Information about Comparison Of Latency And Throughput

A comparison of latency and throughput in telecommunications can address a common misunderstanding that having greater throughput means a "faster" connection. However, throughput, latency, the type of information transmitted, and the way that information is applied all affect the perceived speed of a connection.

Terms

Main article: latency (engineering)
Latency is the delay between the initiation of a network transmission by a sender and the initial receipt of that transmission by a receiver. It is typically commensurate with the distance the signal must travel, but is also affected by delays introduced in network routing, including queues, multiple routes, packet loss, etc. and also

Main article: throughput
Throughput is the rate at which the transmission occurs. It is typically commensurate with the channel capacity of the lowest-bandwidth portion of the transmission conduit.

Interplay of factors

Latency and throughput together affect the perceived speed of a connection. However, the perceived speed of a connection can still vary widely, depending in part on the type of information transmitted and how it is used.

For example, to view a web page over a 56 kbit/s modem transmitted from a server 4,800 km (~3,000 mi.) away, latency over the Internet is fairly low – typically about a quarter of a second – and an average web page of 30–100 kilobytes will transfer in 10–30 seconds.

However, to transfer the contents of a DVD over a modem could take a week or more at this rate. Simply packing the DVD into an envelope and mailing it could be faster.

Using a T1 line with similar latencies, one could download the same web page in under a second. To download a 5 GB DVD over this 1.5 Mbit/s connection would take about 7.4 hours.

Latency can also directly affect throughput. In TCP connections, the large Bandwidth-delay product of high latency connections, combined with relatively small TCP window sizes on many devices, effectively causes the throughput of a high latency connection to drop sharply with latency. This can be remedied with various techniques, such as increasing the TCP congestion window size, or more drastic solutions, such as packet coalescing, TCP acceleration, and forward error correction, all of which are commonly used for high latency satellite links.

TCP acceleration converts the TCP packets into a stream that is similar to UDP. Because of this, the TCP acceleration software must provide its own mechanisms to ensure the reliability of the link, taking the latency and bandwidth of the link into account, and both ends of the high latency link must support the method used.

External links

Telecommunication is the transmission of signals over a distance for the purpose of communication. In modern times, this process typically involves the sending of electromagnetic waves by electronic transmitters, but in earlier times telecommunication may have involved the use of
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throughput is the amount of digital data per time unit that is delivered over a physical or logical link, or that is passing through a certain network node. For example, it may be the amount of data that is delivered to a certain network terminal or host computer, or between two
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Latency is a time delay between the moment something is initiated, and the moment one of its effects begins or becomes detectable. The word derives from the fact that during the period of latency the effects of an action are latent, meaning "potential" or "not yet observed".
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Latency is a time delay between the moment something is initiated, and the moment one of its effects begins or becomes detectable. The word derives from the fact that during the period of latency the effects of an action are latent, meaning "potential" or "not yet observed".
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throughput is the amount of digital data per time unit that is delivered over a physical or logical link, or that is passing through a certain network node. For example, it may be the amount of data that is delivered to a certain network terminal or host computer, or between two
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In electrical engineering and computer science, channel capacity is the tightest upper bound on the amount of information that can be reliably transmitted over a communications channel.
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Bandwidth is the difference between the upper and lower cutoff frequencies of, for example, a filter, a communication channel, or a signal spectrum, and is typically measured in hertz.
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A 56 kbit/s line is a digital connection capable of carrying 56 kilobits per second (kbit/s), or 56,000 bit/s, the data rate of a normal single channel digital telephone line in North America.
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Modem (from modulate and demodulate) is a device that modulates an analog carrier signal to encode digital information, and also demodulates such a carrier signal to decode the transmitted information.
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1 mile =
SI units
0 m 0 km
US customary / Imperial units
0 ft 0 yd

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DVD

Media type: Optical disc
Capacity: 4.7 GB (single layer), 8.5 GB (dual layer)
Usage: Data storage, audio, video, games

Optical disc authoring
  • Optical disc
  • Optical disc image
  • Recorder hardware
  • Authoring software

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Digital signal 1 (DS1, also known as T1, sometimes "DS-1") is a T-carrier signaling scheme devised by Bell Labs.
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gigabyte or Gbyte (derived from the SI prefix giga-) is a unit of information or computer storage meaning either 1000³ bytes or 1024³ bytes (1000³ = one billion). The usage of the word "gigabyte" is ambiguous, depending on the context.
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The Transmission Control Protocol (TCP) is one of the core protocols of the Internet protocol suite. TCP provides reliable, in-order delivery of a stream of bytes, making it suitable for applications like file transfer and e-mail.
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In data communications, bandwidth × delay product refers to the product of a data link's capacity (in bits per second) times its end-to-end delay (in seconds) (sometimes the data link's capacity times its rount trip time).
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User Datagram Protocol (UDP) is one of the core protocols of the Internet protocol suite. Using UDP, programs on networked computers can send short messages sometimes known as datagrams (using Datagram Sockets) to one another.
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