Information about Game
- For games playable on Wikipedia, see Wikipedia:Department of Fun.
Tug of war is an easily organized, impromptu game that requires little equipment.
Known to have been played as far back as the 30th century BC, games are a universal part of human experience and present in all cultures[1]. The Royal Game of Ur, Senet and Mancala are considered to be some of the oldest games known to the civilised world.
Definitions
Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[2] Wittgenstein demonstrated that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. He subsequently argued that the concept "game" could not be contained by any single definition, but that games must be looked at as a series of definitions that share a "family resemblance" to one another.French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men)Caillois, Roger (1957). Les jeux et les hommes. Gallimard. ISBN 0-631-23127-7. , defined a game as an activity that must have the following characteristics:
- fun: the activity is chosen for its light-hearted character
- separate: it is circumscribed in time and place
- uncertain: the outcome of the activity is unforeseeable
- non-productive
- governed by rules: the activity has rules that are different from everyday life
- fictitious: it is accompanied by the awareness of a different reality
- Creative expression is art if made for its own beauty, and entertainment if made for money. (This is the least rigid of his definitions. Crawford acknowledges that he often chooses a creative path over conventional business wisdom, which is why he rarely produces sequels to his games.)
- A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
- If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
- If a challenge has no “active agent against whom you compete,” it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Some games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
- Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.
Crawford's definition may thus be rendered as: an interactive, goal-oriented activity, active agents to play against, which any player (including active agents) could interfere one another, and which is designed to make money for the creator.
Crawford also notes (ibid.) several other definitions:
- “A form of play with goals and structure.” (Kevin Maroney)
- “A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal.” (Greg Costikyan)
- “An activity with some rules engaged in for an outcome.” (Eric Zimmerman)
Gameplay elements and classifications
Games can be characterized by "what the player does."[3] This is often referred to as gameplay, a term that arose among computer game designers in the 1980s but as of 2007 is starting to see use in reference to games of other forms. Major key elements identified in this context are tools and rules which define the overall context of game and which in turn produce skill, strategy, and chance.Tools
Games are often classified by the components required to play them (e.g. a ball, cards, a board and pieces or a computer). In places where the use of leather is well established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as rugby, basketball, football, cricket, tennis and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces.Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored.
Games such as hide-and-seek or tag do not utilise any obvious tool. Rather its interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.
Rules
Whereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with whiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game.Rules generally determine turn order, the rights and responsibilities of the players, and each player’s goals. Player rights may include when they may spend resources or move tokens. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one’s game tokens to those of one’s opponent (as in chess's checkmate).
Skill, strategy, and chance
A game’s tools and rules will result in its requiring skill, strategy, chance or a combination thereof, and are classified accordingly.Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mah jong, roulette etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while poker and Monopoly combine strategy and chance.
Single-player games
Most games require multiple players. However, Single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognised as playing a game due to the lack of any formidable opposition. This is not true, though, for a single-player computer game where the computer provides opposition.Classification of games
- See also: List of types of games
Sports
Association football is a popular sport worldwide.
Sports are arguably the most popular type of game. Many sports require special equipment and dedicated playing fields, leading to the involvement of a community much larger than the group of players. A city or town may set aside such resources for the organisation of sports leagues.
Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans.
Stanley Fish cited the balls and strikes of baseball as a clear example of social construction, the operation of rules on the game's tools. While the strike zone target is governed by the rules of the game, it epitomizes the category of things that exist only because people have agreed to treat them as real. No pitch is a ball or a strike until it has been labeled as such by an appropriate authority, the plate umpire, whose judgment on this matter cannot be challenged within the current game.
Certain competitive sports, such as racing and gymnastics, are not games by definitions such as Crawford's (see above, despite the inclusion of many in the Olympic Games) because competitors do not interact with their opponents, they simply challenge each other in indirective ways.
Lawn games
Board games
Card games
Video games
A computer or video game uses one or more input devices, typically a button/joystick combination (on arcade games); a keyboard, mouse and/or trackball (computer games); or a controller or a motion sensitive tool. (console games). More esoteric devices such as paddle controllers have also been used for input. In computer games, the evolution of user interfaces from simple keyboard to mouse, joystick or joypad has profoundly changed the nature of game development.
In more open-ended computer simulations, aka sandbox-style games, notably those designed by Will Wright, the player may be free to do whatever they like within the confines of the virtual universe. Due to the lack of goals or opposition, it is disputed whether these programs are games or toys. (Crawford specifically mentions Wright’s SimCity as an example of a toy.[3])
Online games
Online games are played using an Internet connection; some have dedicated client programs, while others require only a Web browser. Some simpler browser games appeal to demographic groups (notably women and the middle-aged) that otherwise play very few video games.Role-playing games
The term role-playing game has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different than traditional role-playing games. Single-player games include Final Fantasy, , and The Elder Scrolls. Online multi-player games, often referred to as Massively Multiplayer Online role playing games, or MMORPGs, include RuneScape, EverQuest 2, Guild Wars, and Anarchy Online. Currently, the most successful MMO has been World of Warcraft, which controls the vast majority of the market.
DVD games
A DVD game is a stand alone game that can be played with a DVD player and a remote control. The game takes advantage of technology built into the DVD format to create an interactive gaming environment compatible with most DVD players without requiring additional hardware. The games tend to sell for between $20 and $50 in the United States, and by the end of 2007, are predicted to have generated $1 billion in retail sales across the globe.See also
Related topics
External links
Notes and references
- Avedon, Elliot; Sutton-Smith, Brian, The Study of Games. (Philadelphia: Wiley, 1971), reprinted Krieger, 1979. ISBN 0-89874-045-2
- http://www.videobusiness.com/article.asp?articleID=10858&catID=0
- http://www.historicgames.com/gamestimeline.html - (N.T.)
1. ^ [1] History Of Games
2. ^ Wittgenstein, Ludwig (1953/2002). Philosophical Investigations . ISBN 0-631-23127-7.
3. ^ Crawford, Chris (1957). Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7.
2. ^ Wittgenstein, Ludwig (1953/2002). Philosophical Investigations . ISBN 0-631-23127-7.
3. ^ Crawford, Chris (1957). Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7.
42 (1), 43-55. doi: 10.1111/1468-5906.t01-1-00160
18. ^ Moreira-Almeida Alexander, Lotufo Neto Francisco, Koenig Harold G. "Religiousness and mental health: a review" . Rev. Bras. Psiquiatr. [serial on the Internet]. 2006 September, cited 2007 June 21, 2007 ; 28(3): 242-250.
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18. ^ Moreira-Almeida Alexander, Lotufo Neto Francisco, Koenig Harold G. "Religiousness and mental health: a review" . Rev. Bras. Psiquiatr. [serial on the Internet]. 2006 September, cited 2007 June 21, 2007 ; 28(3): 242-250.
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Education encompasses teaching and learning specific skills, and also something less tangible but more profound: the imparting of knowledge, positive judgment and well-developed wisdom.
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The term game is used to refer to simulation or reenactment various activities or "real life" for various purposes: training, analysis, or prediction.Well-known examples are war games and roleplaying.
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Manual labour (or manual labor) is physical work done with the hands, especially in an unskilled job such as fruit and vegetable picking, road building, or any other field where the work may be considered physically arduous, and which has as a profitable objective,
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ART is a three-letter acronym that can mean:
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Medicine
- Antiretroviral therapy. It is used in the treatment of HIV infection.
- assisted reproductive technology
Other
- Adaptive resonance theory
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A rule is:
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- In generative grammar and computer science, a rewrite rule.
- Standardization, a formal and widely-accepted statement, fact, definition, or qualification
- Operation, a determinate rule (method
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Interactivity. In the "contingency view" of interactivity, there are three levels: Noninteractive, when a message is not related to previous messages; Reactive, when a message is related only to one immediately previous message; and Interactive, when a message is related to a
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A skill is the learnt capacity or talent to carry out pre-determined results often with the minimum outlay of time energy or both Examples include:
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- Academic skills
- Reading
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Physical exercise is manual activity that develops or maintains physical fitness and overall health. It is often practiced to strengthen muscles and the cardiovascular system, and to hone athletic skills.
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Education encompasses teaching and learning specific skills, and also something less tangible but more profound: the imparting of knowledge, positive judgment and well-developed wisdom.
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simulation is an imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system.
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Psychology (from Greek: Literally "talk about the soul" (from logos)) is both an academic and applied discipline involving the scientific study of mental processes and behavior.
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and
30th century
←← ↔ →→
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This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.
←← ↔ →→
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The Royal Game of Ur refers to two game boards found in Royal Tombs of Ur by Sir Leonard Woolley in the 1920s. The two boards date from the First Dynasty of Ur, before 2600 BC, thus making the Royal Game of Ur probably the oldest set of board gaming equipment ever found.
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Senet (or senat[1]), a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC.[2] The full name of the game in Egyptian was sn.t n.
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Mancala (Arabic: منقلة, manqalä) is a family of board games played around the world, sometimes called sowing games or count and capture games, which comes from the general gameplay.
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Ludwig Josef Johann Wittgenstein (IPA: ['luːtvɪç 'joːzɛf 'joːhan 'vɪtgənʃtaɪn]
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Philosophical Investigations (Philosophische Untersuchungen) is, along with the Tractatus Logico-Philosophicus, one of the two major works by 20th-century philosopher Ludwig Wittgenstein.
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Play is a rite and a quality of mind in engaging with one's worldview. Play may consist of amusing, pretend or imaginary interpersonal and intrapersonal interactions or interplay.
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Competition is the rivalry of two or more parties over something. Competition occurs naturally between living organisms which coexist in an environment with limited resources. For example, animals compete over water supplies, food, and mates.
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Family resemblance is an influential idea in the philosophy of language, first proposed by Ludwig Wittgenstein in his book Philosophical Investigations.
Wittgenstein discussed examples of terms which he argued would not admit of a full and complete definition.
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Wittgenstein discussed examples of terms which he argued would not admit of a full and complete definition.
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Roger Caillois (March 3, 1913 – December 21, 1978), was a French intellectual whose idiosyncratic work brought together literary criticism, sociology, and philosophy by focusing on subjects as diverse as gems, play and the sacred.
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Roger Caillois (March 3, 1913 – December 21, 1978), was a French intellectual whose idiosyncratic work brought together literary criticism, sociology, and philosophy by focusing on subjects as diverse as gems, play and the sacred.
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Chris Crawford is a noted computer game designer and writer, responsible for a number of important games in the 1980s, for founding The Journal of Computer Game Design and for organizing the Computer Game Developers' Conference.
After receiving a B.S.
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After receiving a B.S.
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Traditionally Dichotomy is any splitting of a whole into exactly two non-overlapping parts. This covers the symmetric form of dichotomy - but there is also the asymmetric form covered in bifurcation where one element has emerged from the other.
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ART is a three-letter acronym that can mean:
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Medicine
- Antiretroviral therapy. It is used in the treatment of HIV infection.
- assisted reproductive technology
Other
- Adaptive resonance theory
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Entertainment is an event, performance, or activity designed to give pleasure or relaxation to an audience (although, for example, in the case of a computer game the "audience" may be only one person).
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Money is any token or other object that functions as a medium of exchange that is socially and legally accepted in payment for goods and services and in settlement of debts.
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A sequel is a work of fiction in literature, film, and other creative works that is produced after a completed work, and is set in the same "universe", but at a later time.
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A plaything is an object of very little value that exists merely as a source of amusement for someone, to be used at their whim and then quickly discarded. The term originated in the 19th century when it was used to describe various homemade toys given to toddlers as a means to
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This article is copied from an article on Wikipedia.org - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the wikipedia encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.
Herod_Archelaus
