Information about Game Physics
Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically simulation physics is only a close approximation to real physics, and computation is performed using discrete values.
There are several elements that form components of simulation physics:
Depending on the processing power available, the effects of the explosion can be modeled as the split and shattered components are propelled by the expanding gas. This is modeled by means of a particle system simulation. A particle system model allows a variety of other physical phenomena to be simulated, including smoke, moving water, precipitation, and so forth.
The individual particles within the system are modeled using the other elements of the physics simulation rules, with the limitation that the number of particles that can be simulated is restricted by the computing power of the hardware. Thus explosions may need to be modeled as a small set of large particles, rather than the more typical huge number of fine particles.
More sophisticated physics models of creature movement and collision interactions require greater level of computing power and a more accurate simulation of solids, liquids, and hydrodynamics. The modeled articulated systems can then reproduce the effects of skeleton, muscles, tendons, and other physiological components.
There are several elements that form components of simulation physics:
- Physics engine is program code that is used to simulate Newtonian physics within the environment.
- Collision detection is used to solve the problem of determining when any two or more physical objects in the environment cross each other's path.
Particle systems
- For more details on this topic, see Particle system.
Depending on the processing power available, the effects of the explosion can be modeled as the split and shattered components are propelled by the expanding gas. This is modeled by means of a particle system simulation. A particle system model allows a variety of other physical phenomena to be simulated, including smoke, moving water, precipitation, and so forth.
The individual particles within the system are modeled using the other elements of the physics simulation rules, with the limitation that the number of particles that can be simulated is restricted by the computing power of the hardware. Thus explosions may need to be modeled as a small set of large particles, rather than the more typical huge number of fine particles.
Ragdoll physics
- For more details on this topic, see Ragdoll physics.
More sophisticated physics models of creature movement and collision interactions require greater level of computing power and a more accurate simulation of solids, liquids, and hydrodynamics. The modeled articulated systems can then reproduce the effects of skeleton, muscles, tendons, and other physiological components.
Books
- Eberly, David H.; Ken Shoemake (contributor) (2003). Game Physics. Morgan Kaufmann. ISBN 978-1-55860-740-8.
See also
External links
- PhysicsAndMathLibrary This library is royalty-free for hobby use and an inexpensive alternative for commercial developers.
- Game physics resources on GameDev.net
- The Physics Engine The Physics Engine is a new effort in games/animation physics simulation.
- Newton Game Dynamics Newton is a free physics engine for commercial and hobby use, supports multiple platforms, SDK is contained as well.
- Open Dynamics Engine
- Open Physics Abstraction Layer
- Physics Abstraction Layer
- Bullet Physics Engine is an open source physics engine free for commercial use, including Playstation 3.
- DigitalRune Knowledge Base contains a comprehensive list of physics engines and links to game physics resources.
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
..... Click the link for more information.
..... Click the link for more information.
A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance. It can simulate and predict effects under different conditions that would approximate what happens in real life or in a fantasy
..... Click the link for more information.
..... Click the link for more information.
Classical mechanics (commonly confused with Newtonian mechanics, which is a subfield thereof) is used for describing the motion of macroscopic objects, from projectiles to parts of machinery, as well as astronomical objects, such as spacecraft, planets, stars, and galaxies.
..... Click the link for more information.
..... Click the link for more information.
collision detection involves algorithms for checking for collision, i.e. intersection, of two given solids. Simulating what happens once a collision is detected is sometimes referred to as "collision response", for which see physics engine and ragdoll physics.
..... Click the link for more information.
..... Click the link for more information.
particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques.
..... Click the link for more information.
..... Click the link for more information.
particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques.
..... Click the link for more information.
..... Click the link for more information.
Smoke is the airborne solid and liquid particulates and gases emitted when a material undergoes pyrolysis or combustion, together with the quantity of air that is entrained or otherwise mixed into the mass.
..... Click the link for more information.
..... Click the link for more information.
Water is a common chemical substance that is essential to all known forms of life.[1] In typical usage, water refers only to its liquid form or state, but the substance also has a solid state, ice, and a gaseous state, water vapor.
..... Click the link for more information.
..... Click the link for more information.
precipitation (also known as hydrometeor) is any product of the condensation of atmospheric water vapor that is deposited on the earth's surface. It occurs when the atmosphere (being a large gaseous solution) becomes saturated with water vapour and the water condenses and
..... Click the link for more information.
..... Click the link for more information.
ragdoll physics are a type of procedural animation that is often used as a replacement for traditional static death animations.
..... Click the link for more information.
Introduction
Early video games used manually-created animations for characters' death sequences...... Click the link for more information.
A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.
..... Click the link for more information.
..... Click the link for more information.
skeleton or skeletal system is the biological system providing physical support in living organisms. (By extension, non-biological outline structures such as gantries or buildings may also acquire skeletons.
..... Click the link for more information.
..... Click the link for more information.
MUSCLE (multiple sequence comparison by log-expectation) is public domain, multiple sequence alignment software for protein and nucleotide sequences.
..... Click the link for more information.
..... Click the link for more information.
A tendon (or sinew) is a tough band of fibrous connective tissue that connects muscle to bone and is built to withstand tension. Tendons are similar to ligaments except that ligaments join one bone to another.
..... Click the link for more information.
..... Click the link for more information.
Physiology (from Greek: φυσις, physis, “nature, origin”; and λόγος, logos, "knowledge") is the study of the mechanical, physical, and biochemical functions of living organisms.
..... Click the link for more information.
..... Click the link for more information.
A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance. It can simulate and predict effects under different conditions that would approximate what happens in real life or in a fantasy
..... Click the link for more information.
..... Click the link for more information.
Bullet is a free software physics engine, hosted at Sourceforge. It is published the zlib license making it free for commercial use. Its main author, Erwin Coumans, previously worked for the Havok project.
..... Click the link for more information.
..... Click the link for more information.
Flash memory input
..... Click the link for more information.
- MemoryStick/PRO/Duo*
- SD/MMC*
- CompactFlash/Microdrive*
- HDMI 1.3a out
- S/PDIF out
- AV Multi out
..... Click the link for more information.
This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.
Herod_Archelaus