Information about Haptic

This article is about haptic technology. For the study of touching behaviour in humans, see Haptics. For the biology of sensory receptors, see Somatosensory system.


Haptic, from the Greek αφή (Haphe), means pertaining to the sense of touch (or possibly from the Greek word haptesthai meaning “contact” or “touch”).

Haptic technology refers to technology which interfaces the user via the sense of touch by applying forces, vibrations and/or motions to the user. This mechanical stimulation is used to create haptic virtual objects. This emerging technology promises to have wide reaching applications. In some fields, it already has. For example, haptic technology has made it possible to investigate in detail how the human sense of touch works, by allowing the creation of carefully-controlled haptic virtual objects. These objects are used to systematically probe human haptic capabilities. This is very difficult to achieve otherwise. These new research tools contribute to our understanding of how touch and its underlying brain functions work (See References below).

Although haptic devices are capable of measuring bulk or reactive forces that are applied by the user it should not to be confused with touch or tactile sensors that measure the pressure or force exerted by the user to the interface.

History

One of the earliest forms of haptic devices is used in large modern aircraft that use servo systems to operate control systems. Such systems tend to be "one-way" in that forces applied aerodynamically to the control surfaces are not perceived at the controls, with the missing normal forces simulated with springs and weights. In earlier, lighter aircraft without servo systems, as the aircraft approached a stall the aerodynamic buffeting was felt in the pilot's controls, a useful warning to the pilot of a dangerous flight condition. This control shake is not felt when servo control systems are used. To replace this missing clue, the angle of attack is measured, and when it approaches the critical stall point a "stick shaker" (an unbalanced rotating mass) is engaged, simulating the effects of a simpler control system. This is known as haptic feedback or force feedback.

Teleoperators and simulators

Teleoperators are remote controlled robotic tools, and when contact forces are reproduced to the operator, it is called "haptic teleoperation". The first electrically actuated teleoperators were built in the 1950's at the Argonne National Lab, USA, by Dr. Raymond C. Goertz, to remotely handle radioactive substances. Since then, the use of "force feedback" has become more widespread in all kinds of teleoperators such as underwater exploration devices controlled from a remote location.

In 1988 researchers at Cybernet Systems [1] first developed devices that generated arbitrary forces from computer models or simulations in lieu of actual physical slave devices.[2] When such devices are simulated using a computer (as they are in operator training devices) it is useful to provide the force feedback that would be felt in actual operations. Since the objects being manipulated do not exist in a physical sense, the forces are generated using haptic (force generating) operator controls. Data representing touch sensations may be saved or played back using such haptic technologies. Cybernet licensed its force feedback patents to Immersion Corporation in 1998 and Immersion licensed Logitech, Microsoft, Sony and others to manufacture Force Feedback joysticks, wheels, and othere devices worldwide.

Haptic simulators are currently used in medical simulators and flight simulators for pilot training (2004).

Games

Some low-end haptic devices are already common in the form game controllers, in particular of joysticks and steering wheels. At first, such features and/or devices used to be optional components (like the Nintendo 64 controller's Rumble Pak). Now many of the newer generation console controllers and some joysticks feature built in devices. Many have believed these controllers to be providing force feedback when in reality true force feedback involves the feedback of a resisting force to the user. An example of this feature would be the simulated automobile steering wheels that are programmed to provide a "feel" of the road. As the user makes a turn or accelerates, the steering wheel responds by resisting turns or slipping out of control. Another concept of force feedback was that of the ability to change the temperature of the controlling device. This would prove especially efficient for prolonged usage of the device. However, due to the high cost of such a technology (not to mention the power drainage of such a component) the closest many manufacturers have come to realizing this concept has been to install air holes or small fans into the device to provide the user's hands with ventilation while operating the device.

Haptics in virtual reality

Haptics is gaining widespread acceptance as a key part of Virtual Reality systems, adding the sense of touch to previously visual-only solutions. Most of these solutions use stylus-based haptic rendering, where the user interfaces to the virtual world via a tool or stylus, giving a form of interaction that is computationally realistic on today's hardware

Research

Some research has been done into simulating the different kinds of tactition by means of high-speed vibrations or other stimuli. One device of this type uses a pad array of pins, where the pins vibrate to simulate a surface being touched. While this does not have a realistic feel, it does provide useful feedback, allowing discrimination between various shapes, textures, and resiliencies.

Medicine

Various haptic interfaces for medical simulation may prove especially useful for training of minimally invasive procedures (laparoscopy/interventional radiology)[3] and remote surgery using teleoperators. In the future, expert surgeons may work from a central workstation, performing operations in various locations, with machine setup and patient preparation performed by local nursing staff. Rather than traveling to an operating room, the surgeon instead becomes a telepresence. A particular advantage of this type of work is that the surgeon can perform many more operations of a similar type, and with less fatigue. It is well documented that a surgeon who performs more procedures of a given kind will have statistically better outcomes for his patients.

In ophthalmology, "haptic" refers to a supporting spring, two of which hold an artificial lens within the lens capsule (after surgical removal of cataracts).

A 'Virtual Haptic Back' (VHB) is being successfully integrated in the curriculum of students at the Ohio University College of Osteopathic Medicine.[4] Research indicates that VHB is a significant teaching aid in palpatory diagnosis (detection of medical problems via touch). The VHB simulates the contour and compliance (reciprocal of stiffness) properties of human backs, which are palpated with two haptic interfaces (SensAble Technologies, PHANToM 3.0).

Literature

The use of haptic devices in entertainment appeared in the 1932 futurist fiction book Brave New World by Aldous Huxley. The author described a future entertainment theater where the arm rests of the seats had positions for the hands to rest that gave haptic stimulation. The programs exhibited were of an erotic nature and rather than "the movies" these theaters and shows were called "the feelies". Haptic devices, including self-propelled haptics, feature prominently in Vernor Vinge's 2006 novel Rainbows End.

Remote sexual relations

One envisioned use of haptics is for "teledildonics". Some sex toys are now available which can be computer controlled; normally this comes in the form of an online movie or Web site which sends commands to the toy at scripted moments.

Robotics

The Shadow Dextrous Robot Hand uses the sense of touch, pressure, and position to reproduce the human grip in all its strength, delicacy, and complexity.[5] The SDRH was first developed by Richard Greenhill and his team of engineers in Islington, London, as part of The Shadow Project, (now known as the Shadow Robot Company) an ongoing research and development program whose goal is to complete the first convincing humanoid. An early prototype can be seen in NASA's collection of humanoid robots, or robonauts.[6] The Dextrous Hand has haptic sensors embedded in every joint and in every finger pad which relay information to a central computer for processing and analysis. Carnegie Mellon University in Pennsylvania and Bielefeld University in Germany in particular have found The Dextrous Hand is an invaluable tool in progressing our understanding of haptic awareness and are currently involved (2006) in research with wide ranging implications.

Arts

Touching is not limited to a feeling, but it allows interactivity in real-time with virtual objects. Thus haptics are commonly used in virtual arts, such as sound synthesis or graphic design/animation. The haptic device allows the artist to have direct contact with a virtual instrument which is able to produce real-time sound or images. We can quote the physical modelling synthesis which is an efficient modelling theory to implement cross-play interaction between sound, image, and physical objects. For instance, the simulation of a violin string produces real-time vibrations of this string under the pressure and expressivity of the bow (haptic device) held by the artist.

Design

Designers and modellers may use high-degree of freedom input devices which give touch feedback relating to the "surface" they are sculpting or creating, allowing faster and more natural workflow than with traditional methods.[7]

References

1. ^ www.cybernet.com Cybernet website
2. ^ Jacobus, C. et al., Method and system for providing a tactile virtual reality and manipulator defining an interface device, US Patent 5,389,865
3. ^ Jacobus, C., et al., Method and system for simulating medical procedures including virtual reality and control method and system,US Patent 5,769,640
4. ^ [1]
5. ^ [2]
6. ^ [3]
7. ^ [4]
  • Monkman. G.J. ‑ An Electrorheological Tactile Display ‑ Presence (Journal of Teleoperators and Virtual Environments) ‑ Vol. 1, issue 2, pp. 219-228, MIT Press, July 1992.
  • Klein. D, D. Rensink, H. Freimuth, G.J. Monkman, S. Egersdörfer, H. Böse & M. Baumann - Modelling the Response of a Tactile Array using an Electrorheological Fluids - Journal of Physics D: Applied Physics, vol 37, no. 5, pp794-803, 2004
  • Klein. D, H. Freimuth, G.J. Monkman, S. Egersdörfer, A. Meier, H. Böse M. Baumann, H. Ermert & O.T. Bruhns - Electrorheological Tactile Elements - Mechatronics - Vol 15, No 7, pp883-897 - Pergamon, September 2005.

See also

Haptics is the study of touching behavior. Touch is an extremely important sense for humans; as well as providing information about surfaces and textures it is a component of nonverbal communication in interpersonal relationships, and vital in conveying physical intimacy.
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Somatic sensation consists of the various sensory receptors that trigger the experiences labelled as touch or pressure, temperature (warm or cold), pain (including itch and tickle), and the sensations of muscle movement and joint position including posture, movement, and facial
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Greek}}} 
Writing system: Greek alphabet 
Official status
Official language of:  Greece
 Cyprus
 European Union
recognised as minority language in parts of:
 European Union
 Italy
 Turkey
Regulated by:
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Tactition is the sense of pressure perception.

Explanation

In the skin there are different receptors responsible for the detection of light against heavy pressure, as well as brief against sustained pressure.
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aircraft is a vehicle which is able to fly through the air (or through any other atmosphere). All the human activity which surrounds aircraft is called aviation. (Most rocket vehicles are not aircraft because they are not supported by the surrounding air).
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Servo may refer to:
  • Servomechanism, or servo, a device used to provide control of a desired operation through the use of feedback
  • Servo drive, a special electric amplifier used to power electric servo motors

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Aerodynamics (shaping of objects that affect the flow of air or gas) is a branch of fluid dynamics concerned with the study of forces generated on a body in a flow.
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For other uses, see stall.


In aerodynamics, a stall is a sudden reduction in the lift forces generated by an airfoil. This most usually occurs when the critical angle of attack for the airfoil is exceeded.
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Motto
"In God We Trust"   (since 1956)
"E Pluribus Unum"   ("From Many, One"; Latin, traditional)
Anthem
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Telerobotics is the area of robotics concerned with the control of robots from a distance, chiefly using wireless connections (like Wi-Fi, Bluetooth, the Deep Space Network, and similar), "tethered" connections, or the Internet.
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Immersion Corporation of San Jose, California, is a developer of haptic technology.

The company was founded in 1993.[1] Immersion's technology is employed in automotive, entertainment, medical training, mobility, personal computing, and three-dimensional
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Logitech

Public
(SWX: LOGN )
(NASDAQ ADRs: LOGI )
Founded 1981
Headquarters Romanel-sur-Morges, Switzerland
Fremont, California, USA

Key people Guerrino De Luca, President and CEO
Industry Peripherals
Products Peripherals
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Microsoft Corporation

Public (NASDAQ:  MSFT )
Founded Albuquerque, New Mexico, USA (April 4 1975)[1]
Headquarters Redmond, Washington, United States

Key people Bill Gates, Co-founder and Executive Chairman ;
Paul Allen, Co-founder ;
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Sony Corporation
ソニー株式会?


Public (TYO: 6758 ; NYSE:  SNE )
Founded May 7 1946 (adopted current name in 1958) by Masaru Ibuka and Akio Morita[1]
Headquarters Minato-ku, Tokyo, Japan[1]
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simulation is an imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system.
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A game controller is an input device used to control a video game. A controller is typically connected to a video game console or a personal computer. A game controller can be a keyboard, mouse, gamepad, joystick, paddle, or any other device designed for gaming that can receive
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joystick is a personal computer peripheral or general control device consisting of a handheld stick that pivots about one end and transmits its angle in two or three dimensions to a computer.
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steering wheel (SW) (also called a driving wheel or hand wheel) is a type of steering control in vehicles and vessels (ships and boats). This article deals with SW's in vehicles; see steering wheel (ship) for the use in vessels.
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Rumble Pak is a device from Nintendo that provides haptic feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special
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Tactition is the sense of pressure perception.

Explanation

In the skin there are different receptors responsible for the detection of light against heavy pressure, as well as brief against sustained pressure.
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Laparoscopic surgery, also called minimally invasive surgery (MIS), bandaid surgery, keyhole surgery, or pinhole surgery is a modern surgical technique in which operations in the abdomen are performed through small incisions (usually 0.5-1.
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Interventional radiology (abbreviated IR or sometimes IVR or VIR) is a subspecialty of radiology in which minimally invasive procedures are performed using image guidance. Some of these procedures are done for purely diagnostic purposes (e.g.
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Ophthalmology is the branch of medicine which deals with the diseases and surgery of the visual pathways, including the eye, brain, and areas surrounding the eye, such as the lacrimal system and eyelids.
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The lens is a transparent, biconvex (lentil-shaped) structure in the eye that, along with the cornea, helps to refract light to be focused on the retina. Its function is thus similar to a human-made optical lens.
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citation, footnoting or external linking.
Cataract
Classification & external resources

Magnified view of cataract in human eye, seen on examination with a slit lamp using diffuse illumination
ICD-10 H 25. -H 26. , H 28. , Q 12.
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Brave New World

First edition cover
Author Aldous Huxley
Cover artist Leslie Holland
Country United Kingdom
Language English
Genre(s) Dystopian novel
Publisher Chatto and Windus (London)
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Aldous Huxley
Born: July 26 1894(1894--)
Surrey, England
Died: November 22 1963 (aged 69)
Los Angeles, California, U.S.
Occupation: Writer; author
Influences: Swami Prabhavananda, J. Krishnamurti, F.
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Erotica (from the Greek Eros - "desire") — refers to works of art, including literature, photography, film, sculpture and painting, that deal substantively with erotically stimulating or arousing descriptions.
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Film is a term that encompasses individual motion pictures, the field of film as an art form, and the motion picture industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects.
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