Information about Graphical User Interface
“GUI” redirects here. For other uses, see GUI (disambiguation).
A graphical user interface (GUI) is a type of user interface which allows people to interact with a computer and computer-controlled devices which employ graphical icons, visual indicators or special graphical elements called "widgets", along with text, labels or text navigation to represent the information and actions available to a user. The actions are usually performed through direct manipulation of the graphical elements.
The term GUI is historically restricted to the scope of flat screens with high resolution graphics capable of describing generic information, in the tradition of the research at Palo Alto Research Center. The term does not apply to other high resolution types of interfaces that are non-generic, such as videogames, or not restricted to flat screens, like Volumetric displays.
History
Precursors to graphical user interfaces
The precursor to graphical user interfaces was invented by researchers at the Stanford Research Institute, led by Douglas Engelbart. They developed the use of text-based hyperlinks manipulated with a mouse for the On-Line System. The concept of hyperlinks was further refined and extended to graphics by researchers at Xerox PARC, who went beyond text-based hyperlinks and used a GUI as the primary interface for the Xerox Alto computer. Most modern general-purpose GUIs are derived from this system. As a result, some people call this class of interface a PARC User Interface (PUI) (note that PUI is also an acronym for perceptual user interface).PARC User Interface
The PARC User Interface consists of graphical widgets (often provided by widget toolkit libraries) such as windows, menus, radio buttons, check boxes and icons. The PARC User Interface employs a pointing device in addition to a keyboard. These aspects can be emphasized by using the alternative acronym WIMP, which stands for Windows, Icons, Menus and Pointing device.Evolution of graphic user interfaces
Following PARC the first commercially successful GUI-centric computer operating models were those of the Apple Lisa but more successfully that of Macintosh System graphical environment. The graphical user interfaces familiar to most people today are Microsoft Windows, Mac OS X, and the X Window System interfaces. IBM and Microsoft used many of Apple's ideas to develop the Common User Access specifications that formed the basis of the user interface found in Microsoft Windows, IBM OS/2 Presentation Manager, and the Unix Motif toolkit and window manager. These ideas evolved to create the interface found in current versions of the Windows operating system, as well as in Mac OS X and various desktop environments for Unix-like systems. Thus most current graphical user interfaces have largely common idioms.Graphical user interface design
Graphical user interface design is an important adjunct to application programming. Its goal is to enhance the usability of the underlying logical design of a stored program. The visible graphical interface features of an application are sometimes referred to as "chrome". They include graphical elements (widgets) that may be used to interact with the program. Common widgets are: windows, buttons, menus, and scroll bars. Larger widgets, such as windows, usually provide a frame or container for the main presentation content such as a web page, email message or drawing. Smaller ones usually act as a user-input tool.The widgets of a well-designed system are functionally independent from and indirectly linked to program functionality, so the graphical user interface can be easily customized, allowing the user to select or design a different skin at will. See Model-view-controller for more information.
Zooming user interface
Many research groups in North America and Europe are currently working on the Zooming User Interface (ZUI) which is a logical advancement on the graphical user interface, blending some three-dimensional movement with two-dimensional or "2.5D" vector objects.Some graphical user interfaces are designed for the rigorous requirements of vertical markets. These are known as "application specific graphical user interfaces." Examples of application specific graphical user interfaces:
- Touchscreen point of sale software used by waitstaff in busy restaurants
- Self-service checkouts used in some retail stores..
- ATMs
- Airline self-ticketing and check-in
- Information kiosks in public spaces like train stations and museums
- Monitor/control screens in embedded industrial applications which employ a real time operating system (RTOS).
Cars have graphical user interfaces in them. For example, GPS navagation, touch screen multimedia centers, and even on dashboards of the newer cars.
Graphical user interfaces compared to command line interfaces
Graphical user interfaces were introduced in reaction to the steep learning curve of command line interfaces (CLI), which require commands to be typed on the keyboard. Since the commands available in command line interfaces can be numerous, complicated operations can be completed using a short sequence of words and symbols. This allows for greater efficiency and productivity once many commands are learned, but reaching this level takes some time because the command words are not easily discoverable. WIMPs ("window, icon, menu, pointing device"), on the other hand, present the user with numerous widgets that represent and can trigger some of the system's available commands.WIMPs extensively use modes as the meaning of all keys and clicks on specific positions on the screen are redefined all the time. CLIs use modes only in the form of a current directory.
Most modern operating systems provide both a graphical user interface and some level of a CLI, although the graphical user interfaces usually receive more attention. The graphical user interface is usually WIMP-based, although occasionally other metaphors surface, such as those used in Microsoft Bob, 3dwm or File System Visualizer (FSV).
Applications may also provide both interfaces, and when they do the graphical user interface is usually a WIMP wrapper around the command-line version. This is especially common with applications designed for Unix-like operating systems. The latter used to be implemented first because it allowed the developers to focus exclusively on their product's functionality without bothering about interface details such as designing icons and placing buttons. Designing programs this way also allows users to run the program non-interactively, such as in a shell script.
Graphical user interfaces compared to text user interfaces
Three-dimensional user interfaces
For typical computer displays, three-dimensional is a misnomer—their displays are two-dimensional. Three-dimensional images are projected on them in two dimensions. Since this technique has been in use for many years, the recent use of the term three-dimensional must be considered a declaration by equipment marketers that the speed of three dimension to two dimension projection is adequate to use in standard graphical user interfaces.Three-dimensional graphical user interfaces are common in science fiction literature and movies, such as in Jurassic Park, which features Silicon Graphics' three-dimensional file manager, "File system navigator", an actual file manager that never got much widespread use as the user interface for a Unix computer.
In science fiction, three-dimensional user interfaces are often immersible environments like William Gibson's Cyberspace or Neal Stephenson's Metaverse. Three-dimensional graphics are currently mostly used in computer games, art and computer-aided design (CAD). There have been several attempts at making three-dimensional desktop environments like Sun's Project Looking Glass or SphereXP from Sphere Inc. A three-dimensional computing environment could possibly be used for collaborative work. For example, scientists could study three-dimensional models of molecules in a virtual reality environment, or engineers could work on assembling a three-dimensional model of an airplane. This is a goal of the Croquet project and Project Looking Glass by Java. [1]
The use of three-dimensional graphics has become increasingly common in mainstream operating systems, but mainly been confined to creating attractive interfaces—eye candy—rather than for functional purposes only possible using three dimensions. For example, user switching is represented by rotating a cube whose faces are each user's workspace, and window management is represented in the form of Exposé on Mac OS X, or via a Rolodex-style flipping mechanism in Windows Vista. In both cases, the operating system transforms windows on-the-fly while continuing to update the content of those windows.
Interfaces for the X Window System have also implemented advanced three-dimensional user interfaces through compositing window managers such as Beryl and Compiz using the AIGLX or XGL architectures, allowing for the usage of OpenGL to animate the user's interactions with the desktop.
Another branch in the three-dimensional desktop environment is the three-dimensional graphical user interfaces that take the desktop metaphor a step further, like the BumpTop, where a user can manipulate documents and windows as if they were "real world" documents, with realistic movement and physics. With the current pace on three-dimensional and related hardware evolution, projects such these may reach an operational level soon.
See also
- Ajax
- Apple v. Microsoft
- Ergonomics
- Human-Machine Interface
- Live User Interface
- Look and feel
- Model-view-controller
- Object-oriented user interface
- Post-WIMP
- Rich Internet applications
- Skin
- User interface engineering
- Vector-Based GUI
- WIMP (computing)
References
External links
- Graphical User Interface Gallery, screenshots of various Graphical User Interfaces
- Marcin Wichary's GUIdebook, Graphical User Interface gallery: over 5500 screenshots of GUI, application and icon history
- The Real History of the GUI, a very interesting article by Mike Tuck
- A History of the GUI, by Jeremy Reimer of Ars Technica
- Graphical user interface, article at Encyclopædia Britannica
Elements of graphical user interfaces |
| About box · Accordion · Balloon help · Button · Check box · Combo box · Combutcon · Context menu · Dialog box · Disclosure widget · Drop-down list · File dialog · Grid view · Heads-up display · Icon · Label · List box · Menu · Menu bar · Pie menu · Progress bar · Radio button · Ribbon · Scrollbar · Sidebar · Slider · Spinner · Status bar · Tab · Text box · Toolbar · Tooltip · Tree view · Widget |
GUI can refer to the following:
..... Click the link for more information.
- Graphical user interface, a term used to describe a type of human—computer interface in computing
- GUI is Guinea National Olympic Committee's three-letter country code allocated by International Olympic Committee (IOC)
..... Click the link for more information.
The user interface (or Human Machine Interface) is the aggregate of means by which people (the users) interact with a particular machine, device, computer program or other complex tool (the system).
..... Click the link for more information.
..... Click the link for more information.
Human–computer interaction (HCI), alternatively man–machine interaction (MMI) or computer–human interaction (CHI) is the study of interaction between people (users) and computers.
..... Click the link for more information.
..... Click the link for more information.
widget (or control) is an interface element that a computer user interacts with, such as a window or a text box. Widgets are sometimes qualified as virtual to distinguish them from their physical counterparts, e.g.
..... Click the link for more information.
..... Click the link for more information.
PARC (Palo Alto Research Center, Inc.), formerly Xerox PARC, is a research and development company in Palo Alto, California that began as a division of Xerox Corporation. It was founded in 1970, and incorporated as a wholly owned subsidiary of Xerox in 2002.
..... Click the link for more information.
..... Click the link for more information.
VideoGames may refer to:
..... Click the link for more information.
- VideoGames, a mid-1990s magazine about video games.
- Video games in general.
..... Click the link for more information.
A volumetric display device is a graphical display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects.
..... Click the link for more information.
..... Click the link for more information.
The graphical user interface, or "GUI" (IPA: /ˈɡuːiː/), is a computer interface that uses graphic icons and controls in addition to text.
..... Click the link for more information.
..... Click the link for more information.
SRI International is one of the world's largest contract research institutes. It was founded as Stanford Research Institute in 1946 by the trustees of Stanford University as a center of innovation to support economic development in the region.
..... Click the link for more information.
..... Click the link for more information.
Dr. Douglas C. Engelbart
Born January 30 1925
Portland, Oregon
Field Inventor
..... Click the link for more information.
Born January 30 1925
Portland, Oregon
Field Inventor
..... Click the link for more information.
A hyperlink, is a reference or navigation element in a document to another section of the same document or to another document that may be on a different website.
Hyperlinks are part of the foundation of the World Wide Web created by Tim Berners-Lee, but are not limited to
..... Click the link for more information.
Hyperlinks are part of the foundation of the World Wide Web created by Tim Berners-Lee, but are not limited to
..... Click the link for more information.
Editing of this page by unregistered or newly registered users is currently disabled due to vandalism.
If you are prevented from editing this page, and you wish to make a change, please discuss changes on the talk page, request unprotection, log in, or .
..... Click the link for more information.
If you are prevented from editing this page, and you wish to make a change, please discuss changes on the talk page, request unprotection, log in, or .
..... Click the link for more information.
NLS, or the "oNLine System", was a revolutionary computer collaboration system designed by Douglas Engelbart and the researchers at the Augmentation Research Center (ARC) at the Stanford Research Institute (SRI) during the 1960s.
..... Click the link for more information.
..... Click the link for more information.
PARC (Palo Alto Research Center, Inc.), formerly Xerox PARC, is a research and development company in Palo Alto, California that began as a division of Xerox Corporation. It was founded in 1970, and incorporated as a wholly owned subsidiary of Xerox in 2002.
..... Click the link for more information.
..... Click the link for more information.
The Xerox Alto, developed at Xerox PARC in 1973, was an early minicomputer and the first computer to use the desktop metaphor and graphical user interface (GUI). While often cited as the first personal computer, other systems are also candidates,[1]
..... Click the link for more information.
..... Click the link for more information.
computer is a machine which manipulates data according to a list of instructions.
Computers take numerous physical forms. The first devices that resemble modern computers date to the mid-20th century (around 1940 - 1941), although the computer concept and various machines
..... Click the link for more information.
Computers take numerous physical forms. The first devices that resemble modern computers date to the mid-20th century (around 1940 - 1941), although the computer concept and various machines
..... Click the link for more information.
A widget toolkit, widget library, or GUI toolkit is a set of generic widgets for use in designing graphical user interfaces. Widgets that are part of a toolkit typically adhere to a unified design specification, including aesthetics and possibly an application
..... Click the link for more information.
..... Click the link for more information.
window is a visual area, usually rectangular in shape, containing some kind of user interface, displaying the output of and allowing input for one of a number of simultaneously running computer processes.
..... Click the link for more information.
..... Click the link for more information.
menu is a list of commands presented to an operator by a computer or communications system. They may be thought of as shortcuts to frequently used commands that avoid the operator having to have a detailed knowledge or recall of syntax.
..... Click the link for more information.
..... Click the link for more information.
For information on radios, see .
A radio button or option button (sometimes improperly referenced as "radial button") is a type of graphical user interface widget that allows the user to choose one of a predefined set of options...... Click the link for more information.
In computing, a check box (checkbox, tickbox, or tick box) is a graphical user interface element (widget) that permits the user to make multiple selections from a number of options.
..... Click the link for more information.
..... Click the link for more information.
computer icon is a small pictogram. Icons have been used to supplement the normal alphanumerics of the computer. Modern computers now can handle bitmapped graphics on the display terminal, so the icons are widely used to assist users.
..... Click the link for more information.
..... Click the link for more information.
The term pointing device most commonly refers to a kind of computer input device; see that article for discussion.
A "pointing device" can also refer to a special "stick" (sometimes telescopic, to reduce the length when not in use), or a lamp with a narrow light beam that is
..... Click the link for more information.
A "pointing device" can also refer to a special "stick" (sometimes telescopic, to reduce the length when not in use), or a lamp with a narrow light beam that is
..... Click the link for more information.
WIMP stands for "window, icon, menu, pointing device", denoting a style of interaction using these elements. It was coined by Merzouga Wilberts in 1980. It was once often used as an approximate synonym of graphical user interfaces.
..... Click the link for more information.
..... Click the link for more information.
The term pointing device most commonly refers to a kind of computer input device; see that article for discussion.
A "pointing device" can also refer to a special "stick" (sometimes telescopic, to reduce the length when not in use), or a lamp with a narrow light beam that is
..... Click the link for more information.
A "pointing device" can also refer to a special "stick" (sometimes telescopic, to reduce the length when not in use), or a lamp with a narrow light beam that is
..... Click the link for more information.
Microsoft Windows
Screenshot of Windows Vista Ultimate, the latest version of Microsoft Windows.
Company/developer: Microsoft Corporation
OS family: MS-DOS/9x-based, Windows CE, Windows NT
Source model: Closed source
..... Click the link for more information.
Screenshot of Windows Vista Ultimate, the latest version of Microsoft Windows.
Company/developer: Microsoft Corporation
OS family: MS-DOS/9x-based, Windows CE, Windows NT
Source model: Closed source
..... Click the link for more information.
Mac OS X (IPA: /mæk.oʊ.ɛs.tɛn/) is a line of graphical operating systems developed, marketed, and sold by Apple Inc., the latest of which is pre-loaded on all currently shipping Macintosh computers.
..... Click the link for more information.
..... Click the link for more information.
X Window System (commonly X11 or X) is a display protocol which provides windowing on bitmap displays. It provides the standard toolkit and protocol to build graphical user interfaces (GUIs) on Unix-like operating systems and OpenVMS, and has been ported to all other
..... Click the link for more information.
..... Click the link for more information.
International Business Machines Corporation
Public (NYSE: IBM )
Founded 1889, incorporated 1911
Headquarters Armonk, New York, USA
Key people Samuel J.
..... Click the link for more information.
Public (NYSE: IBM )
Founded 1889, incorporated 1911
Headquarters Armonk, New York, USA
Key people Samuel J.
..... Click the link for more information.
Microsoft Corporation
Public (NASDAQ: MSFT )
Founded Albuquerque, New Mexico, USA (April 4 1975)[1]
Headquarters Redmond, Washington, United States
Key people Bill Gates, Co-founder and Executive Chairman ;
Paul Allen, Co-founder ;
..... Click the link for more information.
Public (NASDAQ: MSFT )
Founded Albuquerque, New Mexico, USA (April 4 1975)[1]
Headquarters Redmond, Washington, United States
Key people Bill Gates, Co-founder and Executive Chairman ;
Paul Allen, Co-founder ;
..... Click the link for more information.
This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.
Herod_Archelaus