a website devoted to cataloging computer and video games, both past and present. The site contains an extensive database of video game information. The website's goal is defined as the following by the website's FAQ: "
..... Click the link for more information.
video game is a game that involves interaction with a user interface to generate visual feedback on a video device.

The word video in video game traditionally refers to a raster display device.
..... Click the link for more information.


This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.
Herod_Archelaus


page counter