Information about Ibm Deep Blue

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Kasparov vs. Deep Blue
Deep Blue was a chess-playing computer developed by IBM. On 11 May 1997, the machine won a short 6 game exhibition match (not a world title match) by two wins to one with 3 draws against world champion Garry Kasparov after Kasparov made a remarkable blunder (for a world chess champion) in the opening of the last game.[1] Kasparov accused IBM of cheating and demanded a rematch, but IBM declined and retired Deep Blue. Having won his earlier match with Deep Blue, he was nevertheless ahead in the total of 12 games with the computer by 6.5-5.5.

History

Wikisource has the Game record.
The computer system dubbed "Deep Blue" was the first machine to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls. This first win occurred on February 10, 1996. Deep Blue - Kasparov, 1996, Game 1 is a famous chess game. However, Kasparov won 3 games and drew 2 of the following games, beating Deep Blue by a score of 4–2. The match concluded on February 17, 1996.

Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5–2.5, ending on May 11th, finally ending in game six. Deep Blue thus became the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls.

The project was started as "ChipTest" at Carnegie Mellon University by Feng-hsiung Hsu; the computer system produced was named Deep Thought after the fictional computer of the same name from The Hitchhiker's Guide to the Galaxy. Hsu joined IBM (Research division) in 1989 and worked with Murray Campbell on parallel computing problems. Deep Blue was developed out of this. The name is a play on Deep Thought and Big Blue, IBM's nickname.

The system derived its playing strength mainly out of brute force computing power. It was a massively parallel, 30-node, RS/6000, SP-based computer system enhanced with 480 special purpose VLSI chess chips. Its chess playing program was written in C and ran under the AIX operating system. It was capable of evaluating 200 million positions per second, twice as fast as the 1996 version. In June 1997, Deep Blue was the 259th most powerful supercomputer, capable of calculating 11.38 gigaflops, although this did not take into account Deep Blue's special-purpose hardware for chess.

The Deep Blue chess computer which defeated Kasparov in 1997 would typically search to a depth of between 6 and 12 ply to a maximum of 40 ply in some situations. An increase in search depth of one ply corresponds on the average to an increase in playing strength of approximately 80 Elo points.

Deep Blue's evaluation function was initially written in a generalized form, with many to-be-determined parameters (e.g. how important is a safe king position compared to a space advantage in the center, etc.). The optimal values for these parameters were then determined by the system itself, by analyzing thousands of master games. The evaluation function had been split into 8,000 parts, many of them designed for special positions. In the opening book there were over 4,000 positions and 700,000 grandmaster games. The endgame database contained many six piece endgames and five or fewer piece positions. Before the second match, the chess knowledge of the program was fine tuned by grandmaster Joel Benjamin. The opening library was provided by grandmasters Miguel Illescas, John Fedorowicz and Nick De Firmian. Deep Blue's programmers tailored the computer program to beat Kasparov by studying in great detail prior games Kasparov had played. When Kasparov requested that he be allowed to study other games that Deep Blue had played so as to better understand his opponent, IBM refused. However, Kasparov did study many popular PC computer games to become familiar with computer game play in general.

After the loss, Kasparov said that he sometimes saw deep intelligence and creativity in the machine's moves, suggesting that during the second game, human chess players, in violation of the rules, intervened. IBM denied that it cheated, saying the only human intervention occurred between games. The rules provided for the developers to modify the program between games, an opportunity they said they used to shore up weaknesses in the computer's play revealed during the course of the match. This allowed the computer to avoid a trap in the final game that it had fallen for twice before. Kasparov requested printouts of the machine's log files but IBM refused, although the company later published the logs on the Internet at [1] Kasparov demanded a rematch, but IBM declined and retired Deep Blue.

In 2003 a documentary film was made that explored these claims. Titled , the film implied that Deep Blue's heavily promoted victory was a plot by IBM to boost its stock value.

One of the two racks that made up Deep Blue is on display at the National Museum of American History in their exhibit about the Information Age; the other rack appears at the Computer History Museum in their "Mastering The Game: A History of Computer Chess" exhibit.

Future

Feng-hsiung Hsu later claimed in his book Behind Deep Blue: Building the Computer that Defeated the World Chess Champion that he had the rights to use the Deep Blue design to build a bigger machine independently of IBM to take Kasparov's rematch offer, but Kasparov refused a rematch (see also Hsu's open letter about the rematch linked below). Kasparov's side responded that Hsu's offer was empty and more of a demand than an offer because Hsu had no sponsors, no money, no hardware, no technical team, just some patents and demands that Kasparov commit to putting his formal world title on the line before further negotiations could even begin (with no guarantees as to fair playing conditions or proper qualification matches).

Kasparov's loss to Deep Blue inspired the creation of a new game called Arimaa which is still played with a standard chess set, but which is also thought to be much more difficult for computers.

Deep Blue, with its capability of evaluating 200 million positions per second, was the strongest computer that ever faced a world chess champion. Today, in computer chess research and matches of world class players against computers, the focus of play has often shifted to software chess programs, rather than using dedicated chess hardware. Modern chess programs like Rybka, Deep Fritz or Deep Junior are more efficient than the programs during Deep Blue's era. In a recent match, Deep Fritz vs. Vladimir Kramnik in November 2006, the program ran on a personal computer containing two Intel Core 2 Duo CPUs, capable of evaluating only 8 million positions per second, but searching to an average depth of 17 to 18 ply in the middlegame.

Deep Blue in popular culture

See also

References

1. ^ Saletan, William (2007-05-11). Chess Bump: The triumphant teamwork of humans and computers. Slate.

External links

Chess is a recreational and competitive game for two players. Sometimes called Western Chess or International Chess to distinguish it from its predecessors and other chess variants, the current form of the game emerged in Southern Europe in the second half of the 15th
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Chess-playing computers are now available at a very low cost. There are many programs such as Crafty, Fruit and GNU Chess that can be downloaded from the Internet for free, and yet play a game that with the aid of virtually any modern personal computer, can defeat most master
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computer is a machine which manipulates data according to a list of instructions.

Computers take numerous physical forms. The first devices that resemble modern computers date to the mid-20th century (around 1940 - 1941), although the computer concept and various machines
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International Business Machines Corporation

Public (NYSE:  IBM )
Founded 1889, incorporated 1911
Headquarters Armonk, New York, USA

Key people Samuel J.
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May 11 is the 1st day of the year (2nd in leap years) in the Gregorian calendar. There are 0 days remaining.

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  • 330 - Byzantium is renamed Nova Roma

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1994 1995 1996 - 1997 - 1998 1999 2000

Year 1997 (MCMXCVII
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Garry Kasparov
Гарри Кимович Каспаро?


Garry Kasparov 2007
Full name Garry Kimovich Kasparov
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February 10 is the 1st day of the year (2nd in leap years) in the Gregorian calendar. There are 0 days remaining.

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19th century - 20th century - 21st century
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Year 1996 (MCMXCVI
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Deep Blue - Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under
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February 17 is the 1st day of the year (2nd in leap years) in the Gregorian calendar. There are 0 days remaining.

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19th century - 20th century - 21st century
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Year 1996 (MCMXCVI
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20th century - 21st century
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May 11 is the 1st day of the year (2nd in leap years) in the Gregorian calendar. There are 0 days remaining.

Events

  • 330 - Byzantium is renamed Nova Roma

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Sixth game of the Deep Blue - Kasparov rematch, played in New York City on May 11, 1997 and starting at 3:00 p.m. EDT, was the last chess game in the rematch of 1997 of Deep Blue versus Garry Kasparov.
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ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue.
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Carnegie Mellon University is a private research university in Pittsburgh, Pennsylvania, United States. It began as the Carnegie Technical Schools, founded by Andrew Carnegie in 1900. In 1912, the school became Carnegie Institute of Technology and began granting four-year degrees.
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Feng-hsiung Hsu (Chinese: 許峰雄; Pinyin: Xǔ Fēng Xióng; Cantonese: Heoi2 Fung1 Hung4) (nicknamed Crazy Bird[1]
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Deep Thought was a computer designed to play chess. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue.
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The Hitchhiker's Guide to the Galaxy is a science fiction comedy series created by Douglas Adams. Originally a radio comedy broadcast on BBC Radio 4 in 1978, it was later adapted to other formats, and over several years it gradually became an international multi-media
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IBM Research, a division of IBM, is a research and advanced development organization and currently consists of eight locations throughout the world and hundreds of projects.
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Murray Campbell manages the Intelligent Information Analysis group at the IBM T.J. Watson Research Center in Hawthorne, New York, USA.
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Parallel computing is the simultaneous execution of some combination of multiple instances of programmed instructions and data on multiple processors in order to obtain results faster.
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The term Big Blue may refer to:
  • A common nickname for IBM.
  • Nickname for Progressive Insurance.
  • Big Blue, a fictional planet in the F-Zero racing videogame series
  • A crane that collapsed during the construction of Miller Park, killing three

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In computer science, brute-force search or exhaustive search is a trivial but very general problem-solving technique, that consists of systematically enumerating all possible candidates for the solution and checking whether each candidate satisfies the problem's statement.
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VLSI redirects here. For the former company, see VLSI Technology.
Very-large-scale integration (VLSI) is the process of creating integrated circuits by combining thousands of transistor-based circuits into a single chip.
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C

The C Programming Language, Brian Kernighan and Dennis Ritchie, the original edition that served for many years as an informal specification of the language.
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AIX (Advanced Interactive eXecutive) is the name given to a series of proprietary operating systems sold by IBM for several of its computer system platforms, based on UNIX System V while containing BSD extensions ("r" commands such as rlogin, rcp, rexec, etc.).
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An operating system (OS) is the software that manages the sharing of the resources of a computer. An operating system processes system data and user input, and responds by allocating and managing tasks and internal system resources as a service to users and programs of the
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A supercomputer is a computer that led the world (or was close to doing so) in terms of processing capacity, particularly speed of calculation, at the time of its introduction.
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